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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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/** * The MIT License (MIT) * * Copyright (c) 2012-2017 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace dragonBones { /** * - The armature data. * @version DragonBones 3.0 * @language en_US */ /** * - 骨架数据。 * @version DragonBones 3.0 * @language zh_CN */ export class ArmatureData extends BaseObject { public static toString(): string { return "[class dragonBones.ArmatureData]"; } /** * @private */ public type: ArmatureType; /** * - The animation frame rate. * @version DragonBones 3.0 * @language en_US */ /** * - 动画帧率。 * @version DragonBones 3.0 * @language zh_CN */ public frameRate: number; /** * @private */ public cacheFrameRate: number; /** * @private */ public scale: number; /** * - The armature name. * @version DragonBones 3.0 * @language en_US */ /** * - 骨架名称。 * @version DragonBones 3.0 * @language zh_CN */ public name: string; /** * @private */ public readonly aabb: Rectangle = new Rectangle(); /** * - The names of all the animation data. * @version DragonBones 3.0 * @language en_US */ /** * - 所有的动画数据名称。 * @version DragonBones 3.0 * @language zh_CN */ public readonly animationNames: Array<string> = []; /** * @private */ public readonly sortedBones: Array<BoneData> = []; /** * @private */ public readonly sortedSlots: Array<SlotData> = []; /** * @private */ public readonly defaultActions: Array<ActionData> = []; /** * @private */ public readonly actions: Array<ActionData> = []; /** * @private */ public readonly bones: Map<BoneData> = {}; /** * @private */ public readonly slots: Map<SlotData> = {}; /** * @private */ public readonly constraints: Map<ConstraintData> = {}; /** * @private */ public readonly skins: Map<SkinData> = {}; /** * @private */ public readonly animations: Map<AnimationData> = {}; /** * - The default skin data. * @version DragonBones 4.5 * @language en_US */ /** * - 默认插槽数据。 * @version DragonBones 4.5 * @language zh_CN */ public defaultSkin: SkinData | null; /** * - The default animation data. * @version DragonBones 4.5 * @language en_US */ /** * - 默认动画数据。 * @version DragonBones 4.5 * @language zh_CN */ public defaultAnimation: AnimationData | null; /** * @private */ public canvas: CanvasData | null = null; // Initial value. /** * @private */ public userData: UserData | null = null; // Initial value. /** * @private */ public parent: DragonBonesData; /** * @inheritDoc */ protected _onClear(): void { for (const action of this.defaultActions) { action.returnToPool(); } for (const action of this.actions) { action.returnToPool(); } for (let k in this.bones) { this.bones[k].returnToPool(); delete this.bones[k]; } for (let k in this.slots) { this.slots[k].returnToPool(); delete this.slots[k]; } for (let k in this.constraints) { this.constraints[k].returnToPool(); delete this.constraints[k]; } for (let k in this.skins) { this.skins[k].returnToPool(); delete this.skins[k]; } for (let k in this.animations) { this.animations[k].returnToPool(); delete this.animations[k]; } if (this.canvas !== null) { this.canvas.returnToPool(); } if (this.userData !== null) { this.userData.returnToPool(); } this.type = ArmatureType.Armature; this.frameRate = 0; this.cacheFrameRate = 0; this.scale = 1.0; this.name = ""; this.aabb.clear(); this.animationNames.length = 0; this.sortedBones.length = 0; this.sortedSlots.length = 0; this.defaultActions.length = 0; this.actions.length = 0; // this.bones.clear(); // this.slots.clear(); // this.constraints.clear(); // this.skins.clear(); // this.animations.clear(); this.defaultSkin = null; this.defaultAnimation = null; this.canvas = null; this.userData = null; this.parent = null as any; // } /** * @internal * @private */ public sortBones(): void { const total = this.sortedBones.length; if (total <= 0) { return; } const sortHelper = this.sortedBones.concat(); let index = 0; let count = 0; this.sortedBones.length = 0; while (count < total) { const bone = sortHelper[index++]; if (index >= total) { index = 0; } if (this.sortedBones.indexOf(bone) >= 0) { continue; } let flag = false; for (let k in this.constraints) { // Wait constraint. const constraint = this.constraints[k]; if (constraint.root === bone && this.sortedBones.indexOf(constraint.target) < 0) { flag = true; break; } } if (flag) { continue; } if (bone.parent !== null && this.sortedBones.indexOf(bone.parent) < 0) { // Wait parent. continue; } this.sortedBones.push(bone); count++; } } /** * @internal * @private */ public cacheFrames(frameRate: number): void { if (this.cacheFrameRate > 0) { // TODO clear cache. return; } this.cacheFrameRate = frameRate; for (let k in this.animations) { this.animations[k].cacheFrames(this.cacheFrameRate); } } /** * @internal * @private */ public setCacheFrame(globalTransformMatrix: Matrix, transform: Transform): number { const dataArray = this.parent.cachedFrames; let arrayOffset = dataArray.length; dataArray.length += 10; dataArray[arrayOffset] = globalTransformMatrix.a; dataArray[arrayOffset + 1] = globalTransformMatrix.b; dataArray[arrayOffset + 2] = globalTransformMatrix.c; dataArray[arrayOffset + 3] = globalTransformMatrix.d; dataArray[arrayOffset + 4] = globalTransformMatrix.tx; dataArray[arrayOffset + 5] = globalTransformMatrix.ty; dataArray[arrayOffset + 6] = transform.rotation; dataArray[arrayOffset + 7] = transform.skew; dataArray[arrayOffset + 8] = transform.scaleX; dataArray[arrayOffset + 9] = transform.scaleY; return arrayOffset; } /** * @internal * @private */ public getCacheFrame(globalTransformMatrix: Matrix, transform: Transform, arrayOffset: number): void { const dataArray = this.parent.cachedFrames; globalTransformMatrix.a = dataArray[arrayOffset]; globalTransformMatrix.b = dataArray[arrayOffset + 1]; globalTransformMatrix.c = dataArray[arrayOffset + 2]; globalTransformMatrix.d = dataArray[arrayOffset + 3]; globalTransformMatrix.tx = dataArray[arrayOffset + 4]; globalTransformMatrix.ty = dataArray[arrayOffset + 5]; transform.rotation = dataArray[arrayOffset + 6]; transform.skew = dataArray[arrayOffset + 7]; transform.scaleX = dataArray[arrayOffset + 8]; transform.scaleY = dataArray[arrayOffset + 9]; transform.x = globalTransformMatrix.tx; transform.y = globalTransformMatrix.ty; } /** * @internal * @private */ public addBone(value: BoneData): void { if (value.name in this.bones) { console.warn("Same bone: " + value.name); return; } this.bones[value.name] = value; this.sortedBones.push(value); } /** * @internal * @private */ public addSlot(value: SlotData): void { if (value.name in this.slots) { console.warn("Same slot: " + value.name); return; } this.slots[value.name] = value; this.sortedSlots.push(value); } /** * @internal * @private */ public addConstraint(value: ConstraintData): void { if (value.name in this.constraints) { console.warn("Same constraint: " + value.name); return; } this.constraints[value.name] = value; } /** * @internal * @private */ public addSkin(value: SkinData): void { if (value.name in this.skins) { console.warn("Same skin: " + value.name); return; } value.parent = this; this.skins[value.name] = value; if (this.defaultSkin === null) { this.defaultSkin = value; } if (value.name === "default") { this.defaultSkin = value; } } /** * @internal * @private */ public addAnimation(value: AnimationData): void { if (value.name in this.animations) { console.warn("Same animation: " + value.name); return; } value.parent = this; this.animations[value.name] = value; this.animationNames.push(value.name); if (this.defaultAnimation === null) { this.defaultAnimation = value; } } /** * @internal * @private */ public addAction(value: ActionData, isDefault: boolean): void { if (isDefault) { this.defaultActions.push(value); } else { this.actions.push(value); } } /** * - Get a specific done data. * @param name - The bone name. * @version DragonBones 3.0 * @language en_US */ /** * - 获取特定的骨骼数据。 * @param name - 骨骼名称。 * @version DragonBones 3.0 * @language zh_CN */ public getBone(name: string): BoneData | null { return name in this.bones ? this.bones[name] : null; } /** * - Get a specific slot data. * @param name - The slot name. * @version DragonBones 3.0 * @language en_US */ /** * - 获取特定的插槽数据。 * @param name - 插槽名称。 * @version DragonBones 3.0 * @language zh_CN */ public getSlot(name: string): SlotData | null { return name in this.slots ? this.slots[name] : null; } /** * @private */ public getConstraint(name: string): ConstraintData | null { return name in this.constraints ? this.constraints[name] : null; } /** * - Get a specific skin data. * @param name - The skin name. * @version DragonBones 3.0 * @language en_US */ /** * - 获取特定皮肤数据。 * @param name - 皮肤名称。 * @version DragonBones 3.0 * @language zh_CN */ public getSkin(name: string): SkinData | null { return name in this.skins ? this.skins[name] : null; } /** * @private */ public getMesh(skinName: string, slotName: string, meshName: string): MeshDisplayData | null { const skin = this.getSkin(skinName); if (skin === null) { return null; } return skin.getDisplay(slotName, meshName) as MeshDisplayData | null; } /** * - Get a specific animation data. * @param name - The animation name. * @version DragonBones 3.0 * @language en_US */ /** * - 获取特定的动画数据。 * @param name - 动画名称。 * @version DragonBones 3.0 * @language zh_CN */ public getAnimation(name: string): AnimationData | null { return name in this.animations ? this.animations[name] : null; } } /** * - The bone data. * @version DragonBones 3.0 * @language en_US */ /** * - 骨骼数据。 * @version DragonBones 3.0 * @language zh_CN */ export class BoneData extends BaseObject { public static toString(): string { return "[class dragonBones.BoneData]"; } /** * @private */ public inheritTranslation: boolean; /** * @private */ public inheritRotation: boolean; /** * @private */ public inheritScale: boolean; /** * @private */ public inheritReflection: boolean; /** * @private */ public type: BoneType; /** * - The bone length. * @version DragonBones 3.0 * @language en_US */ /** * - 骨骼长度。 * @version DragonBones 3.0 * @language zh_CN */ public length: number; /** * - The bone name. * @version DragonBones 3.0 * @language en_US */ /** * - 骨骼名称。 * @version DragonBones 3.0 * @language zh_CN */ public name: string; /** * @private */ public readonly transform: Transform = new Transform(); /** * @private */ public userData: UserData | null = null; // Initial value. /** * - The parent bone data. * @version DragonBones 3.0 * @language en_US */ /** * - 父骨骼数据。 * @version DragonBones 3.0 * @language zh_CN */ public parent: BoneData | null; /** * @inheritDoc */ protected _onClear(): void { if (this.userData !== null) { this.userData.returnToPool(); } this.inheritTranslation = false; this.inheritRotation = false; this.inheritScale = false; this.inheritReflection = false; this.type = BoneType.Bone; this.length = 0.0; this.name = ""; this.transform.identity(); this.userData = null; this.parent = null; } } /** * @internal * @private */ export class SurfaceData extends BoneData { public static toString(): string { return "[class dragonBones.SurfaceData]"; } public segmentX: number; public segmentY: number; public readonly vertices: Array<number> = []; /** * @inheritDoc */ protected _onClear(): void { super._onClear(); this.type = BoneType.Surface; this.segmentX = 0; this.segmentY = 0; this.vertices.length = 0; } } /** * - The slot data. * @version DragonBones 3.0 * @language en_US */ /** * - 插槽数据。 * @version DragonBones 3.0 * @language zh_CN */ export class SlotData extends BaseObject { /** * @internal * @private */ public static readonly DEFAULT_COLOR: ColorTransform = new ColorTransform(); /** * @internal * @private */ public static createColor(): ColorTransform { return new ColorTransform(); } public static toString(): string { return "[class dragonBones.SlotData]"; } /** * @private */ public blendMode: BlendMode; /** * @private */ public displayIndex: number; /** * @private */ public zOrder: number; /** * - The slot name. * @version DragonBones 3.0 * @language en_US */ /** * - 插槽名称。 * @version DragonBones 3.0 * @language zh_CN */ public name: string; /** * @private */ public color: ColorTransform = null as any; // Initial value. /** * @private */ public userData: UserData | null = null; // Initial value. /** * - The parent bone data. * @version DragonBones 3.0 * @language en_US */ /** * - 父骨骼数据。 * @version DragonBones 3.0 * @language zh_CN */ public parent: BoneData; /** * @inheritDoc */ protected _onClear(): void { if (this.userData !== null) { this.userData.returnToPool(); } this.blendMode = BlendMode.Normal; this.displayIndex = 0; this.zOrder = 0; this.name = ""; this.color = null as any; // this.userData = null; this.parent = null as any; // } } }