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dreemgl

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DreemGL is an open-source multi-screen prototyping framework for mediated environments, with a visual editor and shader styling for webGL and DALi runtimes written in JavaScript. As a toolkit for gpu-accelerated multiscreen development, DreemGL includes

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var fs = require("fs"), download = require("./download").downloadIcons, progress = require("progress"), progressBar, collections = []; /** * Collections */ function processCollections(flickr, collection_idx, total, next_function) { "use strict"; if(collection_idx >= total) { console.log("done fetching collection metadata.\n"); if (next_function) { next_function(); } return; } var collection = collections[collection_idx], id = collection.id, filename =flickr.options.locals.dirstructure.ia.collections + "/" + id + ".json", next = function() { setTimeout(function() { processCollections(flickr, collection_idx+1, total, next_function); }, 1); }; progressBar.tick(); download(flickr, collection, function() { fs.writeFile(filename, JSON.prettyprint(collection), next); }); } function getCollectionMetadata(flickr, next_function) { flickr.collections.getTree({ user_id: flickr.options.user_id, page: 1, per_page: 500 }, function(error, result) { collections = result.collections.collection || []; console.log("Downloading collection metadata from Flickr."); progressBar = new progress(' [:bar] :current/:total', { total: collections.length }); processCollections(flickr, 0, collections.length, next_function); }); } module.exports = getCollectionMetadata;