dragonbones-runtime
Version:
the tools to build dragonbones file for diffrent framework
118 lines (112 loc) • 4.02 kB
text/typescript
/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2017 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace dragonBones {
/**
* - The skin data, typically a armature data instance contains at least one skinData.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 皮肤数据,通常一个骨架数据至少包含一个皮肤数据。
* @version DragonBones 3.0
* @language zh_CN
*/
export class SkinData extends BaseObject {
public static toString(): string {
return "[class dragonBones.SkinData]";
}
/**
* - The skin name.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 皮肤名称。
* @version DragonBones 3.0
* @language zh_CN
*/
public name: string;
/**
* @private
*/
public readonly displays: Map<Array<DisplayData | null>> = {};
/**
* @private
*/
public parent: ArmatureData;
/**
* @inheritDoc
*/
protected _onClear(): void {
for (let k in this.displays) {
const slotDisplays = this.displays[k];
for (const display of slotDisplays) {
if (display !== null) {
display.returnToPool();
}
}
delete this.displays[k];
}
this.name = "";
// this.displays.clear();
this.parent = null as any; //
}
/**
* @internal
* @private
*/
public addDisplay(slotName: string, value: DisplayData | null): void {
if (!(slotName in this.displays)) {
this.displays[slotName] = [];
}
if (value !== null) {
value.parent = this;
}
const slotDisplays = this.displays[slotName]; // TODO clear prev
slotDisplays.push(value);
}
/**
* @private
*/
public getDisplay(slotName: string, displayName: string): DisplayData | null {
const slotDisplays = this.getDisplays(slotName);
if (slotDisplays !== null) {
for (const display of slotDisplays) {
if (display !== null && display.name === displayName) {
return display;
}
}
}
return null;
}
/**
* @private
*/
public getDisplays(slotName: string): Array<DisplayData | null> | null {
if (!(slotName in this.displays)) {
return null;
}
return this.displays[slotName];
}
}
}