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dreemgl

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DreemGL is an open-source multi-screen prototyping framework for mediated environments, with a visual editor and shader styling for webGL and DALi runtimes written in JavaScript. As a toolkit for gpu-accelerated multiscreen development, DreemGL includes

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/* DreemGL is a collaboration between Teeming Society & Samsung Electronics, sponsored by Samsung and others. Copyright 2015-2016 Teeming Society. Licensed under the Apache License, Version 2.0 (the "License"); You may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.*/ define.class('$ui/view', function (background, labels, events, scrollbar) { this.flexdirection = 'column' this.padding = vec4(0, 48, 0, 15) this.bgcolor = NaN // TODO(aki): hide overflow this.MIN_ZOOM = 0.125 this.TIME_SCALE = 86400000 // millis to days this.attributes = { format: Config({type: Enum('12','24'), value: "12"}), start: Config({type: String, value: "Jan 1 2016"}), end: Config({type: String, value: "Dec 31 2016"}), data: Config({type: Array, value: []}), hoursegs: Config({type: Number, value: 24}), segments: Config({type: vec3, value: vec3()}), lockscroll: Config({type: Boolean, value: false}), autoexpand: Config({type: Boolean, value: false}), change: Config({type: Event}) } this.emitChange = function () { this.emitUpward('change', { data: this.data, start: this.start, end: this.end, rangeStart: this.getRangeStart(), rangeEnd: this.getRangeEnd(), zoom: this.zoom, scroll: this.scroll }) } this.onzoom = function () { if (this._zoom > this.getDuration() / this.TIME_SCALE) { this.zoom = this.getDuration() / this.TIME_SCALE } } this.dropEvent = function (eventdata, pointer) { var pos = this.globalToLocal(pointer.position).x / this.layout.width var stardate = this.getRangeStart() + this.getRange() * pos var snap = eventdata.snap || 900000 // snap to 15 min by default stardate = floor(stardate / snap) * snap var enddate = stardate + (eventdata.duration || 10800000) // 3 hrs default eventdata.date = stardate eventdata.enddate = enddate this.makeEvent(eventdata) } this.makeEvent = function (eventdata) { eventdata.id = eventdata.id || this.data.length + 1 this.data.push(eventdata) this.data = this.data this.emitChange() } this.updateEvent = function (id, eventdata) { for (var i = 0; i < this.data.length; i++) { if (this.data[i].id === id) { for (key in eventdata) { this.data[i][key] = eventdata[key] } this.data = this.data this.emitChange() break } } } this.deleteEvent = function (id) { for (var i = 0; i < this.data.length; i++) { if (this.data[i].id === id) { this.data.splice(i, 1) this.data = this.data this.emitChange() break } } } this.ondata = function () { var eventstart, eventend var starttime = this.getStart() var oldstarttime = this.getStart() var endtime = this.getEnd() if (!this.data) return for (var i = 0; i < this.data.length; i++) { eventstart = new Date(this.data[i].date) eventend = new Date(this.data[i].enddate) if (eventend > endtime) endtime = eventend if (eventstart < starttime) starttime = eventstart } this.start = new Date(starttime).toString() this.end = new Date(endtime).toString() this.scroll = vec2(this.scroll[0] + (oldstarttime - this.getStart()) / this.zoom / this.TIME_SCALE, 0) } this.onscroll = function() { if (this.autoexpand) { var starttime = this.getStart() var oldstarttime = this.getStart() var endtime = this.getEnd() var scrollstart = new Date(this.getRangeStart() - this.getRange()) var scrollend = new Date(this.getRangeEnd() + this.getRange()) var expand = false if (scrollend.getTime() > endtime + 1000) { endtime = scrollend.getTime() expand = true } if (scrollstart.getTime() < starttime - 1000) { starttime = scrollstart.getTime() expand = true } if (expand) { this.clearTimeout(this.expandTimeout) this.expandTimeout = this.setTimeout(function() { this.start = new Date(starttime).toString() this.end = new Date(endtime).toString() this.scroll = vec2(this.scroll[0] + (oldstarttime - this.getStart()) / this.zoom / this.TIME_SCALE, 0) }.bind(this), 50) } } this.clearTimeout(this.emitChangeTimeout) this.emitChangeTimeout = this.setTimeout(function() { this.emitChange() }.bind(this), 100) } this.atDraw = function () { this.hscrollbar = this.find("scrollbar") if (this.hscrollbar){ this.hscrollbar.updateScrollbars() } var daywidth = this._layout.width / this.zoom //TODO(aki): Don't use magic numbers! if (daywidth < 12) { this.segments = vec3(1, 2, 3) // y m w } else if (daywidth < 32) { this.segments = vec3(2, 3, 4) // m w d } else if (daywidth < 440) { this.segments = vec3(2, 4, 5) // m d h } else if (daywidth < 1040) { this.segments = vec3(4, 5, 6) // d h h } else { this.segments = vec3(4, 5, 6) // d h m } if (daywidth < 250) { this.hoursegs = 4 } else if (daywidth < 440) { this.hoursegs = 8 } else if (daywidth < 1040) { this.hoursegs = 8 } else if (daywidth < 2100) { this.hoursegs = 12 } else { this.hoursegs = 24 } } this.getStart = function () { return new Date(this.start).getTime() } this.getEnd = function () { return new Date(this.end).getTime() } this.getDuration = function () { return this.getEnd() - this.getStart() } this.getRange = function () { return this.getRangeEnd() - this.getRangeStart() } this.getRangeStart = function () { return this.getStart() + this.zoom * this.scroll[0] * this.TIME_SCALE } this.getRangeEnd = function () { var rangefactor = this.zoom / (this.getDuration() / this.TIME_SCALE) return this.getRangeStart() + this.getDuration() * rangefactor } this.pointermultimove = function(event) { if (this.lockscroll) return this.hscrollbar = this.find("scrollbar") if (event.length === 1) { this.scroll = vec2(clamp(this._scroll[0] - event[0].movement[0] / this.layout.width, 0, this.hscrollbar._total - this.hscrollbar._page), 0) } else if (event.length === 2) { var lastzoom = this._zoom var center = vec2.mix(event[0].position, event[1].position, 0.5) var movement = vec2.mix(event[0].movement, event[1].movement, 0.5) var distance = abs(event[0].position[0] - event[1].position[0]) var oldDistance = abs((event[0].position[0] - event[0].movement[0]) - (event[1].position[0] - event[1].movement[0])) // TODO(aki): delta doesent feel right var delta = (distance - oldDistance) / this.layout.width * this.zoom * 2 var newzoom = clamp(this.zoom - delta, this.MIN_ZOOM, this.getDuration() / this.TIME_SCALE) this.zoom = newzoom var xpos0 = this._scroll[0] * lastzoom + this.globalToLocal(center)[0] / this.layout.width * lastzoom var xpos1 = this._scroll[0] * newzoom + this.globalToLocal(center)[0] / this.layout.width * newzoom var shiftx = (xpos0 - xpos1) / newzoom this.scroll = vec2(clamp(this._scroll[0] + shiftx - movement[0] / this.layout.width, 0, this.hscrollbar._total - this.hscrollbar._page), 0) } } this.pointerwheel = function(event) { if (this.lockscroll) return this.hscrollbar = this.find("scrollbar") if (!event.touch) { if (event.wheel[0] && abs(event.wheel[0]) > abs(event.wheel[1])){ this.scroll = vec2(clamp(this._scroll[0] + event.wheel[0] / this.layout.width, 0, this.hscrollbar._total - this.hscrollbar._page), 0) } if (event.value[1] && abs(event.value[1]) > abs(event.value[0])){ var lastzoom = this._zoom var delta = event.value[1] / this.layout.width * this.zoom var newzoom = clamp(this.zoom + delta, this.MIN_ZOOM, this.getDuration() / this.TIME_SCALE) this.zoom = newzoom var xpos0 = this.scroll[0] * lastzoom + this.globalToLocal(event.position)[0] / this.layout.width * lastzoom var xpos1 = this.scroll[0] * newzoom + this.globalToLocal(event.position)[0] / this.layout.width * newzoom var shiftx = (xpos0 - xpos1) / newzoom this.scroll = vec2(clamp(this.scroll[0] + shiftx, 0, this.hscrollbar._total - this.hscrollbar._page), 0) } } } this.render = function() { return [ background({name: "background"}), labels({name: "labels"}), events({name: "events"}), scrollbar({name: "scrollbar"}) ] } })