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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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/** * The MIT License (MIT) * * Copyright (c) 2012-2017 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace dragonBones { /** * - The user custom data. * @version DragonBones 5.0 * @language en_US */ /** * - 用户自定义数据。 * @version DragonBones 5.0 * @language zh_CN */ export class UserData extends BaseObject { public static toString(): string { return "[class dragonBones.UserData]"; } /** * - The custom int numbers. * @version DragonBones 5.0 * @language en_US */ /** * - 自定义整数。 * @version DragonBones 5.0 * @language zh_CN */ public readonly ints: Array<number> = []; /** * - The custom float numbers. * @version DragonBones 5.0 * @language en_US */ /** * - 自定义浮点数。 * @version DragonBones 5.0 * @language zh_CN */ public readonly floats: Array<number> = []; /** * - The custom strings. * @version DragonBones 5.0 * @language en_US */ /** * - 自定义字符串。 * @version DragonBones 5.0 * @language zh_CN */ public readonly strings: Array<string> = []; /** * @inheritDoc */ protected _onClear(): void { this.ints.length = 0; this.floats.length = 0; this.strings.length = 0; } /** * @internal * @private */ public addInt(value: number): void { this.ints.push(value); } /** * @internal * @private */ public addFloat(value: number): void { this.floats.push(value); } /** * @internal * @private */ public addString(value: string): void { this.strings.push(value); } /** * - Get the custom int number. * @version DragonBones 5.0 * @language en_US */ /** * - 获取自定义整数。 * @version DragonBones 5.0 * @language zh_CN */ public getInt(index: number = 0): number { return index >= 0 && index < this.ints.length ? this.ints[index] : 0; } /** * - Get the custom float number. * @version DragonBones 5.0 * @language en_US */ /** * - 获取自定义浮点数。 * @version DragonBones 5.0 * @language zh_CN */ public getFloat(index: number = 0): number { return index >= 0 && index < this.floats.length ? this.floats[index] : 0.0; } /** * - Get the custom string. * @version DragonBones 5.0 * @language en_US */ /** * - 获取自定义字符串。 * @version DragonBones 5.0 * @language zh_CN */ public getString(index: number = 0): string { return index >= 0 && index < this.strings.length ? this.strings[index] : ""; } } /** * @internal * @private */ export class ActionData extends BaseObject { public static toString(): string { return "[class dragonBones.ActionData]"; } public type: ActionType; public name: string; // Frame event name | Sound event name | Animation name public bone: BoneData | null; public slot: SlotData | null; public data: UserData | null = null; // protected _onClear(): void { if (this.data !== null) { this.data.returnToPool(); } this.type = ActionType.Play; this.name = ""; this.bone = null; this.slot = null; this.data = null; } } }