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dreemgl

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DreemGL is an open-source multi-screen prototyping framework for mediated environments, with a visual editor and shader styling for webGL and DALi runtimes written in JavaScript. As a toolkit for gpu-accelerated multiscreen development, DreemGL includes

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/* DreemGL is a collaboration between Teeming Society & Samsung Electronics, sponsored by Samsung and others. Copyright 2015-2016 Teeming Society. Licensed under the Apache License, Version 2.0 (the "License"); You may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.*/ define.class(function($ui$, view, label){ // internal, Slide viewer is an automatic slide viewer that turns child nodes into slides // use attributes named 'slidetitle' on a child to set the slide title1 this.attributes = { // the width of a slide slidewidth: 1024, // the height of a slide slideheight: 1024, // the margin between slides slidemargin: 10, // the current page page: Config({type:int, persist:true, value:0}), // animate the scroll scroll: Config({motion:'inoutsine', duration:0.5}), // persist the postiion pos: Config({persist:true}) } // the class for a nested slide, its automatically wrapped around children define.class(this, 'slide', function($ui$, view){ this.borderradius = vec4(10) this.borderwidth = 0 this.bordercolor = vec4("blue") this.bgcolor = "white" this.flex = 0 this.viewport = '2d' this.overflow = 'hidden' this.padding = vec4(6); this.viewportblend = function(){ this.color = function(){ //return 'red' var col = texture.sample(mesh.xy) return vec4(col.rgb, col.a * view.opacity) } } this.render = function(){ return view({ hardrect:{ color:function(){ return vec4(1- mesh.y*0.4, 1- mesh.y*0.4,1- mesh.y*0.2,1) } }, //bgcolor: 'blue', //borderradius:vec4(10), flex:1, flexdirection:'column' }, label({ margin:[10,10,10,10], fgcolor:'black', bgcolor:NaN, fontsize:50, alignself:'center', text:this.title }), view({ flex:1, bgcolor:"transparent", padding:vec4(10) }, this.constructor_children, 0), 0) } }); this.page = function(event){ if(!this.children) return if(event.mark) return // set the scroll from the page if(this._page < 0) this._page = 0 var len = this.constructor_children.length if(this._page > len - 1) this._page = len - 1 this.scroll = vec2(this.page * (this.slidewidth + this.slidemargin * 2), 0) } this.scroll = function(event){ var page = ceil(event.value[0] / (this.slidewidth + this.slidemargin * 2)) if(event.animate){ } else if(event.mark){ this._page = page } else{ this.page = Mark(page) } } this.flexwrap = "nowrap" this.constructor.slide = this.slide this.boundscheck = true this.keydown = function(key){ // alright we have a keydown! if(key.name == 'leftarrow'){ // we need to animate to the left if(this.page >0) this.page -- } else if(key.name == 'rightarrow'){ // animate to the right if(this.page < this.constructor_children.length-1)this.page++ } } // deny focus loss this.focuslost = function(){ this.screen.setFocus(this) } this.init = function(){ this.screen.setFocus(this) } this.render = function(){ // ok lets render all our slides using our container slide var count = 0 return this.constructor_children.map(function(item){ count++ return this.slide({ flexdirection:'column', width:this.slidewidth, margin:this.slidemargin, height:this.slideheight, title:item.slidetitle }, item) }.bind(this)) } })