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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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import * as path from 'path'; const manifest = { initial: [], game: [], // configURL: "" } export class ManifestPlugin { async onFile(file) { const filename = file.original_relative; const extname = path.extname(filename); // if (filename === "config.res.js") { // const crc32 = globals.getCrc32(); // const crc32_file_path = crc32(file.contents); // const origin_path = file.original_relative; // const new_file_path = "js/" + origin_path.substr(0, origin_path.length - file.extname.length) + "_" + crc32_file_path + file.extname; // file.path = path.join(file.base, new_file_path); // manifest.configURL = new_file_path; // } if (extname == ".js" && !file.isExistedInResourceFolder) { const crc32 = globals.getCrc32(); const crc32_file_path = crc32(file.contents); const origin_path = file.original_relative; const basename = path.basename(origin_path); const new_file_path = "js/" + basename.substr(0, basename.length - file.extname.length) + "_" + crc32_file_path + file.extname; file.path = path.join(file.base, new_file_path); manifest.initial.push(new_file_path) } return file; } async onFinish(pluginContext) { const content = JSON.stringify(manifest, null, '\t'); pluginContext.createFile("manifest.json", new Buffer(content)); } }