UNPKG

dragonbones-runtime

Version:

the tools to build dragonbones file for diffrent framework

65 lines (62 loc) 2.99 kB
////////////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014-present, Egret Technology. // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the Egret nor the // names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS // OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA, // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ////////////////////////////////////////////////////////////////////////////////////// namespace egret.sys { /** * @private */ export let systemRenderer:SystemRenderer; /** * @private * 用于碰撞检测绘制 */ export let canvasRenderer:SystemRenderer; /** * @private * 显示渲染器接口 */ export interface SystemRenderer { /** * 渲染一个显示对象 * @param displayObject 要渲染的显示对象 * @param buffer 渲染缓冲 * @param matrix 要叠加的矩阵 * @param forRenderTexture 绘制目标是RenderTexture的标志 * @returns drawCall触发绘制的次数 */ render(displayObject:DisplayObject, buffer:RenderBuffer, matrix:Matrix, forRenderTexture?:boolean):number; /** * 将一个RenderNode对象绘制到渲染缓冲 * @param node 要绘制的节点 * @param buffer 渲染缓冲 * @param matrix 要叠加的矩阵 * @param forHitTest 绘制结果是用于碰撞检测。若为true,当渲染GraphicsNode时,会忽略透明度样式设置,全都绘制为不透明的。 */ drawNodeToBuffer(node:sys.RenderNode, buffer:RenderBuffer, matrix:Matrix, forHitTest?:boolean):void; } }