dragonbones-runtime
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the tools to build dragonbones file for diffrent framework
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text/typescript
//////////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014-present, Egret Technology.
// All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the Egret nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////
namespace egret {
/**
* Tween is the animation easing class of Egret
* @see http://edn.egret.com/cn/docs/page/576 Tween ease animation
* @version Egret 2.4
* @platform Web,Native
* @includeExample extension/tween/Tween.ts
* @language en_US
*/
/**
* Tween是Egret的动画缓动类
* @see http://edn.egret.com/cn/docs/page/576 Tween缓动动画
* @version Egret 2.4
* @platform Web,Native
* @includeExample extension/tween/Tween.ts
* @language zh_CN
*/
export class Tween extends EventDispatcher {
/**
* 不做特殊处理
* @constant {number} egret.Tween.NONE
* @private
*/
private static NONE = 0;
/**
* 循环
* @constant {number} egret.Tween.LOOP
* @private
*/
private static LOOP = 1;
/**
* 倒序
* @constant {number} egret.Tween.REVERSE
* @private
*/
private static REVERSE = 2;
/**
* @private
*/
private static _tweens: Tween[] = [];
/**
* @private
*/
private static IGNORE = {};
/**
* @private
*/
private static _plugins = {};
/**
* @private
*/
private static _inited = false;
/**
* @private
*/
private _target: any = null;
/**
* @private
*/
private _useTicks: boolean = false;
/**
* @private
*/
private ignoreGlobalPause: boolean = false;
/**
* @private
*/
private loop: boolean = false;
/**
* @private
*/
private pluginData = null;
/**
* @private
*/
private _curQueueProps;
/**
* @private
*/
private _initQueueProps;
/**
* @private
*/
private _steps: any[] = null;
/**
* @private
*/
private paused: boolean = false;
/**
* @private
*/
private duration: number = 0;
/**
* @private
*/
private _prevPos: number = -1;
/**
* @private
*/
private position: number = null;
/**
* @private
*/
private _prevPosition: number = 0;
/**
* @private
*/
private _stepPosition: number = 0;
/**
* @private
*/
private passive: boolean = false;
/**
* Activate an object and add a Tween animation to the object
* @param target {any} The object to be activated
* @param props {any} Parameters, support loop onChange onChangeObj
* @param pluginData {any} Write realized
* @param override {boolean} Whether to remove the object before adding a tween, the default value false
* Not recommended, you can use Tween.removeTweens(target) instead.
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 激活一个对象,对其添加 Tween 动画
* @param target {any} 要激活 Tween 的对象
* @param props {any} 参数,支持loop(循环播放) onChange(变化函数) onChangeObj(变化函数作用域)
* @param pluginData {any} 暂未实现
* @param override {boolean} 是否移除对象之前添加的tween,默认值false。
* 不建议使用,可使用 Tween.removeTweens(target) 代替。
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
public static get(target: any, props?: { loop?: boolean, onChange?: Function, onChangeObj?: any }, pluginData: any = null, override: boolean = false): Tween {
if (override) {
Tween.removeTweens(target);
}
return new Tween(target, props, pluginData);
}
/**
* Delete all Tween animations from an object
* @param target The object whose Tween to be deleted
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 删除一个对象上的全部 Tween 动画
* @param target 需要移除 Tween 的对象
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
public static removeTweens(target: any): void {
if (!target.tween_count) {
return;
}
let tweens: Tween[] = Tween._tweens;
for (let i = tweens.length - 1; i >= 0; i--) {
if (tweens[i]._target == target) {
tweens[i].paused = true;
tweens.splice(i, 1);
}
}
target.tween_count = 0;
}
/**
* Pause all Tween animations of a certain object
* @param target The object whose Tween to be paused
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 暂停某个对象的所有 Tween
* @param target 要暂停 Tween 的对象
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
public static pauseTweens(target: any): void {
if (!target.tween_count) {
return;
}
let tweens: egret.Tween[] = egret.Tween._tweens;
for (let i = tweens.length - 1; i >= 0; i--) {
if (tweens[i]._target == target) {
tweens[i].paused = true;
}
}
}
/**
* Resume playing all easing of a certain object
* @param target The object whose Tween to be resumed
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 继续播放某个对象的所有缓动
* @param target 要继续播放 Tween 的对象
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
public static resumeTweens(target: any): void {
if (!target.tween_count) {
return;
}
let tweens: egret.Tween[] = egret.Tween._tweens;
for (let i = tweens.length - 1; i >= 0; i--) {
if (tweens[i]._target == target) {
tweens[i].paused = false;
}
}
}
/**
* @private
*
* @param delta
* @param paused
*/
private static tick(timeStamp: number, paused = false): boolean {
let delta = timeStamp - Tween._lastTime;
Tween._lastTime = timeStamp;
let tweens: Tween[] = Tween._tweens.concat();
for (let i = tweens.length - 1; i >= 0; i--) {
let tween: Tween = tweens[i];
if ((paused && !tween.ignoreGlobalPause) || tween.paused) {
continue;
}
tween.$tick(tween._useTicks ? 1 : delta);
}
return false;
}
private static _lastTime: number = 0;
/**
* @private
*
* @param tween
* @param value
*/
private static _register(tween: Tween, value: boolean): void {
let target: any = tween._target;
let tweens: Tween[] = Tween._tweens;
if (value) {
if (target) {
target.tween_count = target.tween_count > 0 ? target.tween_count + 1 : 1;
}
tweens.push(tween);
if (!Tween._inited) {
Tween._lastTime = egret.getTimer();
ticker.$startTick(Tween.tick, null);
Tween._inited = true;
}
} else {
if (target) {
target.tween_count--;
}
let i = tweens.length;
while (i--) {
if (tweens[i] == tween) {
tweens.splice(i, 1);
return;
}
}
}
}
/**
* Delete all Tween
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 删除所有 Tween
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
public static removeAllTweens(): void {
let tweens: Tween[] = Tween._tweens;
for (let i = 0, l = tweens.length; i < l; i++) {
let tween: Tween = tweens[i];
tween.paused = true;
tween._target.tween_count = 0;
}
tweens.length = 0;
}
/**
* 创建一个 egret.Tween 对象
* @private
* @version Egret 2.4
* @platform Web,Native
*/
constructor(target: any, props: any, pluginData: any) {
super();
this.initialize(target, props, pluginData);
}
/**
* @private
*
* @param target
* @param props
* @param pluginData
*/
private initialize(target:any, props: any, pluginData: any): void {
this._target = target;
if (props) {
this._useTicks = props.useTicks;
this.ignoreGlobalPause = props.ignoreGlobalPause;
this.loop = props.loop;
props.onChange && this.addEventListener("change", props.onChange, props.onChangeObj);
if (props.override) {
Tween.removeTweens(target);
}
}
this.pluginData = pluginData || {};
this._curQueueProps = {};
this._initQueueProps = {};
this._steps = [];
if (props && props.paused) {
this.paused = true;
}
else {
Tween._register(this, true);
}
if (props && props.position != null) {
this.setPosition(props.position, Tween.NONE);
}
}
/**
* @private
*
* @param value
* @param actionsMode
* @returns
*/
public setPosition(value: number, actionsMode: number = 1): boolean {
if (value < 0) {
value = 0;
}
//正常化位置
let t: number = value;
let end: boolean = false;
if (t >= this.duration) {
if (this.loop) {
var newTime = t % this.duration;
if (t > 0 && newTime === 0) {
t = this.duration;
} else {
t = newTime;
}
}
else {
t = this.duration;
end = true;
}
}
if (t == this._prevPos) {
return end;
}
if (end) {
this.setPaused(true);
}
let prevPos = this._prevPos;
this.position = this._prevPos = t;
this._prevPosition = value;
if (this._target) {
if (this._steps.length > 0) {
// 找到新的tween
let l = this._steps.length;
let stepIndex = -1;
for (let i = 0; i < l; i++) {
if (this._steps[i].type == "step") {
stepIndex = i;
if (this._steps[i].t <= t && this._steps[i].t + this._steps[i].d >= t) {
break;
}
}
}
for (let i = 0; i < l; i++) {
if (this._steps[i].type == "action") {
//执行actions
if (actionsMode != 0) {
if (this._useTicks) {
this._runAction(this._steps[i], t, t);
}
else if (actionsMode == 1 && t < prevPos) {
if (prevPos != this.duration) {
this._runAction(this._steps[i], prevPos, this.duration);
}
this._runAction(this._steps[i], 0, t, true);
}
else {
this._runAction(this._steps[i], prevPos, t);
}
}
}
else if (this._steps[i].type == "step") {
if (stepIndex == i) {
let step = this._steps[stepIndex];
this._updateTargetProps(step, Math.min((this._stepPosition = t - step.t) / step.d, 1));
}
}
}
}
}
this.dispatchEventWith("change");
return end;
}
/**
* @private
*
* @param startPos
* @param endPos
* @param includeStart
*/
private _runAction(action: any, startPos: number, endPos: number, includeStart: boolean = false) {
let sPos: number = startPos;
let ePos: number = endPos;
if (startPos > endPos) {
//把所有的倒置
sPos = endPos;
ePos = startPos;
}
let pos = action.t;
if (pos == ePos || (pos > sPos && pos < ePos) || (includeStart && pos == startPos)) {
action.f.apply(action.o, action.p);
}
}
/**
* @private
*
* @param step
* @param ratio
*/
private _updateTargetProps(step: any, ratio: number) {
let p0, p1, v, v0, v1, arr;
if (!step && ratio == 1) {
this.passive = false;
p0 = p1 = this._curQueueProps;
} else {
this.passive = !!step.v;
//不更新props.
if (this.passive) {
return;
}
//使用ease
if (step.e) {
ratio = step.e(ratio, 0, 1, 1);
}
p0 = step.p0;
p1 = step.p1;
}
for (let n in this._initQueueProps) {
if ((v0 = p0[n]) == null) {
p0[n] = v0 = this._initQueueProps[n];
}
if ((v1 = p1[n]) == null) {
p1[n] = v1 = v0;
}
if (v0 == v1 || ratio == 0 || ratio == 1 || (typeof (v0) != "number")) {
v = ratio == 1 ? v1 : v0;
} else {
v = v0 + (v1 - v0) * ratio;
}
let ignore = false;
if (arr = Tween._plugins[n]) {
for (let i = 0, l = arr.length; i < l; i++) {
let v2 = arr[i].tween(this, n, v, p0, p1, ratio, !!step && p0 == p1, !step);
if (v2 == Tween.IGNORE) {
ignore = true;
}
else {
v = v2;
}
}
}
if (!ignore) {
this._target[n] = v;
}
}
}
/**
* Whether setting is paused
* @param value {boolean} Whether to pause
* @returns Tween object itself
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 设置是否暂停
* @param value {boolean} 是否暂停
* @returns Tween对象本身
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
public setPaused(value: boolean): Tween {
if(this.paused == value) {
return this;
}
this.paused = value;
Tween._register(this, !value);
return this;
}
/**
* @private
*
* @param props
* @returns
*/
private _cloneProps(props: any): any {
let o = {};
for (let n in props) {
o[n] = props[n];
}
return o;
}
/**
* @private
*
* @param o
* @returns
*/
private _addStep(o): Tween {
if (o.d > 0) {
o.type = "step";
this._steps.push(o);
o.t = this.duration;
this.duration += o.d;
}
return this;
}
/**
* @private
*
* @param o
* @returns
*/
private _appendQueueProps(o): any {
let arr, oldValue, i, l, injectProps;
for (let n in o) {
if (this._initQueueProps[n] === undefined) {
oldValue = this._target[n];
//设置plugins
if (arr = Tween._plugins[n]) {
for (i = 0, l = arr.length; i < l; i++) {
oldValue = arr[i].init(this, n, oldValue);
}
}
this._initQueueProps[n] = this._curQueueProps[n] = (oldValue === undefined) ? null : oldValue;
} else {
oldValue = this._curQueueProps[n];
}
}
for (let n in o) {
oldValue = this._curQueueProps[n];
if (arr = Tween._plugins[n]) {
injectProps = injectProps || {};
for (i = 0, l = arr.length; i < l; i++) {
if (arr[i].step) {
arr[i].step(this, n, oldValue, o[n], injectProps);
}
}
}
this._curQueueProps[n] = o[n];
}
if (injectProps) {
this._appendQueueProps(injectProps);
}
return this._curQueueProps;
}
/**
* @private
*
* @param o
* @returns
*/
private _addAction(o): Tween {
o.t = this.duration;
o.type = "action";
this._steps.push(o);
return this;
}
/**
* @private
*
* @param props
* @param o
*/
private _set(props: any, o): void {
for (let n in props) {
o[n] = props[n];
}
}
/**
* Wait the specified milliseconds before the execution of the next animation
* @param duration {number} Waiting time, in milliseconds
* @param passive {boolean} Whether properties are updated during the waiting time
* @returns Tween object itself
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 等待指定毫秒后执行下一个动画
* @param duration {number} 要等待的时间,以毫秒为单位
* @param passive {boolean} 等待期间属性是否会更新
* @returns Tween对象本身
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
public wait(duration: number, passive?: boolean): Tween {
if (duration == null || duration <= 0) {
return this;
}
let o = this._cloneProps(this._curQueueProps);
return this._addStep({ d: duration, p0: o, p1: o, v: passive });
}
/**
* Modify the property of the specified object to a specified value
* @param props {Object} Property set of an object
* @param duration {number} Duration
* @param ease {egret.Ease} Easing algorithm
* @returns {egret.Tween} Tween object itself
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 将指定对象的属性修改为指定值
* @param props {Object} 对象的属性集合
* @param duration {number} 持续时间
* @param ease {egret.Ease} 缓动算法
* @returns {egret.Tween} Tween对象本身
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
public to(props: any, duration?: number, ease: Function = undefined) {
if (isNaN(duration) || duration < 0) {
duration = 0;
}
this._addStep({ d: duration || 0, p0: this._cloneProps(this._curQueueProps), e: ease, p1: this._cloneProps(this._appendQueueProps(props)) });
//加入一步set,防止游戏极其卡顿时候,to后面的call取到的属性值不对
return this.set(props);
}
/**
* Execute callback function
* @param callback {Function} Callback method
* @param thisObj {any} this action scope of the callback method
* @param params {any[]} Parameter of the callback method
* @returns {egret.Tween} Tween object itself
* @version Egret 2.4
* @platform Web,Native
* @example
* <pre>
* egret.Tween.get(display).call(function (a:number, b:string) {
* console.log("a: " + a); // the first parameter passed 233
* console.log("b: " + b); // the second parameter passed “hello”
* }, this, [233, "hello"]);
* </pre>
* @language en_US
*/
/**
* 执行回调函数
* @param callback {Function} 回调方法
* @param thisObj {any} 回调方法this作用域
* @param params {any[]} 回调方法参数
* @returns {egret.Tween} Tween对象本身
* @version Egret 2.4
* @platform Web,Native
* @example
* <pre>
* egret.Tween.get(display).call(function (a:number, b:string) {
* console.log("a: " + a); //对应传入的第一个参数 233
* console.log("b: " + b); //对应传入的第二个参数 “hello”
* }, this, [233, "hello"]);
* </pre>
* @language zh_CN
*/
public call(callback: Function, thisObj: any = undefined, params: any[] = undefined): Tween {
return this._addAction({ f: callback, p: params ? params : [], o: thisObj ? thisObj : this._target });
}
/**
* Now modify the properties of the specified object to the specified value
* @param props {Object} Property set of an object
* @param target The object whose Tween to be resumed
* @returns {egret.Tween} Tween object itself
* @version Egret 2.4
* @platform Web,Native
*/
/**
* 立即将指定对象的属性修改为指定值
* @param props {Object} 对象的属性集合
* @param target 要继续播放 Tween 的对象
* @returns {egret.Tween} Tween对象本身
* @version Egret 2.4
* @platform Web,Native
*/
public set(props: any, target = null): Tween {
//更新当前数据,保证缓动流畅性
this._appendQueueProps(props);
return this._addAction({ f: this._set, o: this, p: [props, target ? target : this._target] });
}
/**
* Execute
* @param tween {egret.Tween} The Tween object to be operated. Default: this
* @returns {egret.Tween} Tween object itself
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 执行
* @param tween {egret.Tween} 需要操作的 Tween 对象,默认this
* @returns {egret.Tween} Tween对象本身
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
public play(tween?: Tween): Tween {
if (!tween) {
tween = this;
}
return this.call(tween.setPaused, tween, [false]);
}
/**
* Pause
* @param tween {egret.Tween} The Tween object to be operated. Default: this
* @returns {egret.Tween} Tween object itself
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 暂停
* @param tween {egret.Tween} 需要操作的 Tween 对象,默认this
* @returns {egret.Tween} Tween对象本身
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
public pause(tween?: Tween): Tween {
if (!tween) {
tween = this;
}
return this.call(tween.setPaused, tween, [true]);
}
/**
* @method egret.Tween#tick
* @param delta {number}
* @private
* @version Egret 2.4
* @platform Web,Native
*/
public $tick(delta: number): void {
if (this.paused) {
return;
}
this.setPosition(this._prevPosition + delta);
}
}
}