dragonbones-runtime
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the tools to build dragonbones file for diffrent framework
92 lines (88 loc) • 3.02 kB
text/typescript
//////////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014-present, Egret Technology.
// All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the Egret nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////
namespace egret.sys {
/**
* @private
* 渲染节点类型
*/
export const enum RenderNodeType {
/**
* 位图渲染节点
*/
BitmapNode = 1,
/**
* 文本渲染节点
*/
TextNode,
/**
* 矢量渲染节点
*/
GraphicsNode,
/**
* 组渲染节点
*/
GroupNode,
/**
* Mesh 节点
*/
MeshNode,
/**
* 普通位图渲染节点
*/
NormalBitmapNode
}
/**
* @private
* 渲染节点基类
*/
export class RenderNode {
/**
* 节点类型..
*/
public type:number = 0;
/**
* 绘制数据
*/
public drawData:any[] = [];
/**
* 绘制次数
*/
protected renderCount:number = 0;
/**
* 在显示对象的$updateRenderNode()方法被调用前,自动清空自身的drawData数据。
*/
public cleanBeforeRender():void{
this.drawData.length = 0;
this.renderCount = 0;
}
public $getRenderCount():number {
return this.renderCount;
}
}
}