dragonbones-runtime
Version:
the tools to build dragonbones file for diffrent framework
159 lines (141 loc) • 5.75 kB
text/typescript
//////////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014-present, Egret Technology.
// All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the Egret nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////
namespace egret.sys {
/**
* @private
* 用户交互操作管理器
*/
export class TouchHandler extends HashObject {
private maxTouches:number = 0;
private useTouchesCount:number = 0;
/**
* @private
*/
public constructor(stage:Stage) {
super();
this.stage = stage;
}
/**
* @private
* 设置同时触摸数量
*/
$initMaxTouches():void {
this.maxTouches = this.stage.$maxTouches;
}
/**
* @private
*/
private stage:Stage;
/**
* @private
*/
private touchDownTarget:{[key:number]:DisplayObject} = {};
/**
* @private
* 触摸开始(按下)
* @param x 事件发生处相对于舞台的坐标x
* @param y 事件发生处相对于舞台的坐标y
* @param touchPointID 分配给触摸点的唯一标识号
*/
public onTouchBegin(x:number, y:number, touchPointID:number):void {
if (this.useTouchesCount >= this.maxTouches) {
return;
}
this.lastTouchX = x;
this.lastTouchY = y;
let target = this.findTarget(x, y);
if (this.touchDownTarget[touchPointID] == null) {
this.touchDownTarget[touchPointID] = target;
this.useTouchesCount++;
}
TouchEvent.dispatchTouchEvent(target, TouchEvent.TOUCH_BEGIN, true, true, x, y, touchPointID, true);
}
/**
* @private
*/
private lastTouchX:number = -1;
/**
* @private
*/
private lastTouchY:number = -1;
/**
* @private
* 触摸移动
* @param x 事件发生处相对于舞台的坐标x
* @param y 事件发生处相对于舞台的坐标y
* @param touchPointID 分配给触摸点的唯一标识号
*/
public onTouchMove(x:number, y:number, touchPointID:number):void {
if (this.touchDownTarget[touchPointID] == null) {
return;
}
if (this.lastTouchX == x && this.lastTouchY == y) {
return;
}
this.lastTouchX = x;
this.lastTouchY = y;
let target = this.findTarget(x, y);
TouchEvent.dispatchTouchEvent(target, TouchEvent.TOUCH_MOVE, true, true, x, y, touchPointID, true);
}
/**
* @private
* 触摸结束(弹起)
* @param x 事件发生处相对于舞台的坐标x
* @param y 事件发生处相对于舞台的坐标y
* @param touchPointID 分配给触摸点的唯一标识号
*/
public onTouchEnd(x:number, y:number, touchPointID:number):void {
if (this.touchDownTarget[touchPointID] == null) {
return;
}
let target = this.findTarget(x, y);
let oldTarget = this.touchDownTarget[touchPointID];
delete this.touchDownTarget[touchPointID];
this.useTouchesCount--;
TouchEvent.dispatchTouchEvent(target, TouchEvent.TOUCH_END, true, true, x, y, touchPointID, false);
if (oldTarget == target) {
TouchEvent.dispatchTouchEvent(target, TouchEvent.TOUCH_TAP, true, true, x, y, touchPointID, false);
}
else {
TouchEvent.dispatchTouchEvent(oldTarget, TouchEvent.TOUCH_RELEASE_OUTSIDE, true, true, x, y, touchPointID, false);
}
}
/**
* @private
* 获取舞台坐标下的触摸对象
*/
private findTarget(stageX:number, stageY:number):DisplayObject {
let target = this.stage.$hitTest(stageX, stageY);
if (!target) {
target = this.stage;
}
return target;
}
}
}