dragonbones-runtime
Version:
the tools to build dragonbones file for diffrent framework
121 lines (108 loc) • 4.81 kB
text/typescript
//////////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014-present, Egret Technology.
// All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the Egret nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////
namespace egret.native {
/**
* @private
*/
function convertImageToRenderTexture(texture: egret.Texture, rect?: egret.Rectangle): NativeCanvasRenderBuffer {
let buffer = <NativeCanvasRenderBuffer><any>sys.canvasHitTestBuffer;
let w = texture.$getTextureWidth();
let h = texture.$getTextureHeight();
if (rect == null) {
rect = egret.$TempRectangle;
rect.x = 0;
rect.y = 0;
rect.width = w;
rect.height = h;
}
rect.x = Math.min(rect.x, w - 1);
rect.y = Math.min(rect.y, h - 1);
rect.width = Math.min(rect.width, w - rect.x);
rect.height = Math.min(rect.height, h - rect.y);
let iWidth = rect.width;
let iHeight = rect.height;
let surface = buffer.surface;
buffer.resize(iWidth, iHeight);
let bitmapData = texture;
let offsetX: number = Math.round(bitmapData.$offsetX);
let offsetY: number = Math.round(bitmapData.$offsetY);
let bitmapWidth: number = bitmapData.$bitmapWidth;
let bitmapHeight: number = bitmapData.$bitmapHeight;
buffer.context.drawImage(bitmapData.$bitmapData.source, bitmapData.$bitmapX + rect.x / $TextureScaleFactor, bitmapData.$bitmapY + rect.y / $TextureScaleFactor,
bitmapWidth * rect.width / w, bitmapHeight * rect.height / h, offsetX, offsetY, rect.width, rect.height);
return buffer;
}
/**
* @private
*/
function toDataURL(type: string, rect?: egret.Rectangle, encoderOptions?): string {
try {
let buffer = convertImageToRenderTexture(this, rect);
//todo encoderOptions
let base64 = buffer.toDataURL(type);
return base64
}
catch (e) {
egret.$error(1033);
return null;
}
}
function saveToFile(type: string, filePath: string, rect?: egret.Rectangle): void {
try {
let buffer = convertImageToRenderTexture(this, rect);
buffer.surface.saveToFile(type, filePath);
}
catch (e) {
egret.$error(1033);
}
}
function getPixel32(x: number, y: number): number[] {
egret.$warn(1041, "getPixel32", "getPixels");
return this.getPixels(x, y);
}
function getPixels(x: number, y: number, width: number = 1, height: number = 1): number[] {
let self = this;
if ((<RenderTexture>self).$renderBuffer) {
return (<RenderTexture>self).$renderBuffer.getPixels(x, y, width, height);
}
else {
try {
let buffer = convertImageToRenderTexture(this);
return buffer.getPixels(x, y, width, height);
}
catch (e) {
egret.$error(1033);
}
}
}
Texture.prototype.toDataURL = toDataURL;
Texture.prototype.saveToFile = saveToFile;
Texture.prototype.getPixel32 = getPixel32;
Texture.prototype.getPixels = getPixels;
}