dragonbones-runtime
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the tools to build dragonbones file for diffrent framework
153 lines (138 loc) • 5.42 kB
text/typescript
//////////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014-present, Egret Technology.
// All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the Egret nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////
namespace RES {
/**
* @private
*/
export class ImageAnalyzer extends AnalyzerBase {
/**
* 构造函数
*/
public constructor() {
super();
}
/**
* 字节流数据缓存字典
*/
protected fileDic:any = {};
/**
* 加载项字典
*/
protected resItemDic:any[] = [];
/**
* @inheritDoc
*/
public loadFile(resItem:ResourceItem, compFunc:Function, thisObject:any):void {
if (this.fileDic[resItem.name]) {
compFunc.call(thisObject, resItem);
return;
}
let loader = this.getLoader();
this.resItemDic[loader.$hashCode] = {item: resItem, func: compFunc, thisObject: thisObject};
loader.load($getVirtualUrl(resItem.url));
}
/**
* Loader对象池
*/
protected recycler:egret.ImageLoader[] = [];
/**
* 获取一个Loader对象
*/
private getLoader():egret.ImageLoader {
let loader = this.recycler.pop();
if (!loader) {
loader = new egret.ImageLoader();
loader.addEventListener(egret.Event.COMPLETE, this.onLoadFinish, this);
loader.addEventListener(egret.IOErrorEvent.IO_ERROR, this.onLoadFinish, this);
}
return loader;
}
/**
* 一项加载结束
*/
protected onLoadFinish(event:egret.Event):void {
let request = <egret.ImageLoader> (event.$target);
let data:any = this.resItemDic[request.$hashCode];
delete this.resItemDic[request.$hashCode];
let resItem:ResourceItem = data.item;
let compFunc:Function = data.func;
resItem.loaded = (event.$type == egret.Event.COMPLETE);
if (resItem.loaded) {
let texture:egret.Texture = new egret.Texture();
texture._setBitmapData(request.data);
this.analyzeData(resItem, texture)
}
this.recycler.push(request);
compFunc.call(data.thisObject, resItem);
}
/**
* 解析并缓存加载成功的数据
*/
protected analyzeData(resItem:ResourceItem, texture:egret.Texture):void {
let name:string = resItem.name;
if (this.fileDic[name] || !texture) {
return;
}
this.fileDic[name] = texture;
let config:any = resItem.data;
if (config && config["scale9grid"]) {
let str:string = config["scale9grid"];
let list:string[] = str.split(",");
texture["scale9Grid"] = new egret.Rectangle(parseInt(list[0]), parseInt(list[1]), parseInt(list[2]), parseInt(list[3]));
}
}
/**
* @inheritDoc
*/
public getRes(name:string):any {
return this.fileDic[name];
}
/**
* @inheritDoc
*/
public hasRes(name:string):boolean {
let res:any = this.getRes(name);
return res != null;
}
/**
* @inheritDoc
*/
public destroyRes(name:string):boolean {
if (this.fileDic[name]) {
this.onResourceDestroy(this.fileDic[name]);
delete this.fileDic[name];
return true;
}
return false;
}
protected onResourceDestroy(texture:any) {
texture.dispose();
}
}
}