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dreemgl

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DreemGL is an open-source multi-screen prototyping framework for mediated environments, with a visual editor and shader styling for webGL and DALi runtimes written in JavaScript. As a toolkit for gpu-accelerated multiscreen development, DreemGL includes

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<!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>CodeRay output</title> <style type="text/css"> .CodeRay .line-numbers a { text-decoration: inherit; color: inherit; } body { background-color: white; padding: 0; margin: 0; } .CodeRay { background-color: hsl(0,0%,95%); border: 1px solid silver; color: black; } .CodeRay pre { margin: 0px; } span.CodeRay { white-space: pre; border: 0px; padding: 2px; } table.CodeRay { border-collapse: collapse; width: 100%; padding: 2px; } table.CodeRay td { padding: 2px 4px; vertical-align: top; } .CodeRay .line-numbers { background-color: hsl(180,65%,90%); color: gray; text-align: right; -webkit-user-select: none; -moz-user-select: none; user-select: none; } .CodeRay .line-numbers a { background-color: hsl(180,65%,90%) !important; color: gray !important; text-decoration: none !important; } .CodeRay .line-numbers pre { word-break: normal; } .CodeRay .line-numbers a:target { color: blue !important; } .CodeRay .line-numbers .highlighted { color: red !important; } .CodeRay .line-numbers .highlighted a { color: red !important; } .CodeRay span.line-numbers { padding: 0px 4px; } .CodeRay .line { display: block; float: left; width: 100%; } .CodeRay .code { width: 100%; } .CodeRay .debug { color: white !important; background: blue !important; } .CodeRay .annotation { color:#007 } .CodeRay .attribute-name { color:#b48 } .CodeRay .attribute-value { color:#700 } .CodeRay .binary { color:#549 } .CodeRay .binary .char { color:#325 } .CodeRay .binary .delimiter { color:#325 } .CodeRay .char { color:#D20 } .CodeRay .char .content { color:#D20 } .CodeRay .char .delimiter { color:#710 } .CodeRay .class { color:#B06; font-weight:bold } .CodeRay .class-variable { color:#369 } .CodeRay .color { color:#0A0 } .CodeRay .comment { color:#777 } .CodeRay .comment .char { color:#444 } .CodeRay .comment .delimiter { color:#444 } .CodeRay .constant { color:#036; font-weight:bold } .CodeRay .decorator { color:#B0B } .CodeRay .definition { color:#099; font-weight:bold } .CodeRay .delimiter { color:black } .CodeRay .directive { color:#088; font-weight:bold } .CodeRay .docstring { color:#D42; } .CodeRay .doctype { color:#34b } .CodeRay .done { text-decoration: line-through; color: gray } .CodeRay .entity { color:#800; font-weight:bold } .CodeRay .error { color:#F00; background-color:#FAA } .CodeRay .escape { color:#666 } .CodeRay .exception { color:#C00; font-weight:bold } .CodeRay .float { color:#60E } .CodeRay .function { color:#06B; font-weight:bold } .CodeRay .function .delimiter { color:#024; font-weight:bold } .CodeRay .global-variable { color:#d70 } .CodeRay .hex { color:#02b } .CodeRay .id { color:#33D; font-weight:bold } .CodeRay .include { color:#B44; font-weight:bold } .CodeRay .inline { background-color: hsla(0,0%,0%,0.07); color: black } .CodeRay .inline-delimiter { font-weight: bold; color: #666 } .CodeRay .instance-variable { color:#33B } .CodeRay .integer { color:#00D } .CodeRay .imaginary { color:#f00 } .CodeRay .important { color:#D00 } .CodeRay .key { color: #606 } .CodeRay .key .char { color: #60f } .CodeRay .key .delimiter { color: #404 } .CodeRay .keyword { color:#080; font-weight:bold } .CodeRay .label { color:#970; font-weight:bold } .CodeRay .local-variable { color:#950 } .CodeRay .map .content { color:#808 } .CodeRay .map .delimiter { color:#40A} .CodeRay .map { background-color:hsla(200,100%,50%,0.06); } .CodeRay .namespace { color:#707; font-weight:bold } .CodeRay .octal { color:#40E } .CodeRay .operator { } .CodeRay .predefined { color:#369; font-weight:bold } .CodeRay .predefined-constant { color:#069 } .CodeRay .predefined-type { color:#0a8; font-weight:bold } .CodeRay .preprocessor { color:#579 } .CodeRay .pseudo-class { color:#00C; font-weight:bold } .CodeRay .regexp { background-color:hsla(300,100%,50%,0.06); } .CodeRay .regexp .content { color:#808 } .CodeRay .regexp .delimiter { color:#404 } .CodeRay .regexp .modifier { color:#C2C } .CodeRay .reserved { color:#080; font-weight:bold } .CodeRay .shell { background-color:hsla(120,100%,50%,0.06); } .CodeRay .shell .content { color:#2B2 } .CodeRay .shell .delimiter { color:#161 } .CodeRay .string { background-color:hsla(0,100%,50%,0.05); } .CodeRay .string .char { color: #b0b } .CodeRay .string .content { color: #D20 } .CodeRay .string .delimiter { color: #710 } .CodeRay .string .modifier { color: #E40 } .CodeRay .symbol { color:#A60 } .CodeRay .symbol .content { color:#A60 } .CodeRay .symbol .delimiter { color:#740 } .CodeRay .tag { color:#070; font-weight:bold } .CodeRay .type { color:#339; font-weight:bold } .CodeRay .value { color: #088 } .CodeRay .variable { color:#037 } .CodeRay .insert { background: hsla(120,100%,50%,0.12) } .CodeRay .delete { background: hsla(0,100%,50%,0.12) } .CodeRay .change { color: #bbf; background: #007 } .CodeRay .head { color: #f8f; background: #505 } .CodeRay .head .filename { color: white; } .CodeRay .delete .eyecatcher { background-color: hsla(0,100%,50%,0.2); border: 1px solid hsla(0,100%,45%,0.5); margin: -1px; border-bottom: none; border-top-left-radius: 5px; border-top-right-radius: 5px; } .CodeRay .insert .eyecatcher { background-color: hsla(120,100%,50%,0.2); border: 1px solid hsla(120,100%,25%,0.5); margin: -1px; border-top: none; border-bottom-left-radius: 5px; border-bottom-right-radius: 5px; } .CodeRay .insert .insert { color: #0c0; background:transparent; font-weight:bold } .CodeRay .delete .delete { color: #c00; background:transparent; font-weight:bold } .CodeRay .change .change { color: #88f } .CodeRay .head .head { color: #f4f } .CodeRay { border: none; } </style> </head> <body> <table class="CodeRay"><tr> <td class="line-numbers"><pre><a href="#n1" name="n1">1</a> <a href="#n2" name="n2">2</a> <a href="#n3" name="n3">3</a> <a href="#n4" name="n4">4</a> <a href="#n5" name="n5">5</a> <a href="#n6" name="n6">6</a> <a href="#n7" name="n7">7</a> <a href="#n8" name="n8">8</a> <a href="#n9" 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Copyright 2015-2016 Teeming Society. Licensed under the Apache License, Version 2.0 (the &quot;License&quot;); You may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an &quot;AS IS&quot; BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.*/</span> define.<span class="reserved">class</span>(<span class="keyword">function</span>(require, <span class="predefined">$ui$</span>, view, label, bargraphic){ <span class="comment">// Simple video player, without controls. Frames from a html5 video are</span> <span class="comment">// copied into a canvas element. Each image is written to the view's texture.</span> <span class="comment">// The view needs to use the hardimage shader, so the view is initialized</span> <span class="comment">// with an empty texture. The video and canvas resources are allocated when</span> <span class="comment">// the video plays, and released when the video is finished.</span> <span class="keyword">var</span> Shader = require(<span class="string"><span class="delimiter">'</span><span class="content">$system/platform/$platform/shader$platform</span><span class="delimiter">'</span></span>) <span class="keyword">var</span> emptytexture = Shader.Texture.fromArray(<span class="keyword">new</span> Uint8Array(<span class="integer">4</span>, <span class="integer">1</span>), <span class="integer">1</span>, <span class="integer">1</span>); <span class="local-variable">this</span>.attributes = { <span class="comment">// The URL to an video file to play</span> <span class="key">url</span>: Config({<span class="key">type</span>:string, <span class="key">value</span>:<span class="string"><span class="delimiter">'</span><span class="delimiter">'</span></span>}) <span class="comment">// When true (default), start the video track automatically.</span> ,<span class="key">autoplay</span>: Config({<span class="key">type</span>:bool, <span class="key">value</span>:<span class="predefined-constant">true</span>}) <span class="comment">// Video volume (0-1)</span> ,<span class="key">volume</span>: Config({<span class="key">type</span>:<span class="reserved">float</span>, <span class="key">value</span>:<span class="float">0.5</span>}) <span class="comment">// Event generated when screen updates</span> ,<span class="key">update</span>: Config({<span class="key">type</span>:Event}), } <span class="comment">// True if the video is playing</span> <span class="local-variable">this</span>.playing = <span class="predefined-constant">false</span>; <span class="comment">// True if the video is paused</span> <span class="local-variable">this</span>.paused = <span class="predefined-constant">false</span>; <span class="comment">// Length of video (seconds)</span> <span class="local-variable">this</span>.duration = -<span class="integer">1</span>; <span class="comment">// Dimensions of video vec2;</span> <span class="local-variable">this</span>.dimensions = vec2(<span class="integer">0</span>,<span class="integer">0</span>); <span class="comment">// Current location (time) of playback</span> <span class="local-variable">this</span>.currenttime = -<span class="integer">1</span>; <span class="comment">// We want to use the hardimage shader, so specifying a bgimage is needed.</span> <span class="comment">// In our case, we specify a texture instead of an image.</span> <span class="local-variable">this</span>.bgimage = emptytexture; <span class="comment">// Play the video</span> <span class="local-variable">this</span>.<span class="function">play</span> = <span class="keyword">function</span>() { <span class="keyword">if</span> (!<span class="local-variable">this</span>.url) <span class="keyword">return</span>; <span class="local-variable">this</span>.videoinit(); <span class="comment">// play the video</span> <span class="local-variable">this</span>.videoElement.setAttribute(<span class="string"><span class="delimiter">'</span><span class="content">src</span><span class="delimiter">'</span></span>, <span class="local-variable">this</span>.url) <span class="local-variable">this</span>.videoElement.load(); <span class="local-variable">this</span>.videoElement.currentTime = <span class="integer">0</span>; <span class="local-variable">this</span>.currenttime = <span class="integer">0</span>; <span class="local-variable">this</span>.videoElement.play(); <span class="local-variable">this</span>.playing = <span class="predefined-constant">true</span>; <span class="comment">// Updating in the animation loop is better than waiting for</span> <span class="comment">// the infrequent ontimeupdate events.</span> <span class="local-variable">this</span>.<span class="function">animFrame</span> = <span class="keyword">function</span>(time){ <span class="local-variable">this</span>.updatevideo(); <span class="keyword">if</span> (<span class="local-variable">this</span>.playing) window.requestAnimationFrame(<span class="local-variable">this</span>.animFrame) }.bind(<span class="local-variable">this</span>); window.requestAnimationFrame(<span class="local-variable">this</span>.animFrame) } <span class="comment">// Pause or restart the video</span> <span class="local-variable">this</span>.<span class="function">pause</span> = <span class="keyword">function</span>() { <span class="keyword">if</span> (<span class="local-variable">this</span>.playing) { <span class="keyword">if</span> (<span class="local-variable">this</span>.paused) { <span class="local-variable">this</span>.paused = <span class="predefined-constant">false</span>; <span class="local-variable">this</span>.videoElement.play(); } <span class="keyword">else</span> { <span class="local-variable">this</span>.paused = <span class="predefined-constant">true</span>; <span class="local-variable">this</span>.videoElement.pause(); } } } <span class="comment">// Stop the video</span> <span class="local-variable">this</span>.<span class="function">stop</span> = <span class="keyword">function</span>() { <span class="keyword">if</span> (<span class="local-variable">this</span>.videoElement) { <span class="local-variable">this</span>.videoElement.pause(); <span class="local-variable">this</span>.videoElement.currentTime = <span class="integer">0</span>; <span class="local-variable">this</span>.currenttime = -<span class="integer">1</span>; } <span class="local-variable">this</span>.playing = <span class="predefined-constant">false</span>; <span class="local-variable">this</span>.videocleanup (); } <span class="comment">// Update the texture with a current screenshot from the video.</span> <span class="local-variable">this</span>.<span class="function">updatevideo</span> = <span class="keyword">function</span>() { <span class="keyword">if</span> (!<span class="local-variable">this</span>.videoElement) <span class="keyword">return</span>; <span class="local-variable">this</span>.currenttime = <span class="local-variable">this</span>.videoElement.currentTime; t0 = <span class="keyword">new</span> Date(); <span class="comment">// Create the canvas once the video frame size is known</span> <span class="keyword">if</span> (<span class="local-variable">this</span>.dimensions.x === <span class="integer">0</span>) <span class="keyword">return</span>; <span class="keyword">if</span> (!<span class="local-variable">this</span>.canvas) { <span class="local-variable">this</span>.canvas = document.createElement(<span class="string"><span class="delimiter">'</span><span class="content">canvas</span><span class="delimiter">'</span></span>); <span class="local-variable">this</span>.canvas.width = <span class="local-variable">this</span>.dimensions.x; <span class="local-variable">this</span>.canvas.height = <span class="local-variable">this</span>.dimensions.y; <span class="local-variable">this</span>.canvasContext = <span class="local-variable">this</span>.canvas.getContext(<span class="string"><span class="delimiter">'</span><span class="content">2d</span><span class="delimiter">'</span></span>); } <span class="comment">// Draw the current video frame to the canvas</span> <span class="local-variable">this</span>.canvasContext.drawImage(<span class="local-variable">this</span>.videoElement, <span class="integer">0</span>, <span class="integer">0</span>, <span class="local-variable">this</span>.canvas.width, <span class="local-variable">this</span>.canvas.height); <span class="comment">// Retrieve the canvas image as a rgba buffer</span> <span class="keyword">var</span> pels = <span class="local-variable">this</span>.canvasContext.getImageData(<span class="integer">0</span>, <span class="integer">0</span>, <span class="local-variable">this</span>.canvas.width, <span class="local-variable">this</span>.canvas.height); <span class="comment">// Save to a texture and use as the background image</span> <span class="keyword">var</span> texture = Shader.Texture.fromArray(pels.data, <span class="local-variable">this</span>.canvas.width, <span class="local-variable">this</span>.canvas.height); <span class="local-variable">this</span>.setBgImage(texture); pels = <span class="predefined-constant">null</span>; texture = <span class="predefined-constant">null</span>; t1 = <span class="keyword">new</span> Date(); <span class="comment">//console.log('update elapsed', (t1-t0));</span> <span class="local-variable">this</span>.emit(<span class="string"><span class="delimiter">'</span><span class="content">update</span><span class="delimiter">'</span></span>) } <span class="comment">// Initialize the VideoContext</span> <span class="local-variable">this</span>.<span class="function">videoinit</span> = <span class="keyword">function</span>() { <span class="keyword">if</span> (!<span class="local-variable">this</span>.videoElement) { <span class="local-variable">this</span>.videoElement = document.createElement(<span class="string"><span class="delimiter">'</span><span class="content">video</span><span class="delimiter">'</span></span>) <span class="local-variable">this</span>.videoElement.setAttribute(<span class="string"><span class="delimiter">'</span><span class="content">volume</span><span class="delimiter">'</span></span>, <span class="local-variable">this</span>.volume); <span class="local-variable">this</span>.videoElement.setAttribute(<span class="string"><span class="delimiter">'</span><span class="content">width</span><span class="delimiter">'</span></span>, <span class="local-variable">this</span>.width); <span class="local-variable">this</span>.videoElement.setAttribute(<span class="string"><span class="delimiter">'</span><span class="content">height</span><span class="delimiter">'</span></span>, <span class="local-variable">this</span>.height); <span class="comment">// Try and prevent CORS issues when loading from another domain</span> <span class="local-variable">this</span>.videoElement.setAttribute(<span class="string"><span class="delimiter">'</span><span class="content">crossorigin</span><span class="delimiter">'</span></span>, <span class="string"><span class="delimiter">'</span><span class="content">anonymous</span><span class="delimiter">'</span></span>); <span class="keyword">if</span> (<span class="local-variable">this</span>.autoplay) <span class="local-variable">this</span>.videoElement.setAttribute(<span class="string"><span class="delimiter">'</span><span class="content">autoplay</span><span class="delimiter">'</span></span>, <span class="predefined-constant">true</span>); <span class="comment">// On chrome, preload loads a lot of content, increasing memory usage.</span> <span class="local-variable">this</span>.videoElement.setAttribute(<span class="string"><span class="delimiter">'</span><span class="content">preload</span><span class="delimiter">'</span></span>, <span class="string"><span class="delimiter">'</span><span class="content">none</span><span class="delimiter">'</span></span>); <span class="local-variable">this</span>.videoElement.<span class="function">ondurationchange</span> = <span class="keyword">function</span>(data) { <span class="keyword">if</span> (!<span class="local-variable">this</span>.videoElement) <span class="keyword">return</span>; <span class="comment">//console.log('ondurationchange', this.videoElement.duration)</span> <span class="local-variable">this</span>.dimensions = vec2(<span class="local-variable">this</span>.videoElement.videoWidth, <span class="local-variable">this</span>.videoElement.videoHeight); <span class="local-variable">this</span>.duration = <span class="local-variable">this</span>.videoElement.duration; }.bind(<span class="local-variable">this</span>); <span class="comment">// This event does not fire often enough. Use animation frame instead.</span> <span class="comment">//this.videoElement.ontimeupdate = function(evt) {</span> <span class="comment">// if (!this.videoElement)</span> <span class="comment">// return;</span> <span class="comment">//</span> <span class="comment">// console.log('ontimeupdate', this.videoElement.currentTime);</span> <span class="comment">// this.updatevideo();</span> <span class="comment">//}.bind(this);</span> <span class="comment">// When the video is done, stop the playback and delete the canvas and</span> <span class="comment">// video element.</span> <span class="local-variable">this</span>.videoElement.<span class="function">onended</span> = <span class="keyword">function</span>(evt) { <span class="local-variable">this</span>.stop(); <span class="comment">//console.log('onended', evt);</span> }.bind(<span class="local-variable">this</span>); } } <span class="comment">// Cleanup the VideoContext and canvas</span> <span class="local-variable">this</span>.<span class="function">videocleanup</span> = <span class="keyword">function</span>() { <span class="keyword">if</span> (<span class="local-variable">this</span>.canvas) { <span class="local-variable">this</span>.canvasContext = <span class="predefined-constant">null</span>; <span class="local-variable">this</span>.canvas = <span class="predefined-constant">null</span>; } <span class="keyword">if</span> (<span class="local-variable">this</span>.videoElement) { <span class="local-variable">this</span>.videoElement.setAttribute(<span class="string"><span class="delimiter">'</span><span class="content">src</span><span class="delimiter">'</span></span>, <span class="string"><span class="delimiter">'</span><span class="delimiter">'</span></span>); <span class="local-variable">this</span>.videoElement = <span class="predefined-constant">null</span>; } <span class="local-variable">this</span>.currenttime = -<span class="integer">1</span>; } <span class="local-variable">this</span>.<span class="function">oninit</span> = <span class="keyword">function</span>(){ <span class="comment">// console.log('oninit');</span> <span class="keyword">if</span> (<span class="local-variable">this</span>.autoplay) <span class="local-variable">this</span>.play(); } <span class="local-variable">this</span>.<span class="function">render</span> = <span class="keyword">function</span>(){ <span class="keyword">return</span> [ ] } }) </pre></td> </tr></table> </body> </html>