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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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/** * The MIT License (MIT) * * Copyright (c) 2012-2017 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace dragonBones { /** * - The DragonBones data. * A DragonBones data contains multiple armature data. * @see dragonBones.ArmatureData * @version DragonBones 3.0 * @language en_US */ /** * - 龙骨数据。 * 一个龙骨数据包含多个骨架数据。 * @see dragonBones.ArmatureData * @version DragonBones 3.0 * @language zh_CN */ export class DragonBonesData extends BaseObject { public static toString(): string { return "[class dragonBones.DragonBonesData]"; } /** * @private */ public autoSearch: boolean; /** * - The animation frame rate. * @version DragonBones 3.0 * @language en_US */ /** * - 动画帧频。 * @version DragonBones 3.0 * @language zh_CN */ public frameRate: number; /** * - The data version. * @version DragonBones 3.0 * @language en_US */ /** * - 数据版本。 * @version DragonBones 3.0 * @language zh_CN */ public version: string; /** * - The DragonBones data name. * The name is consistent with the DragonBones project name. * @version DragonBones 3.0 * @language en_US */ /** * - 龙骨数据名称。 * 该名称与龙骨项目名保持一致。 * @version DragonBones 3.0 * @language zh_CN */ public name: string; /** * @private */ public stage: ArmatureData | null; /** * @internal * @private */ public readonly frameIndices: Array<number> = []; /** * @internal * @private */ public readonly cachedFrames: Array<number> = []; /** * - All armature data names. * @version DragonBones 3.0 * @language en_US */ /** * - 所有的骨架数据名称。 * @version DragonBones 3.0 * @language zh_CN */ public readonly armatureNames: Array<string> = []; /** * @private */ public readonly armatures: Map<ArmatureData> = {}; /** * @internal * @private */ public binary: ArrayBuffer; /** * @internal * @private */ public intArray: Int16Array; /** * @internal * @private */ public floatArray: Float32Array; /** * @internal * @private */ public frameIntArray: Int16Array; /** * @internal * @private */ public frameFloatArray: Float32Array; /** * @internal * @private */ public frameArray: Int16Array; /** * @internal * @private */ public timelineArray: Uint16Array; /** * @private */ public userData: UserData | null = null; // Initial value. /** * @inheritDoc */ protected _onClear(): void { for (let k in this.armatures) { this.armatures[k].returnToPool(); delete this.armatures[k]; } if (this.userData !== null) { this.userData.returnToPool(); } this.autoSearch = false; this.frameRate = 0; this.version = ""; this.name = ""; this.stage = null; this.frameIndices.length = 0; this.cachedFrames.length = 0; this.armatureNames.length = 0; //this.armatures.clear(); this.binary = null as any; // this.intArray = null as any; // this.floatArray = null as any; // this.frameIntArray = null as any; // this.frameFloatArray = null as any; // this.frameArray = null as any; // this.timelineArray = null as any; // this.userData = null; } /** * @internal * @private */ public addArmature(value: ArmatureData): void { if (value.name in this.armatures) { console.warn("Same armature: " + value.name); return; } value.parent = this; this.armatures[value.name] = value; this.armatureNames.push(value.name); } /** * - Get a specific armature data. * @param name - The armature data name. * @version DragonBones 3.0 * @language en_US */ /** * - 获取特定的骨架数据。 * @param name - 骨架数据名称。 * @version DragonBones 3.0 * @language zh_CN */ public getArmature(name: string): ArmatureData | null { return name in this.armatures ? this.armatures[name] : null; } /** * - Deprecated, please refer to {@link #dragonBones.BaseFactory#removeDragonBonesData()}. * @deprecated * @language en_US */ /** * - 已废弃,请参考 {@link #dragonBones.BaseFactory#removeDragonBonesData()}。 * @deprecated * @language zh_CN */ public dispose(): void { console.warn("已废弃"); this.returnToPool(); } } }