UNPKG

dragonbones-runtime

Version:

the tools to build dragonbones file for diffrent framework

187 lines (175 loc) 6.41 kB
////////////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014-present, Egret Technology. // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the Egret nor the // names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS // OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA, // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ////////////////////////////////////////////////////////////////////////////////////// namespace eui { /** * The SetProperty class specifies a property value that is in effect only * during the parent view state. * You use this class in the <code>overrides</code> property of the State class. * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * SetProperty 类指定只在父视图状态期间有效的属性值。可以在 State 类的 overrides 属性中使用该类。 * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ export class SetStateProperty implements IOverride { /** * Constructor. * * @param target The object whose property is being set. * By default, EUI uses the immediate parent of the State object. * @param name The property to set. * @param value The value of the property in the view state. * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * 创建一个SetProperty实例。 * * @param target 要设置其属性的对象。默认情况下,EUI 使用 State 对象的直接父级。 * @param name 要设置的属性。 * @param value 视图状态中的属性值。 * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ public constructor(host:any, templates:any[], chainIndex:number[], target:any, prop:string) { this.host = host; this.templates = templates; this.chainIndex = chainIndex; this.target = target; this.prop = prop; } /** * 皮肤对象 * @private */ private host:any; /** * @private * 绑定的模板列表 */ public templates:any[]; /** * @private * chainIndex是一个索引列表,每个索引指向templates中的一个值,该值是代表属性链。 */ public chainIndex:number[]; /** * 要绑定的对象 * @private */ private target:any; /** * 要绑定对象的属性 * @private */ private prop:string; /** * 上一次的数据 * @private */ private oldValue:any; /** * @inheritDoc * * @version Egret 3.0 * @version eui 1.0 * @platform Web,Native */ public apply(host:Skin, parent:egret.DisplayObjectContainer):void { if (!this.target) { return; } let nextOldValue = this.target[this.prop]; if (this.oldValue) { this.setPropertyValue(this.target, this.prop, this.oldValue, this.oldValue); } if (nextOldValue) { this.oldValue = nextOldValue; } eui.Binding.$bindProperties(this.host, this.templates.concat(), this.chainIndex.concat(), this.target, this.prop); } /** * @inheritDoc * * @version Egret 3.0 * @version eui 1.0 * @platform Web,Native */ public remove(host:Skin, parent:egret.DisplayObjectContainer):void { if (!this.target) { return; } let oldValue = this.oldValue; if (this.target[this.prop]) { this.oldValue = this.target[this.prop]; } if (oldValue) { this.setPropertyValue(this.target, this.prop, oldValue, oldValue); } } /** * @private * 设置属性值 */ private setPropertyValue(obj:any, name:string, value:any, valueForType:any):void { if (value === undefined || value === null) obj[name] = value; else if (typeof (valueForType) == "number") obj[name] = +value; else if (typeof (valueForType) == "boolean") obj[name] = this.toBoolean(value); else obj[name] = value; } /** * @private * 转成Boolean值 */ private toBoolean(value:any):boolean { if (typeof (value) == "string") return value.toLowerCase() == "true"; return value != false; } } }