dragonbones-runtime
Version:
the tools to build dragonbones file for diffrent framework
223 lines (205 loc) • 8.16 kB
text/typescript
//////////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014-present, Egret Technology.
// All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the Egret nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////
namespace egret.sys {
let usingChannel:Array<SoundChannel> = [];
/**
* @private
* @param channel
*/
export function $pushSoundChannel(channel:SoundChannel):void {
if (usingChannel.indexOf(channel) < 0) {
usingChannel.push(channel);
}
}
/**
* @private
* @param channel
*/
export function $popSoundChannel(channel:SoundChannel):boolean {
let index:number = usingChannel.indexOf(channel);
if (index >= 0) {
usingChannel.splice(index, 1);
return true;
}
return false;
}
}
namespace egret {
/**
* The Sound class lets you work with sound in an application.
* The Sound class lets you create a Sound object, load and play an external audio file into that object.
* More detailed control of the sound is performed through the SoundChannel
*
* @event egret.Event.COMPLETE Dispatch when the audio resource is loaded and ready to play
* @event egret.IOErrorEvent.IO_ERROR Dispatch when the audio resource is failed to load
* @version Egret 2.4
* @platform Web,Native
* @includeExample egret/media/Sound.ts
* @language en_US
*/
/**
* Sound 允许您在应用程序中使用声音。使用 Sound 类可以创建 Sound 对象、将外部音频文件加载到该对象并播放该文件。
* 可通过 SoundChannel 对声音执行更精细的控制,如控制音量和监控播放进度。
* @see http://edn.egret.com/cn/docs/page/156 音频系统
*
* @event egret.Event.COMPLETE 音频加载完成时抛出
* @event egret.IOErrorEvent.IO_ERROR 音频加载失败时抛出
* @version Egret 2.4
* @platform Web,Native
* @includeExample egret/media/Sound.ts
* @language zh_CN
*/
export interface Sound extends EventDispatcher {
/**
* Initiates loading of an external audio file from the specified URL.
* @param url Audio file URL
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 启动从指定 URL 加载外部音频文件的过程。
* @param url 需要加载的音频文件URL
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
load(url:string):void;
/**
* Generates a new SoundChannel object to play back the sound.
* @param startTime The initial position in seconds at which playback should start, (default = 0)
* @param loops Plays, the default value is 0. Greater than 0 to the number of plays, such as 1 to play 1, less than or equal to 0, to loop.
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 生成一个新的 SoundChannel 对象来播放该声音。此方法返回 SoundChannel 对象,访问该对象可停止声音调整音量。
* @param startTime 应开始播放的初始位置(以秒为单位),默认值是 0
* @param loops 播放次数,默认值是 0,循环播放。 大于 0 为播放次数,如 1 为播放 1 次;小于等于 0,为循环播放。
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
play(startTime?:number, loops?:number):SoundChannel;
/**
* Closes the stream, causing any download of data to cease
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 关闭该流,从而停止所有数据的下载。
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
close():void;
/**
* Type, default is egret.Sound.EFFECT.
* In the native and runtime environment, while only play a background music, sound length so as not to be too long.
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 类型,默认为 egret.Sound.EFFECT。
* 在 native 和 runtime 环境下,背景音乐同时只能播放一个,音效长度尽量不要太长。
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
type:string;
/**
* Length of the current sound (in seconds).
* @version Egret 2.4
* @platform Web,Native
* @readOnly
* @language en_US
*/
/**
* 当前声音的长度(以秒为单位)。
* @version Egret 2.4
* @platform Web,Native
* @readOnly
* @language zh_CN
*/
length:number;
}
/**
* @copy egret.Sound
*/
export let Sound:{
/**
* Create Sound object, load an external audio file and play
* @param url Audio file URL, Sound will start to load the media if url is not empty
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 创建 Sound 对象、将外部音频文件加载到该对象并播放该文件
* @param url 需要加载的音频文件URL,如果指定了 url, Sound会立即开始加载指定的媒体文件
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
new():Sound;
/**
* Background music
* @default "music"
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 背景音乐
* @default "music"
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
MUSIC:string;
/**
* EFFECT
* @default "effect"
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 音效
* @default "effect"
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
EFFECT:string;
};
}