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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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////////////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014-present, Egret Technology. // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the Egret nor the // names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS // OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA, // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ////////////////////////////////////////////////////////////////////////////////////// namespace eui { /** * The PropertyChangeEvent class represents the event object * passed to the event listener when one of the properties of * an object has changed, and provides information about the change. * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @includeExample extension/eui/events/PropertyEventExample.ts * @language en_US */ /** * 对象的一个属性发生更改时传递到事件侦听器的事件。 * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @includeExample extension/eui/events/PropertyEventExample.ts * @language zh_CN */ export class PropertyEvent extends egret.Event { /** * Dispatch when a property changed. * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * 属性改变。 * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ public static PROPERTY_CHANGE:string = "propertyChange"; /** * Constructor. * * @param type The event type; indicates the action that triggered the event. * @param bubbles Specifies whether the event can bubble * up the display list hierarchy. * @param cancelable Specifies whether the behavior * associated with the event can be prevented. * @param property Name of the property that changed. * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * 创建一个属性改变事件。 * * @param type 事件类型;指示触发事件的动作。 * @param bubbles 指定该事件是否可以在显示列表层次结构得到冒泡处理。 * @param cancelable 指定是否可以防止与事件相关联的行为。 * @param property 发生改变的属性名称。 * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ public constructor(type:string, bubbles?:boolean, cancelable?:boolean, property?:string) { super(type, bubbles, cancelable); this.property = property; } /** * Name of the property that changed. * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * 发生改变的属性名称。 * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ public property:string; /** * Dispatch an event with specified EventDispatcher. The dispatched event will be cached in the object pool, * for the next cycle of reuse. * * @param target the target of event dispatcher. * @param eventType The event type; indicates the action that triggered the event. * @param property Name of the property that changed. * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * 使用指定的 EventDispatcher 对象来抛出事件对象。抛出的对象将会缓存在对象池上,供下次循环复用。 * * @param target 事件派发目标 * @param eventType 事件类型;指示触发事件的动作。 * @param property 发生改变的属性名称。 * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ public static dispatchPropertyEvent(target:egret.IEventDispatcher, eventType:string, property?:string):boolean { if (!target.hasEventListener(eventType)) { return true; } let event = egret.Event.create(PropertyEvent, eventType); event.property = property; let result = target.dispatchEvent(event); egret.Event.release(event); return result; } } }