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dreemgl

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DreemGL is an open-source multi-screen prototyping framework for mediated environments, with a visual editor and shader styling for webGL and DALi runtimes written in JavaScript. As a toolkit for gpu-accelerated multiscreen development, DreemGL includes

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/* DreemGL is a collaboration between Teeming Society & Samsung Electronics, sponsored by Samsung and others. Copyright 2015-2016 Teeming Society. Licensed under the Apache License, Version 2.0 (the "License"); You may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.*/ define.class('$ui/view', function(require, $ui$, view, label, icon){ // Simple gradient button: a rectangle with a textlabel and an icon // <br/><a href="/examples/buttons">examples &raquo;</a> this.attributes = { // The label for the button text: Config({type: String, value: ""}), // The icon for the button, see FontAwesome for the available icon-names. icon: Config({type: String, value: "", meta:"icon"}), // Font size in device-pixels. fontsize: Config({type: float, value: 14, meta:"fontsize"}), // Gradient color 1 col1: Config({meta:"color", type:vec4, value: vec4("#272727"), duration: 0.1, motion:"linear"}), // Gradient color 2 col2: Config({meta:"color", type: vec4, value: vec4("#272727"), duration: 0.1, motion:"linear"}), // Color of the label text in neutral state textcolor: Config({meta:"color", type: vec4, value: vec4("white")}), // Color of the label text in pressed-down state textactivecolor: Config({meta:"color", type: vec4, value: vec4("white")}), // First gradient color for the button background in neutral state buttoncolor1: Config({meta:"color", type: vec4, value: vec4("#636363")}), // Second gradient color for the button background in neutral state buttoncolor2: Config({meta:"color", type: vec4, value: vec4("#636363")}), // First gradient color for the button background in hovered state hovercolor1: Config({meta:"color", type: vec4, value: vec4("#c5c5c5")}), // Second gradient color for the button background in hovered state hovercolor2: Config({meta:"color", type: vec4, value: vec4("#797979")}), // First gradient color for the button background in pressed state pressedcolor1: Config({meta:"color", type: vec4, value: vec4("#707070")}), // Second gradient color for the button background in pressed state pressedcolor2: Config({meta:"color", type: vec4, value: vec4("#707070")}), // Second gradient color for the button background in pressed state internalmargin: Config({meta:"ltrb", type: vec4, value: vec4(0,0,0,0)}), // fires when button is clicked click: Config({type:Event}), //bold: true, enabled: true, defaultbutton: false, bgcolor: '#636363', fgcolor: 'white', padding: 2, borderradius: 7, borderwidth: 2, margin: 0, bordercolor: vec4("#636363"), pickalpha:-1, iconmargin:4, hover:0, alignitems: "center", justifycontent: "center" } this.style = { icon:{ alignself:"center", fgcolor: Config({motion:'linear', duration:0.1}) }, label:{ subpixel:false, alignself:"center", position: "relative", bgcolor:NaN }, view_wrap:{ bgcolor:NaN, alignitems:"center", flexdirection:"row", justifycontent:"center" } } //this.buttonres = {}; this.font = require('$resources/fonts/opensans_bold_ascii.glf') /* this.onbold = function(){ if (this.bold) { this.font = require('$resources/fonts/opensans_bold_ascii.glf') } else{ this.font = require('$resources/fonts/opensans_regular_ascii.glf') } }*/ // Set the background // <pos> {vec2} position this.bgcolorfn = function(pos){ return mix(col1, col2, pos.y) } this.setTextColor = function(color) { if (this.iconres) this.iconres.fgcolor = color; if (this.buttonres) this.buttonres.fgcolor = color; } // the hover state when someone hovers over the button this.statehover = function(){ this.col1 = this.hovercolor1; this.col2 = this.hovercolor2; this.shadowopacity = 1.0; this.hover = 1.0 this.setTextColor(this.textactivecolor) } // the normal button state this.statenormal = function(first) { this.col1 = Mark(this.buttoncolor1, first); this.col2 = Mark(this.buttoncolor2, first); this.hover = 0.0 this.shadowopacity = 0.0 this.setTextColor(this.textcolor) } // clicked state this.stateclick = function(){ this.col1 = this.pressedcolor1; this.col2 = this.pressedcolor2; this.setTextColor(this.textactivecolor) } this.init = function(){ this.statenormal(true) } this.pointerover = function(){ this._isover = true this.statehover() } this.pointerout = function(){ this._isover = false this.statenormal() } this.pointerstart = function(){ this.stateclick() } this.pointerend = function(event){ if (event.isover){ this.statehover(); this.emit('click',event) } else{ this.statenormal() } } this.buildIconRes = function() { return icon({ drawtarget:"color", fgcolor:this.textcolor, fontsize: this.fontsize, icon: this.icon }) }; this.buildButtonRes = function(iconres) { return label({ drawtarget:"color", marginleft: iconres ? this.iconmargin : 0, fontsize: this.fontsize, fgcolor:this.textcolor, text: this.text }) }; this.render = function(){ if (this.constructor_children.length > 0) return this.constructor_children; var res = [] this.buttonres = undefined this.iconres = undefined if (this.icon && this.icon.length > 0){ this.iconres = this.buildIconRes(); res.push(this.iconres) } if (this.text && this.text.length > 0){ this.buttonres = this.buildButtonRes(this.iconres); res.push(this.buttonres) } return view({class:'wrap',margin:this.internalmargin},res) } var button = this.constructor // Basic usage of the button. this.constructor.examples = { Usage:function(){ return [ button({text:"Press me!"}), button({text:"Colored!", buttoncolor1: "red", buttoncolor2: "blue", labelcolor: "white" }), button({text:"With an icon!", icon:"flask" }), button({ text:"Button With Image", textcolor:"white", textactivecolor:"black", bgimage:"$resources/textures/redcloud.png", bgimagemode:"stretch", selected:false, click:function() { this.selected = !this.selected; }, statenormal:function() { if (this.selected) { this.bgimage = "$resources/textures/bluecloud.png"; this.setTextColor(this.textactivecolor) } else { this.bgimage = "$resources/textures/redcloud.png"; this.setTextColor(this.textcolor) } }, onselected:function() { this.statenormal() } }) ] } } })