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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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////////////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014-present, Egret Technology. // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the Egret nor the // names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS // OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA, // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ////////////////////////////////////////////////////////////////////////////////////// /// <reference path="../utils/registerBindable.ts" /> namespace eui { /** * The ItemRenderer class is the base class for item renderers. * * @state up Up state * @state down Down state * @state upAndSelected Up state when the button is selected * @state downAndSelected Down state when the button is selected * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @includeExample extension/eui/components/ItemRendererExample.ts * @language en_US */ /** * ItemRenderer 类是项呈示器的基类。 * * @state up 弹起状态 * @state down 按下状态 * @state upAndSelected 选择时的弹起状态 * @state downAndSelected 选择时的按下状态 * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @includeExample extension/eui/components/ItemRendererExample.ts * @language zh_CN */ export class ItemRenderer extends Component implements IItemRenderer { /** * Constructor. * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * 构造函数。 * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ public constructor() { super(); this.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.onTouchBegin, this); } /** * @private */ private _data: any = null; /** * The data to render or edit. * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * 要呈示或编辑的数据。 * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ public get data(): any { return this._data; } public set data(value: any) { this._data = value; PropertyEvent.dispatchPropertyEvent(this, PropertyEvent.PROPERTY_CHANGE, "data"); this.dataChanged(); } /** * Update the view when the <code>data</code> property changes. * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * 当数据改变时,更新视图。 * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ protected dataChanged(): void { } /** * @private */ private _selected: boolean = false; /** * Contains <code>true</code> if the item renderer * can show itself as selected. * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * 如果项呈示器可以将其自身显示为已选中,则为 true。 * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ public get selected(): boolean { return this._selected; } public set selected(value: boolean) { if (this._selected == value) return; this._selected = value; this.invalidateState(); } /** * The index of the item in the data provider * of the host component of the item renderer. * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * 项呈示器的数据提供程序中的项目索引。 * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ public itemIndex: number = -1; /** * @private * 指示第一次分派 TouchEvent.TOUCH_BEGIN 时,触摸点是否在按钮上。 */ private touchCaptured: boolean = false; /** * Dispatched when an event of some kind occurred that canceled the touch. * @version Egret 3.0.1 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * 由于某个事件取消了触摸时触发 * @version Egret 3.0.1 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ protected onTouchCancle(event: egret.TouchEvent): void { this.touchCaptured = false; let stage = event.$currentTarget; stage.removeEventListener(egret.TouchEvent.TOUCH_CANCEL, this.onTouchCancle, this); stage.removeEventListener(egret.TouchEvent.TOUCH_END, this.onStageTouchEnd, this); this.invalidateState(); } /** * Handles <code>TouchEvent.TOUCH_BEGIN</code> events * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language en_US */ /** * 触碰开始时触发事件 * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native * @language zh_CN */ protected onTouchBegin(event: egret.TouchEvent): void { this.$stage.addEventListener(egret.TouchEvent.TOUCH_CANCEL, this.onTouchCancle, this); this.$stage.addEventListener(egret.TouchEvent.TOUCH_END, this.onStageTouchEnd, this); this.touchCaptured = true; this.invalidateState(); event.updateAfterEvent(); } /** * @private * 舞台上触摸弹起事件 */ private onStageTouchEnd(event: egret.Event): void { let stage = event.$currentTarget; stage.removeEventListener(egret.TouchEvent.TOUCH_CANCEL, this.onTouchCancle, this); stage.removeEventListener(egret.TouchEvent.TOUCH_END, this.onStageTouchEnd, this); this.touchCaptured = false; this.invalidateState(); } /** * @inheritDoc * * @version Egret 2.4 * @version eui 1.0 * @platform Web,Native */ protected getCurrentState(): string { let state = "up"; if (!this.enabled) { state = "disabled"; } if (this.touchCaptured) { state = "down"; } if (this._selected) { let selectedState = state + "AndSelected"; let skin = this.skin; if (skin && skin.hasState(selectedState)) { return selectedState; } return state == "disabled" ? "disabled" : "down"; } return state; } } registerBindable(ItemRenderer.prototype, "data"); }