dragonbones-runtime
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the tools to build dragonbones file for diffrent framework
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text/typescript
//////////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014-present, Egret Technology.
// All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the Egret nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////
namespace egret {
/**
* The SoundChannel class controls a sound in an application.
* Every sound is assigned to a sound channel, and the application
* can have multiple sound channels that are mixed together.
* The SoundChannel class contains a stop() method, properties for
* set the volume of the channel
*
* @event egret.Event.SOUND_COMPLETE Dispatch when a sound has finished playing at last time
* @version Egret 2.4
* @platform Web,Native
* @includeExample egret/media/Sound.ts
* @language en_US
*/
/**
* SoundChannel 类控制应用程序中的声音。每个声音均分配给一个声道,而且应用程序可以具有混合在一起的多个声道。
* SoundChannel 类包含 stop() 方法、用于设置音量和监视播放进度的属性。
*
* @event egret.Event.SOUND_COMPLETE 音频最后一次播放完成时抛出
* @version Egret 2.4
* @platform Web,Native
* @includeExample egret/media/Sound.ts
* @language zh_CN
*/
export interface SoundChannel extends IEventDispatcher {
/**
* The volume, ranging from 0 (silent) to 1 (full volume).
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 音量范围从 0(静音)至 1(最大音量)。
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
volume: number;
/**
* When the sound is playing, the position property indicates
* in seconds the current point that is being played in the sound file.
* @version Egret 2.4
* @platform Web,Native
* @readOnly
* @language en_US
*/
/**
* 当播放声音时,position 属性表示声音文件中当前播放的位置(以秒为单位)
* @version Egret 2.4
* @platform Web,Native
* @readOnly
* @language zh_CN
*/
position: number;
/**
* Stops the sound playing in the channel.
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 停止在该声道中播放声音。
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
stop(): void;
}
}