dragonbones-runtime
Version:
the tools to build dragonbones file for diffrent framework
207 lines (193 loc) • 9.03 kB
text/typescript
/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2017 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace dragonBones {
/**
* - The Phaser factory.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - Phaser 工厂。
* @version DragonBones 3.0
* @language zh_CN
*/
export class PhaserFactory extends BaseFactory {
/**
* @internal
* @private
*/
public static _game: Phaser.Game = null as any;
private static _dragonBonesInstance: DragonBones = null as any;
private static _factory: PhaserFactory = null as any;
public static init(game: Phaser.Game): void {
if (PhaserFactory._game !== null) {
return;
}
PhaserFactory._game = game;
const eventManager = new PhaserArmatureDisplay();
PhaserFactory._dragonBonesInstance = new DragonBones(eventManager);
}
/**
* - A global factory instance that can be used directly.
* @version DragonBones 4.7
* @language en_US
*/
/**
* - 一个可以直接使用的全局工厂实例。
* @version DragonBones 4.7
* @language zh_CN
*/
public static get factory(): PhaserFactory {
if (PhaserFactory._factory === null) {
PhaserFactory._factory = new PhaserFactory();
}
return PhaserFactory._factory;
}
/**
* @inheritDoc
*/
public constructor(dataParser: DataParser | null = null) {
super(dataParser);
this._dragonBones = PhaserFactory._dragonBonesInstance;
}
/**
* @private
*/
protected _isSupportMesh(): boolean {
console.warn("Phaser-ce can not support mesh.");
return false;
}
/**
* @inheritDoc
*/
protected _buildTextureAtlasData(textureAtlasData: PhaserTextureAtlasData | null, textureAtlas: PIXI.BaseTexture | null): PhaserTextureAtlasData {
if (textureAtlasData) {
textureAtlasData.renderTexture = textureAtlas;
}
else {
textureAtlasData = BaseObject.borrowObject(PhaserTextureAtlasData);
}
return textureAtlasData;
}
/**
* @inheritDoc
*/
protected _buildArmature(dataPackage: BuildArmaturePackage): Armature {
const armature = BaseObject.borrowObject(Armature);
const armatureDisplay = new PhaserArmatureDisplay();
armature.init(
dataPackage.armature,
armatureDisplay, armatureDisplay, this._dragonBones
);
return armature;
}
/**
* @inheritDoc
*/
protected _buildSlot(dataPackage: BuildArmaturePackage, slotData: SlotData, displays: Array<DisplayData | null> | null, armature: Armature): Slot {
// tslint:disable-next-line:no-unused-expression
dataPackage;
// tslint:disable-next-line:no-unused-expression
armature;
const slot = BaseObject.borrowObject(PhaserSlot);
const rawDisplay = new Phaser.Image(PhaserFactory._game, 0.0, 0.0, Phaser.Cache.DEFAULT);
slot.init(
slotData, displays,
rawDisplay, rawDisplay
);
return slot;
}
/**
* - Create a armature from cached DragonBonesData instances and TextureAtlasData instances, then use the {@link #clock} to update it.
* The difference is that the armature created by {@link #buildArmature} is not WorldClock instance update.
* @param armatureName - The armature data name.
* @param dragonBonesName - The cached name of the DragonBonesData instance. (If not set, all DragonBonesData instances are retrieved, and when multiple DragonBonesData instances contain a the same name armature data, it may not be possible to accurately create a specific armature)
* @param skinName - The skin name, you can set a different ArmatureData name to share it's skin data. (If not set, use the default skin data)
* @returns The armature display container.
* @version DragonBones 4.5
* @example
* <pre>
* let armatureDisplay = factory.buildArmatureDisplay("armatureName", "dragonBonesName");
* </pre>
* @language en_US
*/
/**
* - 通过缓存的 DragonBonesData 实例和 TextureAtlasData 实例创建一个骨架,并用 {@link #clock} 更新该骨架。
* 区别在于由 {@link #buildArmature} 创建的骨架没有 WorldClock 实例驱动。
* @param armatureName - 骨架数据名称。
* @param dragonBonesName - DragonBonesData 实例的缓存名称。 (如果未设置,将检索所有的 DragonBonesData 实例,当多个 DragonBonesData 实例中包含同名的骨架数据时,可能无法准确的创建出特定的骨架)
* @param skinName - 皮肤名称,可以设置一个其他骨架数据名称来共享其皮肤数据。 (如果未设置,则使用默认的皮肤数据)
* @returns 骨架的显示容器。
* @version DragonBones 4.5
* @example
* <pre>
* let armatureDisplay = factory.buildArmatureDisplay("armatureName", "dragonBonesName");
* </pre>
* @language zh_CN
*/
public buildArmatureDisplay(armatureName: string, dragonBonesName: string = "", skinName: string = "", textureAtlasName: string = ""): PhaserArmatureDisplay | null {
const armature = this.buildArmature(armatureName, dragonBonesName || "", skinName || "", textureAtlasName || "");
if (armature !== null) {
this._dragonBones.clock.add(armature);
return armature.display as PhaserArmatureDisplay;
}
return null;
}
/**
* - Create the display object with the specified texture.
* @param textureName The texture data name.
* @param textureAtlasName The texture atlas data name. (Of not set, all texture atlas data will be searched)
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 创建带有指定贴图的显示对象。
* @param textureName 贴图数据名称。
* @param textureAtlasName 贴图集数据名称。 (如果未设置,将检索所有的贴图集数据)
* @version DragonBones 3.0
* @language zh_CN
*/
public getTextureDisplay(textureName: string, textureAtlasName: string | null = null): Phaser.Sprite | null {
const textureData = this._getTextureData(textureAtlasName !== null ? textureAtlasName : "", textureName) as PhaserTextureData;
if (textureData !== null && textureData.renderTexture !== null) {
return new Phaser.Sprite(PhaserFactory._game, 0.0, 0.0);
}
return null;
}
/**
* - A global sound event manager.
* Sound events can be listened to uniformly from the manager.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 全局声音事件管理器。
* 声音事件可以从该管理器统一侦听。
* @version DragonBones 4.5
* @language zh_CN
*/
public get soundEventManager(): PhaserArmatureDisplay {
return this._dragonBones.eventManager as PhaserArmatureDisplay;
}
}
}