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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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////////////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014-present, Egret Technology. // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the Egret nor the // names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS // OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA, // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ////////////////////////////////////////////////////////////////////////////////////// namespace egret.native { /** * @private */ function convertImageToRenderTexture(texture: egret.Texture, rect?: egret.Rectangle): NativeCanvasRenderBuffer { let buffer = <NativeCanvasRenderBuffer><any>sys.canvasHitTestBuffer; let w = texture.$getTextureWidth(); let h = texture.$getTextureHeight(); if (rect == null) { rect = egret.$TempRectangle; rect.x = 0; rect.y = 0; rect.width = w; rect.height = h; } rect.x = Math.min(rect.x, w - 1); rect.y = Math.min(rect.y, h - 1); rect.width = Math.min(rect.width, w - rect.x); rect.height = Math.min(rect.height, h - rect.y); let iWidth = rect.width; let iHeight = rect.height; let surface = buffer.surface; buffer.resize(iWidth, iHeight); let bitmapData = texture; let offsetX: number = Math.round(bitmapData.$offsetX); let offsetY: number = Math.round(bitmapData.$offsetY); let bitmapWidth: number = bitmapData.$bitmapWidth; let bitmapHeight: number = bitmapData.$bitmapHeight; buffer.context.drawImage(bitmapData.$bitmapData.source, bitmapData.$bitmapX + rect.x / $TextureScaleFactor, bitmapData.$bitmapY + rect.y / $TextureScaleFactor, bitmapWidth * rect.width / w, bitmapHeight * rect.height / h, offsetX, offsetY, rect.width, rect.height); return buffer; } /** * @private */ function toDataURL(type: string, rect?: egret.Rectangle, encoderOptions?): string { try { let buffer = convertImageToRenderTexture(this, rect); //todo encoderOptions let base64 = buffer.toDataURL(type); return base64 } catch (e) { egret.$error(1033); return null; } } function saveToFile(type: string, filePath: string, rect?: egret.Rectangle): void { try { let buffer = convertImageToRenderTexture(this, rect); buffer.surface.saveToFile(type, filePath); } catch (e) { egret.$error(1033); } } function getPixel32(x: number, y: number): number[] { egret.$warn(1041, "getPixel32", "getPixels"); return this.getPixels(x, y); } function getPixels(x: number, y: number, width: number = 1, height: number = 1): number[] { let self = this; if ((<RenderTexture>self).$renderBuffer) { return (<RenderTexture>self).$renderBuffer.getPixels(x, y, width, height); } else { try { let buffer = convertImageToRenderTexture(this); return buffer.getPixels(x, y, width, height); } catch (e) { egret.$error(1033); } } } Texture.prototype.toDataURL = toDataURL; Texture.prototype.saveToFile = saveToFile; Texture.prototype.getPixel32 = getPixel32; Texture.prototype.getPixels = getPixels; }