dragonbones-runtime
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the tools to build dragonbones file for diffrent framework
115 lines (111 loc) • 4.1 kB
text/typescript
//////////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014-present, Egret Technology.
// All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the Egret nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////
namespace egret.sys {
/**
* @private
* Mesh 渲染节点
*/
export class MeshNode extends RenderNode {
public constructor(){
super();
this.type = RenderNodeType.MeshNode;
this.vertices = [];
this.uvs = [];
this.indices = [];
}
/**
* 要绘制的位图
*/
public image:BitmapData = null;
/**
* 控制在缩放时是否对位图进行平滑处理。
*/
public smoothing:boolean = true;
/**
* 图片宽度。WebGL渲染使用
*/
public imageWidth:number;
/**
* 图片高度。WebGL渲染使用
*/
public imageHeight:number;
/**
* 相对偏移矩阵。
*/
public matrix:egret.Matrix;
/**
* UV 坐标。
*/
public uvs:number[];
/**
* 顶点坐标。
*/
public vertices:number[];
/**
* 顶点索引。
*/
public indices:number[];
/**
* 顶点索引。
*/
public bounds:Rectangle = new Rectangle();
/**
* 使用的混合模式
*/
public blendMode: number = null;
/**
* 相对透明度
*/
public alpha: number = NaN;
/**
* 颜色变换滤镜
*/
public filter: ColorMatrixFilter = null;
/**
* 翻转
*/
public rotated: boolean = false;
/**
* 绘制一次位图
*/
public drawMesh(sourceX:number, sourceY:number, sourceW:number, sourceH:number,
drawX:number, drawY:number, drawW:number, drawH:number):void {
this.drawData.push(sourceX, sourceY, sourceW, sourceH, drawX, drawY, drawW, drawH);
this.renderCount++;
}
/**
* 在显示对象的$updateRenderNode()方法被调用前,自动清空自身的drawData数据。
*/
public cleanBeforeRender():void{
super.cleanBeforeRender();
this.image = null;
this.matrix = null;
}
}
}