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drapcode-builder

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Drapcode Builder Library

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/** * You can customize the initial state of the module from the editor initialization * ```js * const editor = grapesjs.init({ * keymaps: { * // Object of keymaps * defaults: { * 'your-namespace:keymap-name' { * keys: '⌘+z, ctrl+z', * handler: 'some-command-id' * }, * ... * } * } * }) * ``` * * Once the editor is instantiated you can use its API. Before using these methods you should get the module from the instance * * ```js * const keymaps = editor.Keymaps; * ``` * * * [getConfig](#getconfig) * * [add](#add) * * [get](#get) * * [getAll](#getAll) * * [remove](#remove) * * [removeAll](#removeall) * * @module Keymaps */ import { isString } from "underscore"; import keymaster from "keymaster"; export default () => { let em; let config; const keymaps = {}; const configDef = { defaults: { "core:undo": { keys: "⌘+z, ctrl+z", handler: "core:undo" }, "core:redo": { keys: "⌘+shift+z, ctrl+shift+z", handler: "core:redo" }, "core:copy": { keys: "⌘+c, ctrl+c", handler: "core:copy" }, "core:paste": { keys: "⌘+v, ctrl+v", handler: "core:paste" }, "core:component-next": { keys: "s", handler: "core:component-next" }, "core:component-prev": { keys: "w", handler: "core:component-prev" }, "core:component-enter": { keys: "d", handler: "core:component-enter" }, "core:component-exit": { keys: "a", handler: "core:component-exit" }, "core:component-delete": { keys: "backspace, delete", handler: "core:component-delete", opts: { prevent: 1 } } } }; return { keymaster, name: "Keymaps", /** * Get module configurations * @return {Object} Configuration object */ getConfig() { return config; }, /** * Initialize module * @param {Object} config Configurations * @private */ init(opts = {}) { config = { ...configDef, ...opts }; em = config.em; this.em = em; return this; }, onLoad() { const defKeys = config.defaults; for (let id in defKeys) { const value = defKeys[id]; this.add(id, value.keys, value.handler, value.opts || {}); } }, /** * Add new keymap * @param {string} id Keymap id * @param {string} keys Keymap keys, eg. `ctrl+a`, `⌘+z, ctrl+z` * @param {Function|string} handler Keymap handler, might be a function * @param {Object} [opts={}] Options * @return {Object} Added keymap * or just a command id as a string * @example * // 'ns' is just a custom namespace * keymaps.add('ns:my-keymap', '⌘+j, ⌘+u, ctrl+j, alt+u', editor => { * console.log('do stuff'); * }); * // or * keymaps.add('ns:my-keymap', '⌘+s, ctrl+s', 'some-gjs-command'); * * // listen to events * editor.on('keymap:emit', (id, shortcut, e) => { * // ... * }) */ add(id, keys, handler, opts = {}) { const { em } = this; const cmd = em.get("Commands"); const editor = em.getEditor(); const canvas = em.get("Canvas"); const keymap = { id, keys, handler }; const pk = keymaps[id]; pk && this.remove(id); keymaps[id] = keymap; keymaster(keys, (e, h) => { // It's safer putting handlers resolution inside the callback const opt = { event: e, h }; handler = isString(handler) ? cmd.get(handler) : handler; const ableTorun = !em.isEditing() && !editor.Canvas.isInputFocused(); if (ableTorun || opts.force) { opts.prevent && canvas.getCanvasView().preventDefault(e); typeof handler == "object" ? cmd.runCommand(handler, opt) : handler(editor, 0, opt); const args = [id, h.shortcut, e]; em.trigger("keymap:emit", ...args); em.trigger(`keymap:emit:${id}`, ...args); } }); em.trigger("keymap:add", keymap); return keymap; }, /** * Get the keymap by id * @param {string} id Keymap id * @return {Object} Keymap object * @example * keymaps.get('ns:my-keymap'); * // -> {keys, handler}; */ get(id) { return keymaps[id]; }, /** * Get all keymaps * @return {Object} * @example * keymaps.getAll(); * // -> {id1: {}, id2: {}}; */ getAll() { return keymaps; }, /** * Remove the keymap by id * @param {string} id Keymap id * @return {Object} Removed keymap * @example * keymaps.remove('ns:my-keymap'); * // -> {keys, handler}; */ remove(id) { const em = this.em; const keymap = this.get(id); if (keymap) { delete keymaps[id]; keymaster.unbind(keymap.keys); em && em.trigger("keymap:remove", keymap); return keymap; } }, /** * Remove all binded keymaps * @return {this} */ removeAll() { Object.keys(keymaps) && Object.keys(keymaps).forEach(keymap => this.remove(keymap)); return this; } }; };