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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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////////////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014-present, Egret Technology. // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the Egret nor the // names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS // OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA, // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ////////////////////////////////////////////////////////////////////////////////////// /** * @private */ declare namespace egret_native { let nativeType: string; /** * 游戏启动 * @private */ function startGame(): void; function _selectPhoto(promise: egret.PromiseObject): void; function loglevel(logType): void; function callRender(): void; function getVersion(): any; function setScreenCanvas(canvas: Canvas): void; function setFrameRate(frameRate: number): void; function onTouchesBegin(num: number, ids: any[], xs_array: any[], ys_array: any[]); function onTouchesMove(num: number, ids: any[], xs_array: any[], ys_array: any[]); function onTouchesEnd(num: number, ids: any[], xs_array: any[], ys_array: any[]); function onTouchesCancel(num: number, ids: any[], xs_array: any[], ys_array: any[]); function sendToC(float32Array: Float32Array, arrayBufferLen: number, array: string[]): void; /** * 启动主循环 * @param callback 主循环回调函数 * @param thisObject */ function executeMainLoop(callback: Function, thisObject: any): void; function pauseApp(): void; function resumeApp(): void; function readXML(filepath: string): any; function xmlStr2JsonStr(text: string): any; function isFileExists(filepath: string): boolean; function isRecordExists(filepath: string): boolean; function readFileSync(filepath: string, type?: string): any; function readResourceFileSync(filepath: string): any; function readUpdateFileSync(filepath: string): any; function deleteUpdateFile(filepath: string): void; function readFileAsync(filepath: string, promise: egret.PromiseObject, type?: string): any; function writeFileSync(filepath: string, fileContent: string): any; function pickPhoto(promise:egret.PromiseObject):void; function requireHttpSync(url:string, callback:Function):void; function requireHttp(url: string, param: any, callback: Function): void; function sendInfoToPlugin(info: string): void; function receivedPluginInfo(info: string): void; function loadRecord(filepath: string): string; function saveRecord(filepath: string, fileContent: string): void; function getOption(type: string): string; namespace Audio { function preloadBackgroundMusic(path: string): void; function playBackgroundMusic(path: string, loop: boolean): void; function setBackgroundMusicVolume(value: number): void; function setEffectsVolume(value: number): void; function getBackgroundMusicVolume(): number; function getEffectsVolume(): number; function stopBackgroundMusic(isRelease: boolean): void; function preloadEffect(path: string): void; function preloadEffectAsync(path: string, promise: egret.PromiseObject): void; function playEffect(path: string, loop: boolean): void; function unloadEffect(path: string): void; function stopEffect(effectId: number): void; function pauseBackgroundMusic(): void; function pauseAllEffects(): void; function resumeBackgroundMusic(): void; function resumeAllEffects(): void; } function download(url: string, savePath: string, promise: any): void; namespace Graphics { function clearScreen(r: number, g: number, b: number): void; function drawImage(texture: any, sourceX, sourceY, sourceWidth, sourceHeight, destX, destY, destWidth, destHeight): void; function drawImageScale9(texture: any, sourceX, sourceY, sourceWidth, sourceHeight, destX, destY, destWidth, destHeight, x, y, width, height): boolean; function setTransform(a: number, b: number, c: number, d: number, tx: number, ty: number): void; function setGlobalAlpha(alpha: number): void; function pushClip(x: number, y: number, w: number, h: number): void; function popClip(): void; function setGlobalColorTransform(colorTransformMatrix: number[]): void; function setGlobalColorTransformEnabled(bool: boolean): void; function setGlobalShader(filterData: any): void; function lineStyle(thickness: number, color: number): void; function lineTo(x: number, y: number): void; function moveTo(x: number, y: number): void; function beginFill(color: number, alpha: number): void; function endFill(): void; function setBlendArg(src: number, des: number): void; function setTextureScaleFactor(value: number): void; } namespace Label { function createLabel(font: string, size: number, defaultString: string, defaultStroke: number): void; function setTextColor(color: number): void; function setStrokeColor(color: number): void; function drawText(text: string, x: number, y: number): void; function setTextAlignment(type: string): void; function getTextSize(text: string): number[]; } namespace EGTXML { function readXML(filepath: string): void; } namespace Texture { function create(filePath: string): any; function addTexture(filePath: string): any; function addTextureAsyn(filePath: string, promise: any): any; function addTextureUnsyn(filePath: string, promise: any): any; function removeTexture(filePath:string): void; function createTextureFromArrayBuffer(arrayBuffer:ArrayBuffer): any; } namespace TextInputOp { function setKeybordOpen(isOpen: boolean, jsonConfig?: Object): void function isFullScreenKeyBoard(): boolean function setInputTextMaxLenght(value: number): void; function updateConfig(jsonConfig?: Object): void } function EGT_TextInput(text: string): void function EGT_keyboardFinish(): void function EGT_deleteBackward(): void; function EGT_keyboardDidHide(): void; function EGT_keyboardDidShow(): void; function EGT_getTextEditerContentText(): string; namespace EGTView { function getFrameWidth(): number; function getFrameHeight(): number; function setVisibleRect(x: number, y: number, w: number, h: number): number; function setDesignSize(w: number, h: number): number; } /** * @private */ class RenderTexture { constructor(width: number, height: number); begin(); end(); dispose(); toDataURL(type); saveToFile(type: string, filePath: string); } namespace rastergl { function arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean): void; function quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void; function lineTo(x: number, y: number): void; function fill(fillRule?: string): void; function closePath(): void; function rect(x: number, y: number, w: number, h: number): void; function moveTo(x: number, y: number): void; function fillRect(x: number, y: number, w: number, h: number): void; function bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void; function stroke(): void; function strokeRect(x: number, y: number, w: number, h: number): void; function beginPath(): void; function arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void; function transform(m11: number, m12: number, m21: number, m22: number, dx: number, dy: number): void; function translate(x: number, y: number): void; function scale(x: number, y: number): void; function rotate(angle: number): void; function save(): void; function restore(): void; function createLinearGradient(x0: number, y0: number, x1: number, y1: number): CanvasGradient; function createRadialGradient(x0: number, y0: number, r0: number, x1: number, y1: number, r1: number): CanvasGradient; /** * @private */ export let lineWidth: number; /** * @private */ export let strokeStyle: any; /** * @private */ export let fillStyle: any; } namespace Game { function listResource(root, promise); function listUpdate(root, promise); } /** * @private */ class RenderContext { clearScreen(r: number, g: number, b: number): void; drawImage(texture: any, sourceX, sourceY, sourceWidth, sourceHeight, destX, destY, destWidth, destHeight): void; setTransform(a: number, b: number, c: number, d: number, tx: number, ty: number): void; setGlobalAlpha(alpha: number): void; pushClip(x: number, y: number, w: number, h: number): void; popClip(): void; } /** * @private */ class Canvas { constructor(width: number, height: number); width: number; height: number; getContext(type: string): RenderContext; } }