dragonbones-runtime
Version:
the tools to build dragonbones file for diffrent framework
52 lines (38 loc) • 1.46 kB
text/typescript
/// <reference path="../lib/types.d.ts" />
import utils = require('../lib/utils');
import entry = require('../entry');
import createAction = require('../actions/Create');
import server = require('../server/server');
import FileUtil = require('../lib/FileUtil');
class Create implements egret.Command {
execute() {
var option = egret.args;
if (FileUtil.exists(option.projectDir)) {
globals.log(1002);
return 0;
}
else {
globals.log(1003);
FileUtil.createDirectory(option.projectDir);
}
var project = option.getProject(true);
globals.log(1004);
project.type = project.type || "game";
let hasProjectTypeInManifest = egret.manifest.templates.some(t => t.name == project.type);
if (!hasProjectTypeInManifest) {
project.type = "game";
}
var create = new createAction();
create.project = project;
parseProjectInfoFromTemplate(project);
return create.execute();
}
}
function parseProjectInfoFromTemplate(project: egret.EgretProjectConfig) {
if (!project.modules || !project.modules.length) {
var templates = egret.manifest.templates.filter(t => t.name == project.type)
var template = templates.length ? templates[0] : egret.manifest.templates[0];
project.modules = template.modules.map(t => ({ name: t }));
}
}
export = Create;