dragonbones-runtime
Version:
the tools to build dragonbones file for diffrent framework
184 lines (174 loc) • 5.78 kB
text/typescript
/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2017 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace dragonBones {
/**
* - The texture atlas data.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 贴图集数据。
* @version DragonBones 3.0
* @language zh_CN
*/
export abstract class TextureAtlasData extends BaseObject {
/**
* @private
*/
public autoSearch: boolean;
/**
* @private
*/
public width: number;
/**
* @private
*/
public height: number;
/**
* @private
*/
public scale: number;
/**
* - The texture atlas name.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 贴图集名称。
* @version DragonBones 3.0
* @language zh_CN
*/
public name: string;
/**
* - The image path of the texture atlas.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 贴图集图片路径。
* @version DragonBones 3.0
* @language zh_CN
*/
public imagePath: string;
/**
* @private
*/
public readonly textures: Map<TextureData> = {};
/**
* @inheritDoc
*/
protected _onClear(): void {
for (let k in this.textures) {
this.textures[k].returnToPool();
delete this.textures[k];
}
this.autoSearch = false;
this.width = 0;
this.height = 0;
this.scale = 1.0;
// this.textures.clear();
this.name = "";
this.imagePath = "";
}
/**
* @private
*/
public copyFrom(value: TextureAtlasData): void {
this.autoSearch = value.autoSearch;
this.scale = value.scale;
this.width = value.width;
this.height = value.height;
this.name = value.name;
this.imagePath = value.imagePath;
for (let k in this.textures) {
this.textures[k].returnToPool();
delete this.textures[k];
}
// this.textures.clear();
for (let k in value.textures) {
const texture = this.createTexture();
texture.copyFrom(value.textures[k]);
this.textures[k] = texture;
}
}
/**
* @internal
* @private
*/
public abstract createTexture(): TextureData;
/**
* @internal
* @private
*/
public addTexture(value: TextureData): void {
if (value.name in this.textures) {
console.warn("Same texture: " + value.name);
return;
}
value.parent = this;
this.textures[value.name] = value;
}
/**
* @private
*/
public getTexture(name: string): TextureData | null {
return name in this.textures ? this.textures[name] : null;
}
}
/**
* @internal
* @private
*/
export abstract class TextureData extends BaseObject {
public static createRectangle(): Rectangle {
return new Rectangle();
}
public rotated: boolean;
public name: string;
public readonly region: Rectangle = new Rectangle();
public parent: TextureAtlasData;
public frame: Rectangle | null = null; // Initial value.
protected _onClear(): void {
this.rotated = false;
this.name = "";
this.region.clear();
this.parent = null as any; //
this.frame = null;
}
public copyFrom(value: TextureData): void {
this.rotated = value.rotated;
this.name = value.name;
this.region.copyFrom(value.region);
this.parent = value.parent;
if (this.frame === null && value.frame !== null) {
this.frame = TextureData.createRectangle();
}
else if (this.frame !== null && value.frame === null) {
this.frame = null;
}
if (this.frame !== null && value.frame !== null) {
this.frame.copyFrom(value.frame);
}
}
}
}