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dreemgl

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DreemGL is an open-source multi-screen prototyping framework for mediated environments, with a visual editor and shader styling for webGL and DALi runtimes written in JavaScript. As a toolkit for gpu-accelerated multiscreen development, DreemGL includes

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/* MIT license */ var cssKeywords = require('./css-keywords'); // NOTE: conversions should only return primitive values (i.e. arrays, or // values that give correct `typeof` results). // do not use box values types (i.e. Number(), String(), etc.) var reverseKeywords = {}; for (var key in cssKeywords) { if (cssKeywords.hasOwnProperty(key)) { reverseKeywords[cssKeywords[key].join()] = key; } } var convert = module.exports = { rgb: {}, hsl: {}, hsv: {}, hwb: {}, cmyk: {}, xyz: {}, lab: {}, lch: {}, hex: {}, keyword: {}, ansi16: {}, ansi256: {} }; convert.rgb.hsl = function (rgb) { var r = rgb[0] / 255; var g = rgb[1] / 255; var b = rgb[2] / 255; var min = Math.min(r, g, b); var max = Math.max(r, g, b); var delta = max - min; var h; var s; var l; if (max === min) { h = 0; } else if (r === max) { h = (g - b) / delta; } else if (g === max) { h = 2 + (b - r) / delta; } else if (b === max) { h = 4 + (r - g) / delta; } h = Math.min(h * 60, 360); if (h < 0) { h += 360; } l = (min + max) / 2; if (max === min) { s = 0; } else if (l <= 0.5) { s = delta / (max + min); } else { s = delta / (2 - max - min); } return [h, s * 100, l * 100]; }; convert.rgb.hsv = function (rgb) { var r = rgb[0]; var g = rgb[1]; var b = rgb[2]; var min = Math.min(r, g, b); var max = Math.max(r, g, b); var delta = max - min; var h; var s; var v; if (max === 0) { s = 0; } else { s = (delta / max * 1000) / 10; } if (max === min) { h = 0; } else if (r === max) { h = (g - b) / delta; } else if (g === max) { h = 2 + (b - r) / delta; } else if (b === max) { h = 4 + (r - g) / delta; } h = Math.min(h * 60, 360); if (h < 0) { h += 360; } v = ((max / 255) * 1000) / 10; return [h, s, v]; }; convert.rgb.hwb = function (rgb) { var r = rgb[0]; var g = rgb[1]; var b = rgb[2]; var h = convert.rgb.hsl(rgb)[0]; var w = 1 / 255 * Math.min(r, Math.min(g, b)); b = 1 - 1 / 255 * Math.max(r, Math.max(g, b)); return [h, w * 100, b * 100]; }; convert.rgb.cmyk = function (rgb) { var r = rgb[0] / 255; var g = rgb[1] / 255; var b = rgb[2] / 255; var c; var m; var y; var k; k = Math.min(1 - r, 1 - g, 1 - b); c = (1 - r - k) / (1 - k) || 0; m = (1 - g - k) / (1 - k) || 0; y = (1 - b - k) / (1 - k) || 0; return [c * 100, m * 100, y * 100, k * 100]; }; convert.rgb.keyword = function (rgb) { return reverseKeywords[rgb.join()]; }; convert.keyword.rgb = function (keyword) { return cssKeywords[keyword]; }; convert.rgb.xyz = function (rgb) { var r = rgb[0] / 255; var g = rgb[1] / 255; var b = rgb[2] / 255; // assume sRGB r = r > 0.04045 ? Math.pow(((r + 0.055) / 1.055), 2.4) : (r / 12.92); g = g > 0.04045 ? Math.pow(((g + 0.055) / 1.055), 2.4) : (g / 12.92); b = b > 0.04045 ? Math.pow(((b + 0.055) / 1.055), 2.4) : (b / 12.92); var x = (r * 0.4124) + (g * 0.3576) + (b * 0.1805); var y = (r * 0.2126) + (g * 0.7152) + (b * 0.0722); var z = (r * 0.0193) + (g * 0.1192) + (b * 0.9505); return [x * 100, y * 100, z * 100]; }; convert.rgb.lab = function (rgb) { var xyz = convert.rgb.xyz(rgb); var x = xyz[0]; var y = xyz[1]; var z = xyz[2]; var l; var a; var b; x /= 95.047; y /= 100; z /= 108.883; x = x > 0.008856 ? Math.pow(x, 1 / 3) : (7.787 * x) + (16 / 116); y = y > 0.008856 ? Math.pow(y, 1 / 3) : (7.787 * y) + (16 / 116); z = z > 0.008856 ? Math.pow(z, 1 / 3) : (7.787 * z) + (16 / 116); l = (116 * y) - 16; a = 500 * (x - y); b = 200 * (y - z); return [l, a, b]; }; convert.hsl.rgb = function (hsl) { var h = hsl[0] / 360; var s = hsl[1] / 100; var l = hsl[2] / 100; var t1; var t2; var t3; var rgb; var val; if (s === 0) { val = l * 255; return [val, val, val]; } if (l < 0.5) { t2 = l * (1 + s); } else { t2 = l + s - l * s; } t1 = 2 * l - t2; rgb = [0, 0, 0]; for (var i = 0; i < 3; i++) { t3 = h + 1 / 3 * -(i - 1); if (t3 < 0) { t3++; } if (t3 > 1) { t3--; } if (6 * t3 < 1) { val = t1 + (t2 - t1) * 6 * t3; } else if (2 * t3 < 1) { val = t2; } else if (3 * t3 < 2) { val = t1 + (t2 - t1) * (2 / 3 - t3) * 6; } else { val = t1; } rgb[i] = val * 255; } return rgb; }; convert.hsl.hsv = function (hsl) { var h = hsl[0]; var s = hsl[1] / 100; var l = hsl[2] / 100; var sv; var v; if (l === 0) { // no need to do calc on black // also avoids divide by 0 error return [0, 0, 0]; } l *= 2; s *= (l <= 1) ? l : 2 - l; v = (l + s) / 2; sv = (2 * s) / (l + s); return [h, sv * 100, v * 100]; }; convert.hsv.rgb = function (hsv) { var h = hsv[0] / 60; var s = hsv[1] / 100; var v = hsv[2] / 100; var hi = Math.floor(h) % 6; var f = h - Math.floor(h); var p = 255 * v * (1 - s); var q = 255 * v * (1 - (s * f)); var t = 255 * v * (1 - (s * (1 - f))); v *= 255; switch (hi) { case 0: return [v, t, p]; case 1: return [q, v, p]; case 2: return [p, v, t]; case 3: return [p, q, v]; case 4: return [t, p, v]; case 5: return [v, p, q]; } }; convert.hsv.hsl = function (hsv) { var h = hsv[0]; var s = hsv[1] / 100; var v = hsv[2] / 100; var sl; var l; l = (2 - s) * v; sl = s * v; sl /= (l <= 1) ? l : 2 - l; sl = sl || 0; l /= 2; return [h, sl * 100, l * 100]; }; // http://dev.w3.org/csswg/css-color/#hwb-to-rgb convert.hwb.rgb = function (hwb) { var h = hwb[0] / 360; var wh = hwb[1] / 100; var bl = hwb[2] / 100; var ratio = wh + bl; var i; var v; var f; var n; // wh + bl cant be > 1 if (ratio > 1) { wh /= ratio; bl /= ratio; } i = Math.floor(6 * h); v = 1 - bl; f = 6 * h - i; if ((i & 0x01) !== 0) { f = 1 - f; } n = wh + f * (v - wh); // linear interpolation var r; var g; var b; switch (i) { default: case 6: case 0: r = v; g = n; b = wh; break; case 1: r = n; g = v; b = wh; break; case 2: r = wh; g = v; b = n; break; case 3: r = wh; g = n; b = v; break; case 4: r = n; g = wh; b = v; break; case 5: r = v; g = wh; b = n; break; } return [r * 255, g * 255, b * 255]; }; convert.cmyk.rgb = function (cmyk) { var c = cmyk[0] / 100; var m = cmyk[1] / 100; var y = cmyk[2] / 100; var k = cmyk[3] / 100; var r; var g; var b; r = 1 - Math.min(1, c * (1 - k) + k); g = 1 - Math.min(1, m * (1 - k) + k); b = 1 - Math.min(1, y * (1 - k) + k); return [r * 255, g * 255, b * 255]; }; convert.xyz.rgb = function (xyz) { var x = xyz[0] / 100; var y = xyz[1] / 100; var z = xyz[2] / 100; var r; var g; var b; r = (x * 3.2406) + (y * -1.5372) + (z * -0.4986); g = (x * -0.9689) + (y * 1.8758) + (z * 0.0415); b = (x * 0.0557) + (y * -0.2040) + (z * 1.0570); // assume sRGB r = r > 0.0031308 ? ((1.055 * Math.pow(r, 1.0 / 2.4)) - 0.055) : r *= 12.92; g = g > 0.0031308 ? ((1.055 * Math.pow(g, 1.0 / 2.4)) - 0.055) : g *= 12.92; b = b > 0.0031308 ? ((1.055 * Math.pow(b, 1.0 / 2.4)) - 0.055) : b *= 12.92; r = Math.min(Math.max(0, r), 1); g = Math.min(Math.max(0, g), 1); b = Math.min(Math.max(0, b), 1); return [r * 255, g * 255, b * 255]; }; convert.xyz.lab = function (xyz) { var x = xyz[0]; var y = xyz[1]; var z = xyz[2]; var l; var a; var b; x /= 95.047; y /= 100; z /= 108.883; x = x > 0.008856 ? Math.pow(x, 1 / 3) : (7.787 * x) + (16 / 116); y = y > 0.008856 ? Math.pow(y, 1 / 3) : (7.787 * y) + (16 / 116); z = z > 0.008856 ? Math.pow(z, 1 / 3) : (7.787 * z) + (16 / 116); l = (116 * y) - 16; a = 500 * (x - y); b = 200 * (y - z); return [l, a, b]; }; convert.lab.xyz = function (lab) { var l = lab[0]; var a = lab[1]; var b = lab[2]; var x; var y; var z; var y2; if (l <= 8) { y = (l * 100) / 903.3; y2 = (7.787 * (y / 100)) + (16 / 116); } else { y = 100 * Math.pow((l + 16) / 116, 3); y2 = Math.pow(y / 100, 1 / 3); } x = x / 95.047 <= 0.008856 ? x = (95.047 * ((a / 500) + y2 - (16 / 116))) / 7.787 : 95.047 * Math.pow((a / 500) + y2, 3); z = z / 108.883 <= 0.008859 ? z = (108.883 * (y2 - (b / 200) - (16 / 116))) / 7.787 : 108.883 * Math.pow(y2 - (b / 200), 3); return [x, y, z]; }; convert.lab.lch = function (lab) { var l = lab[0]; var a = lab[1]; var b = lab[2]; var hr; var h; var c; hr = Math.atan2(b, a); h = hr * 360 / 2 / Math.PI; if (h < 0) { h += 360; } c = Math.sqrt(a * a + b * b); return [l, c, h]; }; convert.lch.lab = function (lch) { var l = lch[0]; var c = lch[1]; var h = lch[2]; var a; var b; var hr; hr = h / 360 * 2 * Math.PI; a = c * Math.cos(hr); b = c * Math.sin(hr); return [l, a, b]; }; convert.rgb.ansi16 = function (args) { var r = args[0]; var g = args[1]; var b = args[2]; var value = 1 in arguments ? arguments[1] : convert.rgb.hsv(args)[2]; // hsv -> ansi16 optimization value = Math.round(value / 50); if (value === 0) { return 30; } var ansi = 30 + ((Math.round(b / 255) << 2) | (Math.round(g / 255) << 1) | Math.round(r / 255)); if (value === 2) { ansi += 60; } return ansi; }; convert.hsv.ansi16 = function (args) { // optimization here; we already know the value and don't need to get // it converted for us. return convert.rgb.ansi16(convert.hsv.rgb(args), args[2]); }; convert.rgb.ansi256 = function (args) { var r = args[0]; var g = args[1]; var b = args[2]; // we use the extended greyscale palette here, with the exception of // black and white. normal palette only has 4 greyscale shades. if (r === g && g === b) { if (r < 8) { return 16; } if (r > 248) { return 231; } return Math.round(((r - 8) / 247) * 24) + 232; } var ansi = 16 + (36 * Math.round(r / 255 * 5)) + (6 * Math.round(g / 255 * 5)) + Math.round(b / 255 * 5); return ansi; }; convert.ansi16.rgb = function (args) { var color = args % 10; // handle greyscale if (color === 0 || color === 7) { if (args > 50) { color += 3.5; } color = color / 10.5 * 255; return [color, color, color]; } var mult = (~~(args > 50) + 1) * 0.5; var r = ((color & 1) * mult) * 255; var g = (((color >> 1) & 1) * mult) * 255; var b = (((color >> 2) & 1) * mult) * 255; return [r, g, b]; }; convert.ansi256.rgb = function (args) { // handle greyscale if (args >= 232) { var c = (args - 232) * 10 + 8; return [c, c, c]; } args -= 16; var rem; var r = Math.floor(args / 36) / 5 * 255; var g = Math.floor((rem = args % 36) / 6) / 5 * 255; var b = (rem % 6) / 5 * 255; return [r, g, b]; }; convert.rgb.hex = function (args) { var integer = ((Math.round(args[0]) & 0xFF) << 16) + ((Math.round(args[1]) & 0xFF) << 8) + (Math.round(args[2]) & 0xFF); var string = integer.toString(16).toUpperCase(); return '000000'.substring(string.length) + string; }; convert.hex.rgb = function (args) { var match = args.toString(16).match(/[a-f0-9]{6}/i); if (!match) { return [0, 0, 0]; } var integer = parseInt(match[0], 16); var r = (integer >> 16) & 0xFF; var g = (integer >> 8) & 0xFF; var b = integer & 0xFF; return [r, g, b]; };