dragonbones-runtime
Version:
the tools to build dragonbones file for diffrent framework
188 lines (161 loc) • 5.65 kB
text/typescript
//////////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014-present, Egret Technology.
// All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the Egret nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////
namespace egret.native {
/**
* @private
* @inheritDoc
*/
export class NaSound extends egret.EventDispatcher implements egret.Sound {
/**
* Background music
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 背景音乐
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
public static MUSIC:string = "music";
/**
* EFFECT
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 音效
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
public static EFFECT:string = "effect";
/**
* @private
*/
public type:string;
/**
* @private
*/
private url:string;
/**
* @private
*/
private originAudio:HTMLAudioElement;
/**
* @private
*/
private loaded:boolean = false;
/**
* @private
* @inheritDoc
*/
constructor() {
super();
}
public get length():number {
throw new Error ("sound length not supported");
//return 0;
}
/**
* @inheritDoc
*/
public load(url:string):void {
let self = this;
this.url = url;
if (DEBUG && !url) {
egret.$error(3002);
}
if (!egret_native.isFileExists(url)) {
download();
}
else {
if(__global.setTimeout) {
__global.setTimeout(onLoadComplete, 0);
}
else {
$callAsync(onLoadComplete, self);
}
}
function download() {
let promise = PromiseObject.create();
promise.onSuccessFunc = onLoadComplete;
promise.onErrorFunc = function () {
egret.IOErrorEvent.dispatchIOErrorEvent(self);
};
egret_native.download(url, url, promise);
}
function onLoadComplete() {
self.loaded = true;
self.preload();
}
}
private preload():void {
let self = this;
if (self.type == egret.Sound.EFFECT) {
let promise = new egret.PromiseObject();
promise.onSuccessFunc = function (soundId) {
self.dispatchEventWith(egret.Event.COMPLETE);
};
egret_native.Audio.preloadEffectAsync(self.url, promise);
}
else {
self.dispatchEventWith(egret.Event.COMPLETE);
}
}
/**
* @inheritDoc
*/
public play(startTime?:number, loops?:number):SoundChannel {
startTime = +startTime || 0;
loops = +loops || 0;
if (DEBUG && this.loaded == false) {
egret.$error(1049);
}
let channel = new NaSoundChannel();
channel.$url = this.url;
channel.$loops = loops;
channel.$type = this.type;
channel.$startTime = startTime;
channel.$play();
sys.$pushSoundChannel(channel);
return channel;
}
/**
* @inheritDoc
*/
public close() {
}
}
if (!__global.Audio) {
egret.Sound = NaSound;
}
}