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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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////////////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014-present, Egret Technology. // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the Egret nor the // names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS // OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA, // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ////////////////////////////////////////////////////////////////////////////////////// namespace eui { /** * The SetProperty class specifies a property value that is in effect only * during the parent view state. * You use this class in the <code>overrides</code> property of the State class. * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * SetProperty 类指定只在父视图状态期间有效的属性值。可以在 State 类的 overrides 属性中使用该类。 * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ export class SetProperty implements IOverride { /** * Constructor. * * @param target The object whose property is being set. * By default, EUI uses the immediate parent of the State object. * @param name The property to set. * @param value The value of the property in the view state. * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * 创建一个SetProperty实例。 * * @param target 要设置其属性的对象。默认情况下,EUI 使用 State 对象的直接父级。 * @param name 要设置的属性。 * @param value 视图状态中的属性值。 * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ public constructor(target:string, name:string, value:any) { this.target = target; this.name = name; this.value = value; } /** * he name of the property to change. * You must set this property, either in * the SetProperty constructor or by setting * the property value directly. * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * 要更改的属性的名称。 * 这个属性必须设置,在 SetProperty 构造函数中设置或通过直接设置该属性值设置。 * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ public name:string; /** * The object containing the property to be changed. * If the property value is <code>null</code>, EUI uses the * immediate parent of the State object. * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * 包含要更改的属性的对象。如果属性值为 null,则 EUI 将使用 State 对象的直接父级。 * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ public target:string; /** * The new value for the property. * * @default undefined * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * 属性的新值。 * * @default undefined * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ public value:any; /** * @private * 旧的属性值 */ private oldValue:any; /** * @inheritDoc * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native */ public apply(host:Skin, parent:egret.DisplayObjectContainer):void { let obj:any = this.target ? host[this.target] : host; if (!obj) return; this.oldValue = obj[this.name]; this.setPropertyValue(obj, this.name, this.value, this.oldValue); } /** * @inheritDoc * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native */ public remove(host:Skin, parent:egret.DisplayObjectContainer):void { let obj:any = this.target ? host[this.target] : host; if (!obj) return; this.setPropertyValue(obj, this.name, this.oldValue, this.oldValue); this.oldValue = null; } /** * @private * 设置属性值 */ private setPropertyValue(obj:any, name:string, value:any, valueForType:any):void { if (value === undefined || value === null) obj[name] = value; else if (typeof(valueForType) == "number") obj[name] = +value; else if (typeof(valueForType) == "boolean") obj[name] = this.toBoolean(value); else obj[name] = value; } /** * @private * 转成Boolean值 */ private toBoolean(value:any):boolean { if (typeof(value) == "string") return value.toLowerCase() == "true"; return value != false; } } }