dreemgl
Version:
DreemGL is an open-source multi-screen prototyping framework for mediated environments, with a visual editor and shader styling for webGL and DALi runtimes written in JavaScript. As a toolkit for gpu-accelerated multiscreen development, DreemGL includes
30 lines • 898 B
JavaScript
/**
* @class accelerometer
* @extends node
* The accelerometer receives acceleration data where available.
* <br/><a href="/examples/sensors">example »</a>
*
* <iframe style="border:0;width:900px;height:300px" src="/apps/docs/example#path=$sensors/accelerometer.js"></iframe>
* <a target="blank" href="/apps/docs/example#path=$sensors/accelerometer.js">open example in new tab »</a>
*
*/
/**
* @attribute {Boolean} [supported="false"]
* True if accelerometer is supported
*/
/**
* @attribute {vec3} [acceleration="0,0,0"]
* Three component (x, y, z) instant acceleration of the device
*/
/**
* @attribute {typeless} [x="undefined"]
* Alias for the x component of acceleration
*/
/**
* @attribute {typeless} [y="undefined"]
* Alias for the y component of acceleration
*/
/**
* @attribute {typeless} [z="undefined"]
* Alias for the z component of acceleration
*/