dragonbones-runtime
Version:
the tools to build dragonbones file for diffrent framework
127 lines (115 loc) • 4.35 kB
text/typescript
//////////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014-present, Egret Technology.
// All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the Egret nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////
namespace egret.sys {
/**
* @private
* 共享的用于碰撞检测的渲染缓冲
*/
export let customHitTestBuffer:sys.RenderBuffer;
/**
* @private
* 共享的用于canvas碰撞检测的渲染缓冲
*/
export let canvasHitTestBuffer:sys.RenderBuffer;
/**
* @private
* 渲染缓冲
*/
export interface RenderBuffer {
/**
* 呈现最终绘图结果的画布。
* @readOnly
*/
surface:any;
/**
* 渲染上下文。
* @readOnly
*/
context:any;
/**
* 渲染缓冲的宽度,以像素为单位。
* @readOnly
*/
width: number;
/**
* 渲染缓冲的高度,以像素为单位。
* @readOnly
*/
height: number;
/**
* 改变渲染缓冲的大小并清空缓冲区
* @param width 改变后的宽
* @param height 改变后的高
* @param useMaxSize 若传入true,则将改变后的尺寸与已有尺寸对比,保留较大的尺寸。
*/
resize(width:number,height:number,useMaxSize?:boolean):void;
/**
* 获取指定区域的像素
*/
getPixels(x:number,y:number,width?:number,height?:number):number[];
/**
* 转换成base64字符串,如果图片(或者包含的图片)跨域,则返回null
* @param type 转换的类型,如: "image/png","image/jpeg"
*/
toDataURL(type?: string, ...args: any[]): string;
/**
* 清空缓冲区数据
*/
clear():void;
/**
* 销毁渲染缓冲
*/
destroy():void;
}
/**
* @private
*/
export let RenderBuffer:{
/**
* 创建一个RenderTarget。
* 注意:若内存不足或创建缓冲区失败,将会抛出错误异常。
* @param width 渲染缓冲的初始宽
* @param height 渲染缓冲的初始高
* @param root 是否为舞台buffer
*/
new(width?:number, height?:number, root?:boolean):RenderBuffer;
};
/**
* @private
*/
export let CanvasRenderBuffer:{
/**
* 创建一个CanvasRenderBuffer。
* 注意:若内存不足或创建缓冲区失败,将会抛出错误异常。
* @param width 渲染缓冲的初始宽
* @param height 渲染缓冲的初始高
*/
new(width?:number, height?:number):RenderBuffer;
};
}