dragonbones-runtime
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the tools to build dragonbones file for diffrent framework
156 lines (149 loc) • 6.07 kB
text/typescript
//////////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014-present, Egret Technology.
// All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the Egret nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////
namespace eui {
/**
* The PropertyChangeEvent class represents the event object
* passed to the event listener when one of the properties of
* an object has changed, and provides information about the change.
*
* @version Egret 2.4
* @version eui 1.0
* @platform Web,Native
* @includeExample extension/eui/events/PropertyEventExample.ts
* @language en_US
*/
/**
* 对象的一个属性发生更改时传递到事件侦听器的事件。
*
* @version Egret 2.4
* @version eui 1.0
* @platform Web,Native
* @includeExample extension/eui/events/PropertyEventExample.ts
* @language zh_CN
*/
export class PropertyEvent extends egret.Event {
/**
* Dispatch when a property changed.
* @version Egret 2.4
* @version eui 1.0
* @platform Web,Native
* @language en_US
*/
/**
* 属性改变。
* @version Egret 2.4
* @version eui 1.0
* @platform Web,Native
* @language zh_CN
*/
public static PROPERTY_CHANGE:string = "propertyChange";
/**
* Constructor.
*
* @param type The event type; indicates the action that triggered the event.
* @param bubbles Specifies whether the event can bubble
* up the display list hierarchy.
* @param cancelable Specifies whether the behavior
* associated with the event can be prevented.
* @param property Name of the property that changed.
*
* @version Egret 2.4
* @version eui 1.0
* @platform Web,Native
* @language en_US
*/
/**
* 创建一个属性改变事件。
*
* @param type 事件类型;指示触发事件的动作。
* @param bubbles 指定该事件是否可以在显示列表层次结构得到冒泡处理。
* @param cancelable 指定是否可以防止与事件相关联的行为。
* @param property 发生改变的属性名称。
*
* @version Egret 2.4
* @version eui 1.0
* @platform Web,Native
* @language zh_CN
*/
public constructor(type:string, bubbles?:boolean, cancelable?:boolean, property?:string) {
super(type, bubbles, cancelable);
this.property = property;
}
/**
* Name of the property that changed.
* @version Egret 2.4
* @version eui 1.0
* @platform Web,Native
* @language en_US
*/
/**
* 发生改变的属性名称。
* @version Egret 2.4
* @version eui 1.0
* @platform Web,Native
* @language zh_CN
*/
public property:string;
/**
* Dispatch an event with specified EventDispatcher. The dispatched event will be cached in the object pool,
* for the next cycle of reuse.
*
* @param target the target of event dispatcher.
* @param eventType The event type; indicates the action that triggered the event.
* @param property Name of the property that changed.
*
* @version Egret 2.4
* @version eui 1.0
* @platform Web,Native
* @language en_US
*/
/**
* 使用指定的 EventDispatcher 对象来抛出事件对象。抛出的对象将会缓存在对象池上,供下次循环复用。
*
* @param target 事件派发目标
* @param eventType 事件类型;指示触发事件的动作。
* @param property 发生改变的属性名称。
*
* @version Egret 2.4
* @version eui 1.0
* @platform Web,Native
* @language zh_CN
*/
public static dispatchPropertyEvent(target:egret.IEventDispatcher, eventType:string, property?:string):boolean {
if (!target.hasEventListener(eventType)) {
return true;
}
let event = egret.Event.create(PropertyEvent, eventType);
event.property = property;
let result = target.dispatchEvent(event);
egret.Event.release(event);
return result;
}
}
}