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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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////////////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014-present, Egret Technology. // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the Egret nor the // names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS // OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA, // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ////////////////////////////////////////////////////////////////////////////////////// namespace egret.sys { /** * @private * 用户交互操作管理器 */ export class TouchHandler extends HashObject { private maxTouches:number = 0; private useTouchesCount:number = 0; /** * @private */ public constructor(stage:Stage) { super(); this.stage = stage; } /** * @private * 设置同时触摸数量 */ $initMaxTouches():void { this.maxTouches = this.stage.$maxTouches; } /** * @private */ private stage:Stage; /** * @private */ private touchDownTarget:{[key:number]:DisplayObject} = {}; /** * @private * 触摸开始(按下) * @param x 事件发生处相对于舞台的坐标x * @param y 事件发生处相对于舞台的坐标y * @param touchPointID 分配给触摸点的唯一标识号 */ public onTouchBegin(x:number, y:number, touchPointID:number):void { if (this.useTouchesCount >= this.maxTouches) { return; } this.lastTouchX = x; this.lastTouchY = y; let target = this.findTarget(x, y); if (this.touchDownTarget[touchPointID] == null) { this.touchDownTarget[touchPointID] = target; this.useTouchesCount++; } TouchEvent.dispatchTouchEvent(target, TouchEvent.TOUCH_BEGIN, true, true, x, y, touchPointID, true); } /** * @private */ private lastTouchX:number = -1; /** * @private */ private lastTouchY:number = -1; /** * @private * 触摸移动 * @param x 事件发生处相对于舞台的坐标x * @param y 事件发生处相对于舞台的坐标y * @param touchPointID 分配给触摸点的唯一标识号 */ public onTouchMove(x:number, y:number, touchPointID:number):void { if (this.touchDownTarget[touchPointID] == null) { return; } if (this.lastTouchX == x && this.lastTouchY == y) { return; } this.lastTouchX = x; this.lastTouchY = y; let target = this.findTarget(x, y); TouchEvent.dispatchTouchEvent(target, TouchEvent.TOUCH_MOVE, true, true, x, y, touchPointID, true); } /** * @private * 触摸结束(弹起) * @param x 事件发生处相对于舞台的坐标x * @param y 事件发生处相对于舞台的坐标y * @param touchPointID 分配给触摸点的唯一标识号 */ public onTouchEnd(x:number, y:number, touchPointID:number):void { if (this.touchDownTarget[touchPointID] == null) { return; } let target = this.findTarget(x, y); let oldTarget = this.touchDownTarget[touchPointID]; delete this.touchDownTarget[touchPointID]; this.useTouchesCount--; TouchEvent.dispatchTouchEvent(target, TouchEvent.TOUCH_END, true, true, x, y, touchPointID, false); if (oldTarget == target) { TouchEvent.dispatchTouchEvent(target, TouchEvent.TOUCH_TAP, true, true, x, y, touchPointID, false); } else { TouchEvent.dispatchTouchEvent(oldTarget, TouchEvent.TOUCH_RELEASE_OUTSIDE, true, true, x, y, touchPointID, false); } } /** * @private * 获取舞台坐标下的触摸对象 */ private findTarget(stageX:number, stageY:number):DisplayObject { let target = this.stage.$hitTest(stageX, stageY); if (!target) { target = this.stage; } return target; } } }