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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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namespace eui { /** * @private */ export class ScrollerThrowEvent extends egret.Event { public static THROW:string = "throw"; /** * 滚动区域当前滚动位置 */ public currentPos:number; /** * 要滚动到的位置 * 修改当前值会修改要滚动到得位置,但是当 moveFlag 为 false 时修改此值依然不会滚动,若此时依然要调整滚动区域的位置可以自己设置 */ public toPos:number; /** * 动画信息,可调节或修改 */ //public tween; public constructor(type:string, bubbles?:boolean, cancelable?:boolean,currentPos?:number,toPos?:number) { super(type, bubbles, cancelable); currentPos = +currentPos; toPos = +toPos; this.currentPos = currentPos; this.toPos = toPos; } } }