dragonbones-runtime
Version:
the tools to build dragonbones file for diffrent framework
225 lines (221 loc) • 7.01 kB
text/typescript
/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2017 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace dragonBones {
/**
* - The DragonBones data.
* A DragonBones data contains multiple armature data.
* @see dragonBones.ArmatureData
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 龙骨数据。
* 一个龙骨数据包含多个骨架数据。
* @see dragonBones.ArmatureData
* @version DragonBones 3.0
* @language zh_CN
*/
export class DragonBonesData extends BaseObject {
public static toString(): string {
return "[class dragonBones.DragonBonesData]";
}
/**
* @private
*/
public autoSearch: boolean;
/**
* - The animation frame rate.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 动画帧频。
* @version DragonBones 3.0
* @language zh_CN
*/
public frameRate: number;
/**
* - The data version.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 数据版本。
* @version DragonBones 3.0
* @language zh_CN
*/
public version: string;
/**
* - The DragonBones data name.
* The name is consistent with the DragonBones project name.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 龙骨数据名称。
* 该名称与龙骨项目名保持一致。
* @version DragonBones 3.0
* @language zh_CN
*/
public name: string;
/**
* @private
*/
public stage: ArmatureData | null;
/**
* @internal
* @private
*/
public readonly frameIndices: Array<number> = [];
/**
* @internal
* @private
*/
public readonly cachedFrames: Array<number> = [];
/**
* - All armature data names.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 所有的骨架数据名称。
* @version DragonBones 3.0
* @language zh_CN
*/
public readonly armatureNames: Array<string> = [];
/**
* @private
*/
public readonly armatures: Map<ArmatureData> = {};
/**
* @internal
* @private
*/
public binary: ArrayBuffer;
/**
* @internal
* @private
*/
public intArray: Int16Array;
/**
* @internal
* @private
*/
public floatArray: Float32Array;
/**
* @internal
* @private
*/
public frameIntArray: Int16Array;
/**
* @internal
* @private
*/
public frameFloatArray: Float32Array;
/**
* @internal
* @private
*/
public frameArray: Int16Array;
/**
* @internal
* @private
*/
public timelineArray: Uint16Array;
/**
* @private
*/
public userData: UserData | null = null; // Initial value.
/**
* @inheritDoc
*/
protected _onClear(): void {
for (let k in this.armatures) {
this.armatures[k].returnToPool();
delete this.armatures[k];
}
if (this.userData !== null) {
this.userData.returnToPool();
}
this.autoSearch = false;
this.frameRate = 0;
this.version = "";
this.name = "";
this.stage = null;
this.frameIndices.length = 0;
this.cachedFrames.length = 0;
this.armatureNames.length = 0;
//this.armatures.clear();
this.binary = null as any; //
this.intArray = null as any; //
this.floatArray = null as any; //
this.frameIntArray = null as any; //
this.frameFloatArray = null as any; //
this.frameArray = null as any; //
this.timelineArray = null as any; //
this.userData = null;
}
/**
* @internal
* @private
*/
public addArmature(value: ArmatureData): void {
if (value.name in this.armatures) {
console.warn("Same armature: " + value.name);
return;
}
value.parent = this;
this.armatures[value.name] = value;
this.armatureNames.push(value.name);
}
/**
* - Get a specific armature data.
* @param name - The armature data name.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 获取特定的骨架数据。
* @param name - 骨架数据名称。
* @version DragonBones 3.0
* @language zh_CN
*/
public getArmature(name: string): ArmatureData | null {
return name in this.armatures ? this.armatures[name] : null;
}
/**
* - Deprecated, please refer to {@link #dragonBones.BaseFactory#removeDragonBonesData()}.
* @deprecated
* @language en_US
*/
/**
* - 已废弃,请参考 {@link #dragonBones.BaseFactory#removeDragonBonesData()}。
* @deprecated
* @language zh_CN
*/
public dispose(): void {
console.warn("已废弃");
this.returnToPool();
}
}
}