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dreemgl

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DreemGL is an open-source multi-screen prototyping framework for mediated environments, with a visual editor and shader styling for webGL and DALi runtimes written in JavaScript. As a toolkit for gpu-accelerated multiscreen development, DreemGL includes

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/* DreemGL is a collaboration between Teeming Society & Samsung Electronics, sponsored by Samsung and others. Copyright 2015-2016 Teeming Society. Licensed under the Apache License, Version 2.0 (the "License"); You may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.*/ define.class("$ui/label", function(require){ // Text input field // <br/><a href="/examples/text">examples &raquo;</a> this.mixin(require('$system/textbox/textboximpl')) this.attributes = { // the color of the cursor cursorcolor: Config({type:vec4, value: vec4(NaN), meta:"color"}), // color of the marker markerfocus: Config({type:vec4, value: vec4("oceanboatblue"), meta:"color"}), markerunfocus: Config({type:vec4, value: vec4("gray"), meta:"color"}), value: Config({type:String, value:""}), readonly:false, focusselect:true, multiline:true, cursorrect:vec4(), cursorscrollindent:30 } this.bgcolor = "transparent"; this.pickalpha = -1; this.markercolor = this.markerunfocus this.oncursorrect = function(ev,v,o) { if (this._overflow !== "hidden" && this._overflow !== "scroll") { return } var px = v[0] - this.scroll[0] var past = px - this.width if (past > 0) { setTimeout(function(){ o.scroll = vec2(o.scroll[0] + past + o.cursorscrollindent, o.scroll[1]) o.redraw() },0) } else if (px < 0) { setTimeout(function(){ o.scroll = vec2(Math.max(0, o.scroll[0] + px - o.cursorscrollindent), o.scroll[1]) o.redraw() },0) } } define.class(this, 'cursors', require('$system/typeface/cursorshader.js'), function(){ this.updateorder = 5 this.draworder = 6 this.atConstructor = function(){ this.mesh = this.vertexstruct.array() } this.update = function(){ var view = this.view this.mesh.length = 0 if(view.cursors.fusing) view.cursors.fuse() for(var list = view.cursorset.list, i = 0; i < list.length; i++){ var cursor = list[i] var end = cursor.end var texbuf = view.textbuf var pos = texbuf.cursorRect(end) view.cursorrect = vec4(pos.x, pos.y, pos.w, pos.h) this.mesh.addCursor(texbuf, end) } } }) this.cursors = true this.tabstop = 0 this.linespacing = 1.3 define.class(this, 'markers', require('$system/typeface/markershader.js'), function(){ this.updateorder = 6 this.draworder = 4 this.atConstructor = function(){ this.mesh = this.vertexstruct.array() } this.update = function(){ var view = this.view this.mesh.length = 0 if(view.cursorset.fusing) view.cursorset.fuse() for(var list = view.cursorset.list, i = 0; i < list.length; i++){ var cursor = list[i] var start = cursor.start, end = cursor.end if(start !== end){ var markers = this.vertexstruct.getMarkersFromText(view.textbuf, start, end, 0) // lets add all markers for(var i = 0; i < markers.length;i++){ this.mesh.addMarker(markers[i-1], markers[i], markers[i+1], view.textbuf.fontsize, 0) } } } } }) this.markers = true this.measure_with_cursor = true this.focus = function(){ if(!this.shaders || !this.shaders.cursors) return if(this._focus){ this.shaders.cursors.visible = this.readonly? false: true this.markercolor = this.markerfocus } else if (this.shaders) { this.shaders.cursors.visible = this.readonly? true: false this.markercolor = this.markerunfocus } this.redraw() } Object.defineProperty(this, 'textbuf', { get:function(){ return this.shaders.typeface.mesh } }) this.textChanged = function(noredraw){ var string = this.textbuf.serializeText(0, this.textbuf.lengthQuad()) if (!this.multiline && (string.indexOf('\n') >= 0 || string.indexOf('\r') >= 0)) { string = string.replace(/(\r\n|\n|\r)/gm,""); this.textbuf.removeText(0, this.textbuf.lengthQuad()); this.textbuf.insertText(0, string); this.focus = false; } this.value = Mark(string) // this causes a redraw if(!noredraw) this.relayout() } this.value = function(event){ if(event.mark) return this.text = this.value this.relayout() this.redraw() } this.cursorsChanged = function(noreupdate){ this.shaders.cursors.reupdate() this.shaders.markers.reupdate() } this.init = function(){ this.shaders.cursors.visible = false if(isNaN(this._cursorcolor[0])) this._cursorcolor = this.fgcolor this.initEditImpl() this.text = this.value } var textbox = this.constructor; // Basic usage of the treeview control. this.constructor.examples = { Usage:function(){ return [ textbox({alignself:'flex-start', value:"Text can be input here", fgcolor:'#333', borderwidth:1, bordercolor:'black', padding:5}), textbox({ borderwidth:1, paddingleft:10, bordercolor:"white", bgimage:"$resources/textures/purplecloud.png", bgimagemode:"stretch", value:"Text field w/bgimage" }) ] } } })