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/** * $Id: mxBasic.js,v 1.5 2016/04/1 12:32:06 mate Exp $ * Copyright (c) 2006-2018, JGraph Ltd */ //********************************************************************************************************************************************************** // Cross //********************************************************************************************************************************************************** /** * Extends mxShape. */ function mxShapeBasicCross(bounds, fill, stroke, strokewidth) { mxShape.call(this); this.bounds = bounds; this.fill = fill; this.stroke = stroke; this.strokewidth = (strokewidth != null) ? strokewidth : 1; this.dx = 0.5; }; /** * Extends mxShape. */ mxUtils.extend(mxShapeBasicCross, mxActor); mxShapeBasicCross.prototype.cst = {CROSS : 'mxgraph.basic.cross2'}; /** * Function: paintVertexShape * * Paints the vertex shape. */ mxShapeBasicCross.prototype.paintVertexShape = function(c, x, y, w, h) { c.translate(x, y); var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); c.begin(); c.moveTo(w * 0.5 + dx, 0); c.lineTo(w * 0.5 + dx, h * 0.5 - dx); c.lineTo(w, h * 0.5 - dx); c.lineTo(w, h * 0.5 + dx); c.lineTo(w * 0.5 + dx, h * 0.5 + dx); c.lineTo(w * 0.5 + dx, h); c.lineTo(w * 0.5 - dx, h); c.lineTo(w * 0.5 - dx, h * 0.5 + dx); c.lineTo(0, h * 0.5 + dx); c.lineTo(0, h * 0.5 - dx); c.lineTo(w * 0.5 - dx, h * 0.5 - dx); c.lineTo(w * 0.5 - dx, 0); c.close(); c.fillAndStroke(); }; mxCellRenderer.registerShape(mxShapeBasicCross.prototype.cst.CROSS, mxShapeBasicCross); mxShapeBasicCross.prototype.constraints = null; Graph.handleFactory[mxShapeBasicCross.prototype.cst.CROSS] = function(state) { var handles = [Graph.createHandle(state, ['dx'], function(bounds) { var dx = Math.max(0, Math.min(bounds.width / 2, bounds.width / 2, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); return new mxPoint(bounds.x + bounds.width / 2 + dx, bounds.y + bounds.height / 2 - dx); }, function(bounds, pt) { this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width / 2, pt.x - bounds.x - bounds.width / 2))) / 100; })]; return handles; }; //********************************************************************************************************************************************************** // Rectangular Callout //********************************************************************************************************************************************************** /** * Extends mxShape. */ function mxShapeBasicRectCallout(bounds, fill, stroke, strokewidth) { mxShape.call(this); this.bounds = bounds; this.fill = fill; this.stroke = stroke; this.strokewidth = (strokewidth != null) ? strokewidth : 1; this.dy = 0.5; this.dx = 0.5; }; /** * Extends mxShape. */ mxUtils.extend(mxShapeBasicRectCallout, mxActor); mxShapeBasicRectCallout.prototype.customProperties = [ {name: 'dx', dispName: 'Callout Position', type: 'float', min:0, defVal:30}, {name: 'dy', dispName: 'Callout Size', type: 'float', min:0, defVal:15} ]; mxShapeBasicRectCallout.prototype.cst = {RECT_CALLOUT : 'mxgraph.basic.rectCallout'}; /** * Function: paintVertexShape * * Paints the vertex shape. */ mxShapeBasicRectCallout.prototype.paintVertexShape = function(c, x, y, w, h) { c.translate(x, y); var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); c.begin(); c.moveTo(dx - dy * 0.5, h - dy); c.lineTo(0, h - dy); c.lineTo(0, 0); c.lineTo(w, 0); c.lineTo(w, h - dy); c.lineTo(dx + dy * 0.5, h - dy); c.lineTo(dx - dy, h); c.close(); c.fillAndStroke(); }; mxShapeBasicRectCallout.prototype.getLabelMargins = function() { if (mxUtils.getValue(this.style, 'boundedLbl', false)) { return new mxRectangle(0, 0, 0, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)) * this.scale); } return null; }; mxCellRenderer.registerShape(mxShapeBasicRectCallout.prototype.cst.RECT_CALLOUT, mxShapeBasicRectCallout); Graph.handleFactory[mxShapeBasicRectCallout.prototype.cst.RECT_CALLOUT] = function(state) { var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds) { var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); var dy = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); return new mxPoint(bounds.x + dx, bounds.y + bounds.height - dy); }, function(bounds, pt) { var y = parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) * 0.6; this.state.style['dx'] = Math.round(100 * Math.max(y, Math.min(bounds.width - y, pt.x - bounds.x))) / 100; this.state.style['dy'] = Math.round(Math.max(0, Math.min(bounds.height, bounds.y + bounds.height - pt.y))); })]; return handles; }; mxShapeBasicRectCallout.prototype.getConstraints = function(style, w, h) { var constr = []; var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false)); constr.push(new mxConnectionConstraint(new mxPoint(0.25, 0), false)); constr.push(new mxConnectionConstraint(new mxPoint(0.5, 0), false)); constr.push(new mxConnectionConstraint(new mxPoint(0.75, 0), false)); constr.push(new mxConnectionConstraint(new mxPoint(1, 0), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, (h - dy) * 0.5)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, h - dy)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx - dy, h)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, h - dy)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, (h - dy) * 0.5)); return (constr); } //********************************************************************************************************************************************************** // Rounded Rectangular Callout //********************************************************************************************************************************************************** /** * Extends mxShape. */ function mxShapeBasicRoundRectCallout(bounds, fill, stroke, strokewidth) { mxShape.call(this); this.bounds = bounds; this.fill = fill; this.stroke = stroke; this.strokewidth = (strokewidth != null) ? strokewidth : 1; this.dy = 0.5; this.dx = 0.5; this.size = 10; }; /** * Extends mxShape. */ mxUtils.extend(mxShapeBasicRoundRectCallout, mxActor); mxShapeBasicRoundRectCallout.prototype.cst = {ROUND_RECT_CALLOUT : 'mxgraph.basic.roundRectCallout'}; mxShapeBasicRoundRectCallout.prototype.getLabelMargins = mxShapeBasicRectCallout.prototype.getLabelMargins; mxShapeBasicRoundRectCallout.prototype.customProperties = [ {name: 'size', dispName: 'Arc Size', type: 'float', min:0, defVal:5}, {name: 'dx', dispName: 'Callout Position', type: 'float', min:0, defVal:30}, {name: 'dy', dispName: 'Callout Size', type: 'float', min:0, defVal:15} ]; /** * Function: paintVertexShape * * Paints the vertex shape. */ mxShapeBasicRoundRectCallout.prototype.paintVertexShape = function(c, x, y, w, h) { c.translate(x, y); var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); var r = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.size)))); r = Math.min((h - dy) / 2, w / 2, r); dx = Math.max(r + dy * 0.5, dx); dx = Math.min(w - r - dy * 0.5, dx); c.begin(); c.moveTo(dx - dy * 0.5, h - dy); c.lineTo(r, h - dy); c.arcTo(r, r, 0, 0, 1, 0, h - dy - r); c.lineTo(0, r); c.arcTo(r, r, 0, 0, 1, r, 0); c.lineTo(w - r, 0); c.arcTo(r, r, 0, 0, 1, w, r); c.lineTo(w, h - dy - r); c.arcTo(r, r, 0, 0, 1, w - r, h - dy); c.lineTo(dx + dy * 0.5, h - dy); c.arcTo(1.9 * dy, 1.4 * dy, 0, 0, 1, dx - dy, h); c.arcTo(0.9 * dy, 1.4 * dy, 0, 0, 0, dx - dy * 0.5, h - dy); c.close(); c.fillAndStroke(); }; mxCellRenderer.registerShape(mxShapeBasicRoundRectCallout.prototype.cst.ROUND_RECT_CALLOUT, mxShapeBasicRoundRectCallout); mxShapeBasicRoundRectCallout.prototype.constraints = null; Graph.handleFactory[mxShapeBasicRoundRectCallout.prototype.cst.ROUND_RECT_CALLOUT] = function(state) { return [Graph.createHandle(state, ['dx', 'dy'], function(bounds) { var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); var dy = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); return new mxPoint(bounds.x + dx, bounds.y + bounds.height - dy); }, function(bounds, pt) { var y = parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) * 0.6; this.state.style['dx'] = Math.round(100 * Math.max(y, Math.min(bounds.width - y, pt.x - bounds.x))) / 100; this.state.style['dy'] = Math.round(Math.max(0, Math.min(bounds.height, bounds.y + bounds.height - pt.y))); }), Graph.createHandle(state, ['size'], function(bounds) { var size = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'size', this.size)))); return new mxPoint(bounds.x + bounds.width - size, bounds.y + 10); }, function(bounds, pt) { var dy = parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)); this.state.style['size'] = Math.round(100 * Math.max(0, Math.min(bounds.width / 2, (bounds.height - dy) / 2, bounds.x + bounds.width - pt.x))) / 100; })]; }; mxShapeBasicRoundRectCallout.prototype.getConstraints = function(style, w, h) { var constr = []; var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); var r = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.size)))); r = Math.min((h - dy) / 2, w / 2, r); dx = Math.max(r + dy * 0.5, dx); dx = Math.min(w - r - dy * 0.5, dx); if (r < w * 0.25) { constr.push(new mxConnectionConstraint(new mxPoint(0.25, 0), false)); constr.push(new mxConnectionConstraint(new mxPoint(0.75, 0), false)); } if (r < (h - dy) * 0.25) { constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, (h - dy) * 0.25)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, (h - dy) * 0.75)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, (h - dy) * 0.25)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, (h - dy) * 0.75)); } constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, r * 0.293, r * 0.293)); constr.push(new mxConnectionConstraint(new mxPoint(0.5, 0), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - r * 0.293, r * 0.293)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, (h - dy) * 0.5)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, (h - dy) * 0.5)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - r * 0.293, h - dy - r * 0.293)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, r * 0.293, h - dy - r * 0.293)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx - dy, h)); return (constr); } //********************************************************************************************************************************************************** // Wave //********************************************************************************************************************************************************** /** * Extends mxShape. */ function mxShapeBasicWave(bounds, fill, stroke, strokewidth) { mxShape.call(this); this.bounds = bounds; this.fill = fill; this.stroke = stroke; this.strokewidth = (strokewidth != null) ? strokewidth : 1; this.dy = 0.5; }; /** * Extends mxShape. */ mxUtils.extend(mxShapeBasicWave, mxActor); mxShapeBasicWave.prototype.customProperties = [ {name: 'dy', dispName: 'Wave Size', type: 'float', min:0, max:1, defVal: 0.3} ]; mxShapeBasicWave.prototype.cst = {WAVE : 'mxgraph.basic.wave2'}; /** * Function: paintVertexShape * * Paints the vertex shape. */ mxShapeBasicWave.prototype.paintVertexShape = function(c, x, y, w, h) { c.translate(x, y); var dy = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); var fy = 1.4 c.begin(); c.moveTo(0, dy / 2); c.quadTo(w / 6, dy * (1 - fy), w / 3, dy / 2); c.quadTo(w / 2, dy * fy, w * 2 / 3, dy / 2); c.quadTo(w * 5 / 6, dy * (1 - fy), w, dy / 2); c.lineTo(w, h - dy / 2); c.quadTo(w * 5 / 6, h - dy * fy, w * 2 / 3, h - dy / 2); c.quadTo(w / 2, h - dy * (1 - fy), w / 3, h - dy / 2); c.quadTo(w / 6, h - dy * fy, 0, h - dy / 2); c.close(); c.fillAndStroke(); }; mxCellRenderer.registerShape(mxShapeBasicWave.prototype.cst.WAVE, mxShapeBasicWave); mxShapeBasicWave.prototype.constraints = null; Graph.handleFactory[mxShapeBasicWave.prototype.cst.WAVE] = function(state) { var handles = [Graph.createHandle(state, ['dy'], function(bounds) { var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); return new mxPoint(bounds.x + bounds.width / 2, bounds.y + dy * bounds.height); }, function(bounds, pt) { this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.height))) / 100; })]; return handles; }; mxShapeBasicWave.prototype.getConstraints = function(style, w, h) { var constr = []; var dy = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); var fy = 1.4 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, dy * 0.5)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w / 6, h * 0.015)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w / 3, dy * 0.5)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5, dy * 0.95)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.67, dy * 0.5)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.83, h * 0.015)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, dy * 0.5)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, h * 0.5)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, h - dy * 0.5)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.83, h - dy * 0.95)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.67, h - dy * 0.5)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5, h - dy * 0.04)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w / 3, h - dy * 0.5)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w / 6, h - dy * 0.95)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, h - dy * 0.5)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, h * 0.5)); return (constr); } //********************************************************************************************************************************************************** //Octagon //********************************************************************************************************************************************************** /** * Extends mxShape. */ function mxShapeBasicOctagon(bounds, fill, stroke, strokewidth) { mxShape.call(this); this.bounds = bounds; this.fill = fill; this.stroke = stroke; this.strokewidth = (strokewidth != null) ? strokewidth : 1; this.dx = 0.5; }; /** * Extends mxShape. */ mxUtils.extend(mxShapeBasicOctagon, mxActor); mxShapeBasicOctagon.prototype.customProperties = [ {name: 'dx', dispName: 'Cutoff Size', type: 'float', min:0, defVal:15} ]; mxShapeBasicOctagon.prototype.cst = {OCTAGON : 'mxgraph.basic.octagon2'}; /** * Function: paintVertexShape * * Paints the vertex shape. */ mxShapeBasicOctagon.prototype.paintVertexShape = function(c, x, y, w, h) { c.translate(x, y); var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2; dx = Math.min(w * 0.5, h * 0.5, dx); c.begin(); c.moveTo(dx, 0); c.lineTo(w - dx, 0); c.lineTo(w, dx); c.lineTo(w, h - dx); c.lineTo(w - dx, h); c.lineTo(dx, h); c.lineTo(0, h - dx); c.lineTo(0, dx); c.close(); c.fillAndStroke(); }; mxCellRenderer.registerShape(mxShapeBasicOctagon.prototype.cst.OCTAGON, mxShapeBasicOctagon); mxShapeBasicOctagon.prototype.constraints = null; Graph.handleFactory[mxShapeBasicOctagon.prototype.cst.OCTAGON] = function(state) { var handles = [Graph.createHandle(state, ['dx'], function(bounds) { var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); return new mxPoint(bounds.x + dx, bounds.y + dx); }, function(bounds, pt) { this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 4, bounds.width / 4, pt.x - bounds.x))) / 100; })]; return handles; }; mxShapeBasicOctagon.prototype.getConstraints = function(style, w, h) { var constr = []; var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2; dx = Math.min(w * 0.5, h * 0.5, dx) * 0.5; constr.push(new mxConnectionConstraint(new mxPoint(0.5, 0), false)); constr.push(new mxConnectionConstraint(new mxPoint(0.5, 1), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false)); constr.push(new mxConnectionConstraint(new mxPoint(1, 0.5), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, dx)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, dx)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h - dx)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, h - dx)); return (constr); } //********************************************************************************************************************************************************** //Isometric Cube //********************************************************************************************************************************************************** /** * Extends mxShape. */ function mxShapeBasicIsoCube(bounds, fill, stroke, strokewidth) { mxShape.call(this); this.bounds = bounds; this.fill = fill; this.stroke = stroke; this.strokewidth = (strokewidth != null) ? strokewidth : 1; this.isoAngle = 15; }; /** * Extends mxShape. */ mxUtils.extend(mxShapeBasicIsoCube, mxActor); mxShapeBasicIsoCube.prototype.customProperties = [ {name: 'isoAngle', dispName: 'Perspective Angle', type: 'float', min:0, defVal:15} ]; mxShapeBasicIsoCube.prototype.cst = {ISO_CUBE : 'mxgraph.basic.isocube'}; /** * Function: paintVertexShape * * Paints the vertex shape. */ mxShapeBasicIsoCube.prototype.paintVertexShape = function(c, x, y, w, h) { c.translate(x, y); var isoAngle = Math.max(0.01, Math.min(94, parseFloat(mxUtils.getValue(this.style, 'isoAngle', this.isoAngle)))) * Math.PI / 200 ; var isoH = Math.min(w * Math.tan(isoAngle), h * 0.5); c.begin(); c.moveTo(w * 0.5, 0); c.lineTo(w, isoH); c.lineTo(w, h - isoH); c.lineTo(w * 0.5, h); c.lineTo(0, h - isoH); c.lineTo(0, isoH); c.close(); c.fillAndStroke(); c.setShadow(false); c.begin(); c.moveTo(0, isoH); c.lineTo(w * 0.5, 2 * isoH); c.lineTo(w, isoH); c.moveTo(w * 0.5, 2 * isoH); c.lineTo(w * 0.5, h); c.stroke(); }; mxCellRenderer.registerShape(mxShapeBasicIsoCube.prototype.cst.ISO_CUBE, mxShapeBasicIsoCube); mxShapeBasicIsoCube.prototype.constraints = null; Graph.handleFactory[mxShapeBasicIsoCube.prototype.cst.ISO_CUBE] = function(state) { var handles = [Graph.createHandle(state, ['isoAngle'], function(bounds) { var isoAngle = Math.max(0.01, Math.min(94, parseFloat(mxUtils.getValue(this.state.style, 'isoAngle', this.isoAngle)))) * Math.PI / 200 ; var isoH = Math.min(bounds.width * Math.tan(isoAngle), bounds.height * 0.5); return new mxPoint(bounds.x, bounds.y + isoH); }, function(bounds, pt) { this.state.style['isoAngle'] = Math.round(100 * Math.max(0, Math.min(100, pt.y - bounds.y))) / 100; })]; return handles; }; mxShapeBasicIsoCube.prototype.getConstraints = function(style, w, h) { var constr = []; var isoAngle = Math.max(0.01, Math.min(94, parseFloat(mxUtils.getValue(this.style, 'isoAngle', this.isoAngle)))) * Math.PI / 200 ; var isoH = Math.min(w * Math.tan(isoAngle), h * 0.5); constr.push(new mxConnectionConstraint(new mxPoint(0.5, 0), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, isoH)); constr.push(new mxConnectionConstraint(new mxPoint(1, 0.5), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, h - isoH)); constr.push(new mxConnectionConstraint(new mxPoint(0.5, 1), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, h - isoH)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, isoH)); return (constr); } //********************************************************************************************************************************************************** //Acute Triangle //********************************************************************************************************************************************************** /** * Extends mxShape. */ function mxShapeBasicTriangleAcute(bounds, fill, stroke, strokewidth) { mxShape.call(this); this.bounds = bounds; this.fill = fill; this.stroke = stroke; this.strokewidth = (strokewidth != null) ? strokewidth : 1; this.dx = 0.5; }; /** * Extends mxShape. */ mxUtils.extend(mxShapeBasicTriangleAcute, mxActor); mxShapeBasicTriangleAcute.prototype.customProperties = [ {name: 'dx', dispName: 'Top', type: 'float', min:0, max:1, defVal:0.5} ]; mxShapeBasicTriangleAcute.prototype.cst = {ACUTE_TRIANGLE : 'mxgraph.basic.acute_triangle'}; /** * Function: paintVertexShape * * Paints the vertex shape. */ mxShapeBasicTriangleAcute.prototype.paintVertexShape = function(c, x, y, w, h) { c.translate(x, y); var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); c.begin(); c.moveTo(0, h); c.lineTo(dx, 0); c.lineTo(w, h); c.close(); c.fillAndStroke(); }; mxCellRenderer.registerShape(mxShapeBasicTriangleAcute.prototype.cst.ACUTE_TRIANGLE, mxShapeBasicTriangleAcute); mxShapeBasicTriangleAcute.prototype.constraints = null; Graph.handleFactory[mxShapeBasicTriangleAcute.prototype.cst.ACUTE_TRIANGLE] = function(state) { var handles = [Graph.createHandle(state, ['dx'], function(bounds) { var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); return new mxPoint(bounds.x + dx * bounds.width, bounds.y + 10); }, function(bounds, pt) { this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width))) / 100; })]; return handles; }; mxShapeBasicTriangleAcute.prototype.getConstraints = function(style, w, h) { var constr = []; var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); constr.push(new mxConnectionConstraint(new mxPoint(1, 1), false)); constr.push(new mxConnectionConstraint(new mxPoint(0.5, 1), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 1), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, 0)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx * 0.5, h * 0.5)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - (w - dx) * 0.5, h * 0.5)); return (constr); } //********************************************************************************************************************************************************** //Obtuse Triangle //********************************************************************************************************************************************************** /** * Extends mxShape. */ function mxShapeBasicTriangleObtuse(bounds, fill, stroke, strokewidth) { mxShape.call(this); this.bounds = bounds; this.fill = fill; this.stroke = stroke; this.strokewidth = (strokewidth != null) ? strokewidth : 1; this.dx = 0.5; }; /** * Extends mxShape. */ mxUtils.extend(mxShapeBasicTriangleObtuse, mxActor); mxShapeBasicTriangleObtuse.prototype.customProperties = [ {name: 'dx', dispName: 'Bottom', type: 'float', min:0, max:1, defVal:0.25} ]; mxShapeBasicTriangleObtuse.prototype.cst = {OBTUSE_TRIANGLE : 'mxgraph.basic.obtuse_triangle'}; /** * Function: paintVertexShape * * Paints the vertex shape. */ mxShapeBasicTriangleObtuse.prototype.paintVertexShape = function(c, x, y, w, h) { c.translate(x, y); var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); c.begin(); c.moveTo(dx, h); c.lineTo(0, 0); c.lineTo(w, h); c.close(); c.fillAndStroke(); }; mxCellRenderer.registerShape(mxShapeBasicTriangleObtuse.prototype.cst.OBTUSE_TRIANGLE, mxShapeBasicTriangleObtuse); mxShapeBasicTriangleObtuse.prototype.constraints = null; Graph.handleFactory[mxShapeBasicTriangleObtuse.prototype.cst.OBTUSE_TRIANGLE] = function(state) { var handles = [Graph.createHandle(state, ['dx'], function(bounds) { var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); return new mxPoint(bounds.x + dx * bounds.width, bounds.y + bounds.height - 10); }, function(bounds, pt) { this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width))) / 100; })]; return handles; }; mxShapeBasicTriangleObtuse.prototype.getConstraints = function(style, w, h) { var constr = []; var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false)); constr.push(new mxConnectionConstraint(new mxPoint(1, 1), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5, h * 0.5)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w + dx) * 0.5, h)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, h)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx * 0.5, h * 0.5)); return (constr); } //********************************************************************************************************************************************************** //Drop //********************************************************************************************************************************************************** /** * Extends mxShape. */ function mxShapeBasicDrop(bounds, fill, stroke, strokewidth) { mxShape.call(this); this.bounds = bounds; this.fill = fill; this.stroke = stroke; this.strokewidth = (strokewidth != null) ? strokewidth : 1; }; /** * Extends mxShape. */ mxUtils.extend(mxShapeBasicDrop, mxActor); mxShapeBasicDrop.prototype.cst = {DROP : 'mxgraph.basic.drop'}; /** * Function: paintVertexShape * * Paints the vertex shape. */ mxShapeBasicDrop.prototype.paintVertexShape = function(c, x, y, w, h) { c.translate(x, y); var r = Math.min(h, w) * 0.5; var d = h - r; var a = Math.sqrt(d * d - r * r); var angle = Math.atan(a / r); var x1 = r * Math.sin(angle); var y1 = r * Math.cos(angle); c.begin(); c.moveTo(w * 0.5, 0); c.lineTo(w * 0.5 + x1, h - r - y1); c.arcTo(r, r, 0, 0, 1, w * 0.5 + r, h - r); c.arcTo(r, r, 0, 0, 1, w * 0.5, h); c.arcTo(r, r, 0, 0, 1, w * 0.5 - r, h - r); c.arcTo(r, r, 0, 0, 1, w * 0.5 - x1, h - r - y1); c.close(); c.fillAndStroke(); }; mxCellRenderer.registerShape(mxShapeBasicDrop.prototype.cst.DROP, mxShapeBasicDrop); mxShapeBasicDrop.prototype.constraints = null; //********************************************************************************************************************************************************** //Cone 2 //********************************************************************************************************************************************************** /** * Extends mxShape. */ function mxShapeBasicCone2(bounds, fill, stroke, strokewidth) { mxShape.call(this); this.bounds = bounds; this.fill = fill; this.stroke = stroke; this.strokewidth = (strokewidth != null) ? strokewidth : 1; this.dx = 0.5; this.dy = 0.9; }; /** * Extends mxShape. */ mxUtils.extend(mxShapeBasicCone2, mxActor); mxShapeBasicCone2.prototype.customProperties = [ {name: 'dx', dispName: 'Top', type: 'float', min:0, max:1, defVal:0.5}, {name: 'dy', dispName: 'Bottom', type: 'float', min:0, max:1, defVal:0.9} ]; mxShapeBasicCone2.prototype.cst = {CONE2 : 'mxgraph.basic.cone2'}; /** * Function: paintVertexShape * * Paints the vertex shape. */ mxShapeBasicCone2.prototype.paintVertexShape = function(c, x, y, w, h) { c.translate(x, y); var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); var dy = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); var ry = h - dy; c.begin(); c.moveTo(dx, 0); if (ry > 0) { c.lineTo(w, h - ry); c.arcTo(w * 0.5, ry, 0, 0, 1, w * 0.5, h); c.arcTo(w * 0.5, ry, 0, 0, 1, 0, h - ry); } else { c.lineTo(w, h); c.lineTo(0, h); } c.close(); c.fillAndStroke(); }; mxCellRenderer.registerShape(mxShapeBasicCone2.prototype.cst.CONE2, mxShapeBasicCone2); mxShapeBasicCone2.prototype.constraints = null; Graph.handleFactory[mxShapeBasicCone2.prototype.cst.CONE2] = function(state) { var handles = [Graph.createHandle(state, ['dx'], function(bounds) { var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); return new mxPoint(bounds.x + dx * bounds.width, bounds.y + 10); }, function(bounds, pt) { this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width))) / 100; })]; var handle2 = Graph.createHandle(state, ['dy'], function(bounds) { var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); return new mxPoint(bounds.x + 10, bounds.y + dy * bounds.height); }, function(bounds, pt) { this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.height))) / 100; }); handles.push(handle2); return handles; }; mxShapeBasicCone2.prototype.getConstraints = function(style, w, h) { var constr = []; var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); var dy = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); var ry = h - dy; constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, 0)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, h - ry)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5, h)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, h - ry)); return (constr); } //********************************************************************************************************************************************************** //Pyramid //********************************************************************************************************************************************************** /** * Extends mxShape. */ function mxShapeBasicPyramid(bounds, fill, stroke, strokewidth) { mxShape.call(this); this.bounds = bounds; this.fill = fill; this.stroke = stroke; this.strokewidth = (strokewidth != null) ? strokewidth : 1; this.dx1 = 0.5; this.dx2 = 0.6; this.dy1 = 0.9; this.dy2 = 0.8; }; /** * Extends mxShape. */ mxUtils.extend(mxShapeBasicPyramid, mxActor); mxShapeBasicPyramid.prototype.customProperties = [ {name: 'dx1', dispName: 'Top', type: 'float', min:0, max:1, defVal:0.4}, {name: 'dx2', dispName: 'Bottom', type: 'float', min:0, max:1, defVal:0.6}, {name: 'dy1', dispName: 'Perspective Left', type: 'float', min:0, max:1, defVal:0.9}, {name: 'dy2', dispName: 'Perspective Right', type: 'float', min:0, max:1, defVal:0.8} ]; mxShapeBasicPyramid.prototype.cst = {PYRAMID : 'mxgraph.basic.pyramid'}; /** * Function: paintVertexShape * * Paints the vertex shape. */ mxShapeBasicPyramid.prototype.paintVertexShape = function(c, x, y, w, h) { c.translate(x, y); var dx1 = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1)))); var dx2 = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2)))); var dy1 = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1)))); var dy2 = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy2', this.dy2)))); c.begin(); c.moveTo(dx1, 0); c.lineTo(w, dy2); c.lineTo(dx2, h); c.lineTo(0, dy1); c.close(); c.fillAndStroke(); c.setShadow(false); c.begin(); c.moveTo(dx1, 0); c.lineTo(dx2, h); c.stroke(); }; mxCellRenderer.registerShape(mxShapeBasicPyramid.prototype.cst.PYRAMID, mxShapeBasicPyramid); mxShapeBasicPyramid.prototype.constraints = null; Graph.handleFactory[mxShapeBasicPyramid.prototype.cst.PYRAMID] = function(state) { var handles = [Graph.createHandle(state, ['dx1'], function(bounds) { var dx1 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))); return new mxPoint(bounds.x + dx1 * bounds.width, bounds.y + 10); }, function(bounds, pt) { this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width))) / 100; })]; var handle2 = Graph.createHandle(state, ['dx2'], function(bounds) { var dx2 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)))); return new mxPoint(bounds.x + dx2 * bounds.width, bounds.y + bounds.height - 10); }, function(bounds, pt) { this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width))) / 100; }); handles.push(handle2); var handle3 = Graph.createHandle(state, ['dy1'], function(bounds) { var dy1 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))); return new mxPoint(bounds.x + 10, bounds.y + dy1 * bounds.height); }, function(bounds, pt) { this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.height))) / 100; }); handles.push(handle3); var handle4 = Graph.createHandle(state, ['dy2'], function(bounds) { var dy2 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)))); return new mxPoint(bounds.x + bounds.width - 10, bounds.y + dy2 * bounds.height); }, function(bounds, pt) { this.state.style['dy2'] = Math.round(100 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.height))) / 100; }); handles.push(handle4); return handles; }; mxShapeBasicPyramid.prototype.getConstraints = function(style, w, h) { var constr = []; var dx1 = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1)))); var dx2 = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2)))); var dy1 = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1)))); var dy2 = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy2', this.dy2)))); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx1, 0)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w + dx1) * 0.5, dy2 * 0.5)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, dy2)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w + dx2) * 0.5, (h + dy2) * 0.5)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2, h)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 * 0.5, (h + dy1) * 0.5)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, dy1)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx1 * 0.5, dy1 * 0.5)); return (constr); } //********************************************************************************************************************************************************** //4 Point Star 2 //********************************************************************************************************************************************************** /** * Extends mxShape. */ function mxShapeBasic4PointStar2(bounds, fill, stroke, strokewidth) { mxShape.call(this); this.bounds = bounds; this.fill = fill; this.stroke = stroke; this.strokewidth = (strokewidth != null) ? strokewidth : 1; this.dx = 0.8; }; /** * Extends mxShape. */ mxUtils.extend(mxShapeBasic4PointStar2, mxActor); mxShapeBasic4PointStar2.prototype.customProperties = [ {name: 'dx', dispName: 'Thickness', type: 'float', min:0, max:1, defVal:0.8} ]; mxShapeBasic4PointStar2.prototype.cst = {FOUR_POINT_STAR_2 : 'mxgraph.basic.4_point_star_2'}; /** * Function: paintVertexShape * * Paints the vertex shape. */ mxShapeBasic4PointStar2.prototype.paintVertexShape = function(c, x, y, w, h) { c.translate(x, y); var dx = 0.5 * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); c.begin(); c.moveTo(0, h * 0.5); c.lineTo(dx * w, dx * h); c.lineTo(w * 0.5, 0); c.lineTo(w - dx * w, dx * h); c.lineTo(w, h * 0.5); c.lineTo(w - dx * w, h - dx * h); c.lineTo(w * 0.5, h); c.lineTo(dx * w, h - dx * h); c.close(); c.fillAndStroke(); }; mxCellRenderer.registerShape(mxShapeBasic4PointStar2.prototype.cst.FOUR_POINT_STAR_2, mxShapeBasic4PointStar2); mxShapeBasic4PointStar2.prototype.constraints = null; Graph.handleFactory[mxShapeBasic4PointStar2.prototype.cst.FOUR_POINT_STAR_2] = function(state) { var handles = [Graph.createHandle(state, ['dx'], function(bounds) { var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); return new mxPoint(bounds.x + dx * bounds.width / 2, bounds.y + dx * bounds.height / 2); }, function(bounds, pt) { this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(1, 2 * (pt.x - bounds.x) / bounds.width))) / 100; })]; return handles; }; mxShapeBasic4PointStar2.prototype.getConstraints = function(style, w, h) { var constr = []; var dx = 0.5 * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); constr.push(new mxConnectionConstraint(new mxPoint(0.5, 0), false)); constr.push(new mxConnectionConstraint(new mxPoint(0.5, 1), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false)); constr.push(new mxConnectionConstraint(new mxPoint(1, 0.5), false)); constr.push(new mxConnectionConstraint(new mxPoint(dx, dx), false)); constr.push(new mxConnectionConstraint(new mxPoint(1 - dx, dx), false)); constr.push(new mxConnectionConstraint(new mxPoint(1 - dx, 1 - dx), false)); constr.push(new mxConnectionConstraint(new mxPoint(dx, 1 - dx), false)); return (constr); } //********************************************************************************************************************************************************** //Diagonal Snip Rectangle //********************************************************************************************************************************************************** /** * Extends mxShape. */ function mxShapeBasicDiagSnipRect(bounds, fill, stroke, strokewidth) { mxShape.call(this); this.bounds = bounds; this.fill = fill; this.stroke = stroke; this.strokewidth = (strokewidth != null) ? strokewidth : 1; this.dx = 0.5; }; /** * Extends mxShape. */ mxUtils.extend(mxShapeBasicDiagSnipRect, mxActor); mxShapeBasicDiagSnipRect.prototype.customProperties = [ {name: 'dx', dispName: 'Snip', type: 'float', min:0, deVal:6}, ]; mxShapeBasicDiagSnipRect.prototype.cst = {DIAG_SNIP_RECT : 'mxgraph.basic.diag_snip_rect'}; /** * Function: paintVertexShape * * Paints the vertex shape. */ mxShapeBasicDiagSnipRect.prototype.paintVertexShape = function(c, x, y, w, h) { c.translate(x, y); var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2; dx = Math.min(w * 0.5, h * 0.5, dx); c.begin(); c.moveTo(dx, 0); c.lineTo(w, 0); c.lineTo(w, h - dx); c.lineTo(w - dx, h); c.lineTo(0, h); c.lineTo(0, dx); c.close(); c.fillAndStroke(); }; mxCellRenderer.registerShape(mxShapeBasicDiagSnipRect.prototype.cst.DIAG_SNIP_RECT, mxShapeBasicDiagSnipRect); mxShapeBasicDiagSnipRect.prototype.constraints = null; Graph.handleFactory[mxShapeBasicDiagSnipRect.prototype.cst.DIAG_SNIP_RECT] = function(state) { var handles = [Graph.createHandle(state, ['dx'], function(bounds) { var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); return new mxPoint(bounds.x + dx, bounds.y + dx); }, function(bounds, pt) { this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 4, bounds.width / 4, pt.x - bounds.x))) / 100; })]; return handles; }; mxShapeBasicDiagSnipRect.prototype.getConstraints = function(style, w, h) { var constr = []; var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2; dx = Math.min(w * 0.5, h * 0.5, dx) * 0.5; constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, dx)); constr.push(new mxConnectionConstraint(new mxPoint(0.5, 0), false)); constr.push(new mxConnectionConstraint(new mxPoint(1, 0), false)); constr.push(new mxConnectionConstraint(new mxPoint(1, 0.5), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h - dx)); constr.push(new mxConnectionConstraint(new mxPoint(0.5, 1), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 1), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false)); return (constr); } //********************************************************************************************************************************************************** //Diagonal Round Rectangle //********************************************************************************************************************************************************** /** * Extends mxShape. */ function mxShapeBasicDiagRoundRect(bounds, fill, stroke, strokewidth) { mxShape.call(this); this.bounds = bounds; this.fill = fill; this.stroke = stroke; this.strokewidth = (strokewidth != null) ? strokewidth : 1; this.dx = 0.5; }; /** * Extends mxShape. */ mxUtils.extend(mxShapeBasicDiagRoundRect, mxActor); mxShapeBasicDiagRoundRect.prototype.customProperties = [ {name: 'dx', dispName: 'Rounding Size', type: 'float', min:0, defVal:6}, ]; mxShapeBasicDiagRoundRect.prototype.cst = {DIAG_ROUND_RECT : 'mxgraph.basic.diag_round_rect'}; /** * Function: paintVertexShape * * Paints the vertex shape. */ mxShapeBasicDiagRoundRect.prototype.paintVertexShape = function(c, x, y, w, h) { c.translate(x, y); var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2; dx = Math.min(w * 0.5, h * 0.5, dx); c.begin(); c.moveTo(dx, 0); c.lineTo(w, 0); c.lineTo(w, h - dx); c.arcTo(dx, dx, 0, 0, 1, w - dx, h); c.lineTo(0, h); c.lineTo(0, dx); c.arcTo(dx, dx, 0, 0, 1, dx, 0); c.close(); c.fillAndStroke(); }; mxCellRenderer.registerShape(mxShapeBasicDiagRoundRect.prototype.cst.DIAG_ROUND_RECT, mxShapeBasicDiagRoundRect); mxShapeBasicDiagRoundRect.prototype.constraints = null; Graph.handleFactory[mxShapeBasicDiagRoundRect.prototype.cst.DIAG_ROUND_RECT] = function(state) { var handles = [Graph.createHandle(state, ['dx'], function(bounds) { var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); return new mxPoint(bounds.x + dx, bounds.y + dx); }, function(bounds, pt) { this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 4, bounds.width / 4, pt.x - bounds.x))) / 100; })]; return handles; }; mxShapeBasicDiagRoundRect.prototype.getConstraints = function(style, w, h) { var constr = []; constr.push(new mxConnectionConstraint(new mxPoint(0.5, 0), false)); constr.push(new mxConnectionConstraint(new mxPoint(1, 0), false)); constr.push(new mxConnectionConstraint(new mxPoint(1, 0.5), false)); constr.push(new mxConnectionConstraint(new mxPoint(0.5, 1), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 1), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false)); return (constr); } //********************************************************************************************************************************************************** //Corner Round Rectangle //********************************************************************************************************************************************************** /** * Extends mxShape. */ function mxShapeBasicCornerRoundRect(bounds, fill, stroke, strokewidth) { mxShape.call(this); this.bounds = bounds; this.fill = fill; this.stroke = stroke; this.strokewidth = (strokewidth != null) ? strokewidth : 1; this.dx = 0.5; }; /** * Extends mxShape. */ mxUtils.extend(mxShapeBasicCornerRoundRect, mxActor); mxShapeBasicCornerRoundRect.prototype.customProperties = [ {name: 'dx', dispName: 'Rounding Size', type: 'float', min:0, defVal:6}, ]; mxShapeBasicCornerRoundRect.prototype.cst = {CORNER_ROUND_RECT : 'mxgraph.basic.corner_round_rect'}; /** * Function: paintVertexShape * * Paints the vertex shape. */ mxShapeBasicCornerRoundRect.prototype.paintVertexShape = function(c, x, y, w, h) { c.translate(x, y); var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2; dx = Math.min(w * 0.5, h * 0.5, dx); c.begin(); c.moveTo(dx, 0); c.lineTo(w, 0); c.lineTo(w, h); c.lineTo(0, h); c.lineTo(0, dx); c.arcTo(dx, dx, 0, 0, 1, dx, 0); c.close(); c.fillAndStroke(); }; mxCellRenderer.registerShape(mxShapeBasicCornerRoundRect.prototype.cst.CORNER_ROUND_RECT, mxShapeBasicCornerRoundRect); mxShapeBasicCornerRoundRect.prototype.constraints = null; Graph.handleFactory[mxShapeBasicCornerRoundRect.prototype.cst.CORNER_ROUND_RECT] = function(state) { var handles = [Graph.createHandle(state, ['dx'], function(bounds) { var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); return new mxPoint(bounds.x + dx, bounds.y + dx); }, function(bounds, pt) { this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 4, bounds.width / 4, pt.x - bounds.x))) / 100; })]; return handles; }; mxShapeBasicCornerRoundRect.prototype.getConstraints = function(style, w, h) { var constr = []; constr.push(new mxConnectionConstraint(new mxPoint(0.5, 0), false)); constr.push(new mxConnectionConstraint(new mxPoint(1, 0), false)); constr.push(new mxConnectionConstraint(new mxPoint(1, 0.5), false)); constr.push(new mxConnectionConstraint(new mxPoint(1, 1), false)); constr.push(new mxConnectionConstraint(new mxPoint(0.5, 1), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 1), false)); constr.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false)); return (constr); } //********************************************************************************************************************************************************** //Plaque //********************************************************************************************************************************************************** /** * Extends mxShape. */ function mxShapeBasicPlaque(bounds, fill, stroke, strokewidth) { mxShape.call(this); this.bounds = bounds; this.fill = fill; this.stroke = stroke; this.strokewidth = (strokewidth != null) ? strokewidth : 1; this.dx = 0.5; }; /** * Extends mxShape. */ mxUtils.extend(mxShapeBasicPlaque, mxActor); mxShapeBasicPlaque.prototype.customProperties = [ {name: 'dx', dispName: 'Cutoff Size', type: 'float', min:0, defVal:6}, ]; mxShapeBasicPlaque.prototype.cst = {PLAQUE : 'mxgraph.basic.plaque'}; /** * Function: paintVertexShape * * Paints the vertex shape. */ mxShapeBasicPlaque.prototype.paintVertexShape = function(c, x, y, w, h) { c.translate(x, y); var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2; dx = Math.min(w * 0.5, h * 0.5, dx); c.begin(); c.moveTo(w - dx, 0); c.arcTo(dx, dx, 0, 0, 0, w, dx); c.lineTo(w, h - dx); c.arcTo(dx, dx, 0, 0, 0, w - dx, h); c.lineTo(dx, h); c.arcTo(dx, dx, 0, 0, 0, 0, h - dx); c.lineTo(0, dx); c.arcTo(dx, dx, 0, 0, 0, dx, 0); c.close(); c.fillAndStroke(); }; mxCellRenderer.registerShape(mxShapeBasicPlaque.prototype.cst.PLAQUE, mxShapeBasicPlaque); mxShapeBasicPlaque.prototype.constraints = null; Graph.handleFactory[mxShapeBasicPlaque.prototype.cst.PLAQUE] = function(state) { var handles = [Graph.createHandle(state, ['dx'], function(bounds) { var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); return new mxPoint(bounds.x + dx * 1.41, bounds.y + dx * 1.41); }, function(bounds, pt) { this.state.st