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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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/** * The MIT License (MIT) * * Copyright (c) 2012-2017 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace dragonBones { /** * - The skin data, typically a armature data instance contains at least one skinData. * @version DragonBones 3.0 * @language en_US */ /** * - 皮肤数据,通常一个骨架数据至少包含一个皮肤数据。 * @version DragonBones 3.0 * @language zh_CN */ export class SkinData extends BaseObject { public static toString(): string { return "[class dragonBones.SkinData]"; } /** * - The skin name. * @version DragonBones 3.0 * @language en_US */ /** * - 皮肤名称。 * @version DragonBones 3.0 * @language zh_CN */ public name: string; /** * @private */ public readonly displays: Map<Array<DisplayData | null>> = {}; /** * @private */ public parent: ArmatureData; /** * @inheritDoc */ protected _onClear(): void { for (let k in this.displays) { const slotDisplays = this.displays[k]; for (const display of slotDisplays) { if (display !== null) { display.returnToPool(); } } delete this.displays[k]; } this.name = ""; // this.displays.clear(); this.parent = null as any; // } /** * @internal * @private */ public addDisplay(slotName: string, value: DisplayData | null): void { if (!(slotName in this.displays)) { this.displays[slotName] = []; } if (value !== null) { value.parent = this; } const slotDisplays = this.displays[slotName]; // TODO clear prev slotDisplays.push(value); } /** * @private */ public getDisplay(slotName: string, displayName: string): DisplayData | null { const slotDisplays = this.getDisplays(slotName); if (slotDisplays !== null) { for (const display of slotDisplays) { if (display !== null && display.name === displayName) { return display; } } } return null; } /** * @private */ public getDisplays(slotName: string): Array<DisplayData | null> | null { if (!(slotName in this.displays)) { return null; } return this.displays[slotName]; } } }