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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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////////////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014-present, Egret Technology. // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the Egret nor the // names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS // OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA, // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ////////////////////////////////////////////////////////////////////////////////////// namespace egret { /** * The SoundChannel class controls a sound in an application. * Every sound is assigned to a sound channel, and the application * can have multiple sound channels that are mixed together. * The SoundChannel class contains a stop() method, properties for * set the volume of the channel * * @event egret.Event.SOUND_COMPLETE Dispatch when a sound has finished playing at last time * @version Egret 2.4 * @platform Web,Native * @includeExample egret/media/Sound.ts * @language en_US */ /** * SoundChannel 类控制应用程序中的声音。每个声音均分配给一个声道,而且应用程序可以具有混合在一起的多个声道。 * SoundChannel 类包含 stop() 方法、用于设置音量和监视播放进度的属性。 * * @event egret.Event.SOUND_COMPLETE 音频最后一次播放完成时抛出 * @version Egret 2.4 * @platform Web,Native * @includeExample egret/media/Sound.ts * @language zh_CN */ export interface SoundChannel extends IEventDispatcher { /** * The volume, ranging from 0 (silent) to 1 (full volume). * @version Egret 2.4 * @platform Web,Native * @language en_US */ /** * 音量范围从 0(静音)至 1(最大音量)。 * @version Egret 2.4 * @platform Web,Native * @language zh_CN */ volume: number; /** * When the sound is playing, the position property indicates * in seconds the current point that is being played in the sound file. * @version Egret 2.4 * @platform Web,Native * @readOnly * @language en_US */ /** * 当播放声音时,position 属性表示声音文件中当前播放的位置(以秒为单位) * @version Egret 2.4 * @platform Web,Native * @readOnly * @language zh_CN */ position: number; /** * Stops the sound playing in the channel. * @version Egret 2.4 * @platform Web,Native * @language en_US */ /** * 停止在该声道中播放声音。 * @version Egret 2.4 * @platform Web,Native * @language zh_CN */ stop(): void; } }