dreemgl
Version:
DreemGL is an open-source multi-screen prototyping framework for mediated environments, with a visual editor and shader styling for webGL and DALi runtimes written in JavaScript. As a toolkit for gpu-accelerated multiscreen development, DreemGL includes
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HTML
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>CodeRay output</title>
<style type="text/css">
.CodeRay .line-numbers a {
text-decoration: inherit;
color: inherit;
}
body {
background-color: white;
padding: 0;
margin: 0;
}
.CodeRay {
background-color: hsl(0,0%,95%);
border: 1px solid silver;
color: black;
}
.CodeRay pre {
margin: 0px;
}
span.CodeRay { white-space: pre; border: 0px; padding: 2px; }
table.CodeRay { border-collapse: collapse; width: 100%; padding: 2px; }
table.CodeRay td { padding: 2px 4px; vertical-align: top; }
.CodeRay .line-numbers {
background-color: hsl(180,65%,90%);
color: gray;
text-align: right;
-webkit-user-select: none;
-moz-user-select: none;
user-select: none;
}
.CodeRay .line-numbers a {
background-color: hsl(180,65%,90%) ;
color: gray ;
text-decoration: none ;
}
.CodeRay .line-numbers pre {
word-break: normal;
}
.CodeRay .line-numbers a:target { color: blue ; }
.CodeRay .line-numbers .highlighted { color: red ; }
.CodeRay .line-numbers .highlighted a { color: red ; }
.CodeRay span.line-numbers { padding: 0px 4px; }
.CodeRay .line { display: block; float: left; width: 100%; }
.CodeRay .code { width: 100%; }
.CodeRay .debug { color: white ; background: blue ; }
.CodeRay .annotation { color:#007 }
.CodeRay .attribute-name { color:#b48 }
.CodeRay .attribute-value { color:#700 }
.CodeRay .binary { color:#549 }
.CodeRay .binary .char { color:#325 }
.CodeRay .binary .delimiter { color:#325 }
.CodeRay .char { color:#D20 }
.CodeRay .char .content { color:#D20 }
.CodeRay .char .delimiter { color:#710 }
.CodeRay .class { color:#B06; font-weight:bold }
.CodeRay .class-variable { color:#369 }
.CodeRay .color { color:#0A0 }
.CodeRay .comment { color:#777 }
.CodeRay .comment .char { color:#444 }
.CodeRay .comment .delimiter { color:#444 }
.CodeRay .constant { color:#036; font-weight:bold }
.CodeRay .decorator { color:#B0B }
.CodeRay .definition { color:#099; font-weight:bold }
.CodeRay .delimiter { color:black }
.CodeRay .directive { color:#088; font-weight:bold }
.CodeRay .docstring { color:#D42; }
.CodeRay .doctype { color:#34b }
.CodeRay .done { text-decoration: line-through; color: gray }
.CodeRay .entity { color:#800; font-weight:bold }
.CodeRay .error { color:#F00; background-color:#FAA }
.CodeRay .escape { color:#666 }
.CodeRay .exception { color:#C00; font-weight:bold }
.CodeRay .float { color:#60E }
.CodeRay .function { color:#06B; font-weight:bold }
.CodeRay .function .delimiter { color:#024; font-weight:bold }
.CodeRay .global-variable { color:#d70 }
.CodeRay .hex { color:#02b }
.CodeRay .id { color:#33D; font-weight:bold }
.CodeRay .include { color:#B44; font-weight:bold }
.CodeRay .inline { background-color: hsla(0,0%,0%,0.07); color: black }
.CodeRay .inline-delimiter { font-weight: bold; color: #666 }
.CodeRay .instance-variable { color:#33B }
.CodeRay .integer { color:#00D }
.CodeRay .imaginary { color:#f00 }
.CodeRay .important { color:#D00 }
.CodeRay .key { color: #606 }
.CodeRay .key .char { color: #60f }
.CodeRay .key .delimiter { color: #404 }
.CodeRay .keyword { color:#080; font-weight:bold }
.CodeRay .label { color:#970; font-weight:bold }
.CodeRay .local-variable { color:#950 }
.CodeRay .map .content { color:#808 }
.CodeRay .map .delimiter { color:#40A}
.CodeRay .map { background-color:hsla(200,100%,50%,0.06); }
.CodeRay .namespace { color:#707; font-weight:bold }
.CodeRay .octal { color:#40E }
.CodeRay .operator { }
.CodeRay .predefined { color:#369; font-weight:bold }
.CodeRay .predefined-constant { color:#069 }
.CodeRay .predefined-type { color:#0a8; font-weight:bold }
.CodeRay .preprocessor { color:#579 }
.CodeRay .pseudo-class { color:#00C; font-weight:bold }
.CodeRay .regexp { background-color:hsla(300,100%,50%,0.06); }
.CodeRay .regexp .content { color:#808 }
.CodeRay .regexp .delimiter { color:#404 }
.CodeRay .regexp .modifier { color:#C2C }
.CodeRay .reserved { color:#080; font-weight:bold }
.CodeRay .shell { background-color:hsla(120,100%,50%,0.06); }
.CodeRay .shell .content { color:#2B2 }
.CodeRay .shell .delimiter { color:#161 }
.CodeRay .string { background-color:hsla(0,100%,50%,0.05); }
.CodeRay .string .char { color: #b0b }
.CodeRay .string .content { color: #D20 }
.CodeRay .string .delimiter { color: #710 }
.CodeRay .string .modifier { color: #E40 }
.CodeRay .symbol { color:#A60 }
.CodeRay .symbol .content { color:#A60 }
.CodeRay .symbol .delimiter { color:#740 }
.CodeRay .tag { color:#070; font-weight:bold }
.CodeRay .type { color:#339; font-weight:bold }
.CodeRay .value { color: #088 }
.CodeRay .variable { color:#037 }
.CodeRay .insert { background: hsla(120,100%,50%,0.12) }
.CodeRay .delete { background: hsla(0,100%,50%,0.12) }
.CodeRay .change { color: #bbf; background: #007 }
.CodeRay .head { color: #f8f; background: #505 }
.CodeRay .head .filename { color: white; }
.CodeRay .delete .eyecatcher { background-color: hsla(0,100%,50%,0.2); border: 1px solid hsla(0,100%,45%,0.5); margin: -1px; border-bottom: none; border-top-left-radius: 5px; border-top-right-radius: 5px; }
.CodeRay .insert .eyecatcher { background-color: hsla(120,100%,50%,0.2); border: 1px solid hsla(120,100%,25%,0.5); margin: -1px; border-top: none; border-bottom-left-radius: 5px; border-bottom-right-radius: 5px; }
.CodeRay .insert .insert { color: #0c0; background:transparent; font-weight:bold }
.CodeRay .delete .delete { color: #c00; background:transparent; font-weight:bold }
.CodeRay .change .change { color: #88f }
.CodeRay .head .head { color: #f4f }
.CodeRay {
border: none;
}
</style>
</head>
<body>
<table class="CodeRay"><tr>
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<td class="code"><pre><span class="comment">/* DreemGL is a collaboration between Teeming Society & Samsung Electronics, sponsored by Samsung and others.
Copyright 2015-2016 Teeming Society. Licensed under the Apache License, Version 2.0 (the "License"); You may not use this file except in compliance with the License.
You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and limitations under the License.*/</span>
<span class="comment">// Pointerwebgl adds mouse and touch listeners and connectes them pointer.js API.</span>
define.<span class="reserved">class</span>(<span class="string"><span class="delimiter">'</span><span class="content">$system/base/pointer</span><span class="delimiter">'</span></span>, <span class="keyword">function</span> (require, exports){
<span class="local-variable">this</span>._cursor = <span class="string"><span class="delimiter">'</span><span class="content">arrow</span><span class="delimiter">'</span></span>
<span class="local-variable">this</span>._tooltip = <span class="string"><span class="delimiter">'</span><span class="content">Application</span><span class="delimiter">'</span></span>
<span class="comment">// Minimum non-zero wheel value</span>
<span class="keyword">var</span> wheelmin = vec2(<span class="integer">1000</span>, <span class="integer">1000</span>)
Object.defineProperty(<span class="local-variable">this</span>, <span class="string"><span class="delimiter">'</span><span class="content">cursor</span><span class="delimiter">'</span></span>, {
<span class="function">get</span>:<span class="keyword">function</span>(){
<span class="keyword">return</span> <span class="local-variable">this</span>._cursor
},
<span class="function">set</span>:<span class="keyword">function</span>(value){
<span class="local-variable">this</span>._cursor = value
<span class="keyword">if</span> (value === <span class="string"><span class="delimiter">'</span><span class="content">arrow</span><span class="delimiter">'</span></span>) value = <span class="string"><span class="delimiter">'</span><span class="content">default</span><span class="delimiter">'</span></span>
<span class="local-variable">this</span>.device.keyboard.textarea.style.cursor =
document.body.style.cursor = value
}
})
<span class="local-variable">this</span>.<span class="function">atConstructor</span> = <span class="keyword">function</span>(device){
<span class="local-variable">this</span>.device = device
<span class="comment">// Internal: creates pointer array with a single pointer from mouse event data.</span>
<span class="keyword">var</span> <span class="function">mouseToPointers</span> = <span class="keyword">function</span> (event) {
<span class="comment">// Set wheel min non-zero value</span>
wheelmin[<span class="integer">0</span>] = min(wheelmin[<span class="integer">0</span>], abs(event.deltaX || wheelmin[<span class="integer">0</span>]))
wheelmin[<span class="integer">1</span>] = min(wheelmin[<span class="integer">1</span>], abs(event.deltaY || wheelmin[<span class="integer">1</span>]))
<span class="keyword">return</span> [{
<span class="key">value</span>: vec2(event.pageX, event.pageY),
<span class="key">position</span>: vec2(event.pageX, event.pageY),
<span class="key">button</span>: event.button === <span class="integer">0</span> ? <span class="integer">1</span> : event.button === <span class="integer">1</span> ? <span class="integer">3</span> : <span class="integer">2</span>,
<span class="key">shift</span>: event.shiftKey,
<span class="key">alt</span>: event.altKey,
<span class="key">ctrl</span>: event.ctrlKey,
<span class="key">meta</span>: event.metaKey,
<span class="key">wheel</span>: vec2(event.deltaX / wheelmin[<span class="integer">0</span>], event.deltaY / wheelmin[<span class="integer">1</span>]),
<span class="key">touch</span>: <span class="predefined-constant">false</span>
}]
}.bind(<span class="local-variable">this</span>)
<span class="comment">// Internal: creates pointer array from touch event.</span>
<span class="keyword">var</span> <span class="function">touchToPointers</span> = <span class="keyword">function</span> (event) {
<span class="keyword">var</span> array = []
<span class="keyword">for</span> (<span class="keyword">var</span> i = <span class="integer">0</span>; i < event.changedTouches.length; i++) {
array.push({
<span class="key">value</span>: vec2(event.changedTouches[i].pageX, event.changedTouches[i].pageY),
<span class="key">position</span>: vec2(event.changedTouches[i].pageX, event.changedTouches[i].pageY),
<span class="key">button</span>: <span class="integer">1</span>,
<span class="key">shift</span>: event.shiftKey,
<span class="key">alt</span>: event.altKey,
<span class="key">ctrl</span>: event.ctrlKey,
<span class="key">meta</span>: event.metaKey,
<span class="key">touch</span>: <span class="predefined-constant">true</span>
})
}
<span class="keyword">return</span> array
}.bind(<span class="local-variable">this</span>)
<span class="comment">// Internal: handler for `mousedown` event starts `mousemove` listening.</span>
<span class="local-variable">this</span>.<span class="function">mousedown</span> = <span class="keyword">function</span>(e){
e.preventDefault()
<span class="local-variable">this</span>.setstart(mouseToPointers(e))
<span class="comment">// window.addEventListener('mousemove', this._mousemove)</span>
<span class="comment">// window.addEventListener('mouseup', this._mouseup)</span>
<span class="comment">// window.addEventListener('contextmenu', this._mouseup)</span>
<span class="comment">// window.removeEventListener('mousemove', this._mousehover)</span>
<span class="comment">// window.removeEventListener('mousedown', this._mousedown)</span>
<span class="comment">// Hack to capture mouse up outside iframe</span>
<span class="comment">// if (parent.window) parent.window.addEventListener('mouseup', this._mouseup)</span>
<span class="comment">// if (parent.window) parent.window.addEventListener('contextmenu', this._mouseup)</span>
}
<span class="comment">// window.addEventListener('mousedown', this.mousedown.bind(this))</span>
<span class="comment">// Internal: handler for `mousemove` event.</span>
<span class="local-variable">this</span>.<span class="function">mousemove</span> = <span class="keyword">function</span>(e){
e.preventDefault()
<span class="local-variable">this</span>.setmove(mouseToPointers(e))
}
<span class="local-variable">this</span>._mousemove = <span class="local-variable">this</span>.mousemove.bind(<span class="local-variable">this</span>)
<span class="comment">// Internal: handler for `mousedown` event stops `mousemove` listening.</span>
<span class="local-variable">this</span>.<span class="function">mouseup</span> = <span class="keyword">function</span>(e){
e.preventDefault()
<span class="local-variable">this</span>.setend(mouseToPointers(e))
<span class="comment">// window.removeEventListener('mousemove', this._mousemove)</span>
<span class="comment">// window.removeEventListener('mouseup', this._mouseup)</span>
<span class="comment">// window.removeEventListener('contextmenu', this._mouseup)</span>
<span class="comment">// window.addEventListener('mousemove', this._mousehover)</span>
<span class="comment">// window.addEventListener('mousedown', this._mousedown)</span>
<span class="comment">// Hack to capture mouse up outside iframe</span>
<span class="comment">// if (parent.window) parent.window.removeEventListener('mouseup', this._mouseup)</span>
<span class="comment">// if (parent.window) parent.window.removeEventListener('contextmenu', this._mouseup)</span>
}
<span class="local-variable">this</span>._mouseup = <span class="local-variable">this</span>.mouseup.bind(<span class="local-variable">this</span>)
<span class="comment">// Internal: handler for `mousemove` for the purpose of hover tracking.</span>
<span class="local-variable">this</span>.<span class="function">mousehover</span> = <span class="keyword">function</span>(e){
e.preventDefault()
<span class="local-variable">this</span>.sethover(mouseToPointers(e))
}
<span class="local-variable">this</span>._mousehover = <span class="local-variable">this</span>.mousehover.bind(<span class="local-variable">this</span>)
<span class="comment">// window.addEventListener('mousemove', this._mousehover)</span>
<span class="comment">// Internal: handler for `touchstart` event.</span>
<span class="local-variable">this</span>.<span class="function">touchstart</span> = <span class="keyword">function</span>(e){
e.preventDefault()
<span class="local-variable">this</span>.setstart(touchToPointers(e))
}
<span class="comment">// window.addEventListener('touchstart', this.touchstart.bind(this))</span>
<span class="comment">// Internal: handler for `touchmove` event.</span>
<span class="local-variable">this</span>.<span class="function">touchmove</span> = <span class="keyword">function</span>(e){
e.preventDefault()
<span class="local-variable">this</span>.setmove(touchToPointers(e))
}
<span class="comment">// window.addEventListener('touchmove', this.touchmove.bind(this))</span>
<span class="comment">// Internal: handler for `touchend` event.</span>
<span class="local-variable">this</span>.<span class="function">touchend</span> = <span class="keyword">function</span>(e){
<span class="local-variable">this</span>.setend(touchToPointers(e))
}
<span class="comment">// window.addEventListener('touchend', this.touchend.bind(this))</span>
<span class="comment">// window.addEventListener('touchcancel', this.touchend.bind(this))</span>
<span class="comment">// window.addEventListener('touchleave', this.touchend.bind(this))</span>
<span class="comment">// Internal: handler for `wheel` event. Sets the wheel or zoom attribute/event.</span>
<span class="local-variable">this</span>.<span class="function">wheelmove</span> = <span class="keyword">function</span>(e){
e.preventDefault()
<span class="local-variable">this</span>.setwheel(mouseToPointers(e))
}
<span class="comment">// document.addEventListener('wheel', this.wheelmove.bind(this))</span>
}
})
</pre></td>
</tr></table>
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