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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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////////////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014-present, Egret Technology. // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the Egret nor the // names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS // OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA, // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ////////////////////////////////////////////////////////////////////////////////////// namespace egret.sys { /** * @private * Mesh 渲染节点 */ export class MeshNode extends RenderNode { public constructor(){ super(); this.type = RenderNodeType.MeshNode; this.vertices = []; this.uvs = []; this.indices = []; } /** * 要绘制的位图 */ public image:BitmapData = null; /** * 控制在缩放时是否对位图进行平滑处理。 */ public smoothing:boolean = true; /** * 图片宽度。WebGL渲染使用 */ public imageWidth:number; /** * 图片高度。WebGL渲染使用 */ public imageHeight:number; /** * 相对偏移矩阵。 */ public matrix:egret.Matrix; /** * UV 坐标。 */ public uvs:number[]; /** * 顶点坐标。 */ public vertices:number[]; /** * 顶点索引。 */ public indices:number[]; /** * 顶点索引。 */ public bounds:Rectangle = new Rectangle(); /** * 使用的混合模式 */ public blendMode: number = null; /** * 相对透明度 */ public alpha: number = NaN; /** * 颜色变换滤镜 */ public filter: ColorMatrixFilter = null; /** * 翻转 */ public rotated: boolean = false; /** * 绘制一次位图 */ public drawMesh(sourceX:number, sourceY:number, sourceW:number, sourceH:number, drawX:number, drawY:number, drawW:number, drawH:number):void { this.drawData.push(sourceX, sourceY, sourceW, sourceH, drawX, drawY, drawW, drawH); this.renderCount++; } /** * 在显示对象的$updateRenderNode()方法被调用前,自动清空自身的drawData数据。 */ public cleanBeforeRender():void{ super.cleanBeforeRender(); this.image = null; this.matrix = null; } } }