dragonbones-runtime
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the tools to build dragonbones file for diffrent framework
212 lines (199 loc) • 8.04 kB
text/typescript
//////////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014-present, Egret Technology.
// All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the Egret nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////
namespace egret {
/**
* Bitmap font, texture set of a font. It is generally used as the value of the BitmapText.font attribute.
* @see http://bbs.egret-labs.org/thread-918-1-1.html TextureMerger
* @see http://bbs.egret-labs.org/forum.php?mod=viewthread&tid=251 Text(Containing the specific usage of the bitmap font )
* @version Egret 2.4
* @platform Web,Native
* @includeExample egret/text/BitmapFont.ts
* @language en_US
*/
/**
* 位图字体,是一个字体的纹理集,通常作为BitmapText.font属性的值。
* @see http://bbs.egret-labs.org/thread-918-1-1.html TextureMerger
* @see http://bbs.egret-labs.org/forum.php?mod=viewthread&tid=251 文本(含位图字体具体用法)
* @version Egret 2.4
* @platform Web,Native
* @includeExample egret/text/BitmapFont.ts
* @language zh_CN
*/
export class BitmapFont extends SpriteSheet {
/**
* Create an egret.BitmapFont object
* @param texture {egret.Texture} Texture set that use TextureMerger create
* @param config {any} Configure data that use TextureMerger create
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 创建一个 egret.BitmapFont 对象
* @param texture {egret.Texture} 使用TextureMerger生成的纹理集
* @param config {any} 使用TextureMerger生成的配置数据
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
public constructor(texture:Texture, config:any) {
super(texture);
if(typeof(config)=="string"){
this.charList = this.parseConfig(config);
}
else if(config&&config.hasOwnProperty("frames")){
this.charList = config.frames;
}
else{
this.charList = {};
}
}
/**
* @private
*/
private charList:any;
/**
* Obtain corresponding texture through the name attribute
* @param name {string} name Attribute
* @returns {egret.Texture}
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 通过 name 属性获取对应纹理
* @param name {string} name属性
* @returns {egret.Texture}
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
public getTexture(name:string):Texture {
let texture:Texture = this._textureMap[name];
if (!texture) {
let c:any = this.charList[name];
if (!c) {
return null;
}
texture = this.createTexture(name, c.x, c.y, c.w, c.h, c.offX, c.offY,c.sourceW,c.sourceH);
this._textureMap[name] = texture;
}
return texture;
}
/**
* @private
*/
public getConfig(name:string, key:string):number {
if(!this.charList[name]) {
return 0;
}
return this.charList[name][key];
}
/**
* @private
*/
private firstCharHeight:number = 0;
/**
* @private
*
* @returns
*/
public _getFirstCharHeight():number{
if(this.firstCharHeight==0){
for(let str in this.charList){
let c:any = this.charList[str];
if(c){
let sourceH:number = c.sourceH;
if(sourceH === undefined){
let h:number = c.h;
if(h===undefined){
h = 0;
}
let offY:number = c.offY;
if(offY === undefined){
offY = 0;
}
sourceH = h+offY;
}
if(sourceH<=0){
continue;
}
this.firstCharHeight = sourceH;
break;
}
}
}
return this.firstCharHeight;
}
/**
* @private
*
* @param fntText
* @returns
*/
private parseConfig(fntText:string):any {
fntText = fntText.split("\r\n").join("\n");
let lines:string[] = fntText.split("\n");
let charsCount:number = this.getConfigByKey(lines[3], "count");
let chars:any = {};
for (let i:number = 4; i < 4 + charsCount; i++) {
let charText:string = lines[i];
let letter:string = String.fromCharCode(this.getConfigByKey(charText, "id"));
let c = {};
chars[letter] = c;
c["x"] = this.getConfigByKey(charText, "x");
c["y"] = this.getConfigByKey(charText, "y");
c["w"] = this.getConfigByKey(charText, "width");
c["h"] = this.getConfigByKey(charText, "height");
c["offX"] = this.getConfigByKey(charText, "xoffset");
c["offY"] = this.getConfigByKey(charText, "yoffset");
c["xadvance"] = this.getConfigByKey(charText, "xadvance");
}
return chars;
}
/**
* @private
*
* @param configText
* @param key
* @returns
*/
private getConfigByKey(configText:string, key:string):number {
let itemConfigTextList = configText.split(" ");
for (let i = 0 , length = itemConfigTextList.length; i < length; i++) {
let itemConfigText = itemConfigTextList[i];
if (key == itemConfigText.substring(0, key.length)) {
let value:string = itemConfigText.substring(key.length + 1);
return parseInt(value);
}
}
return 0;
}
}
}