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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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////////////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014-present, Egret Technology. // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the Egret nor the // names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS // OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA, // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ////////////////////////////////////////////////////////////////////////////////////// namespace egret.sys { let usingChannel:Array<SoundChannel> = []; /** * @private * @param channel */ export function $pushSoundChannel(channel:SoundChannel):void { if (usingChannel.indexOf(channel) < 0) { usingChannel.push(channel); } } /** * @private * @param channel */ export function $popSoundChannel(channel:SoundChannel):boolean { let index:number = usingChannel.indexOf(channel); if (index >= 0) { usingChannel.splice(index, 1); return true; } return false; } } namespace egret { /** * The Sound class lets you work with sound in an application. * The Sound class lets you create a Sound object, load and play an external audio file into that object. * More detailed control of the sound is performed through the SoundChannel * * @event egret.Event.COMPLETE Dispatch when the audio resource is loaded and ready to play * @event egret.IOErrorEvent.IO_ERROR Dispatch when the audio resource is failed to load * @version Egret 2.4 * @platform Web,Native * @includeExample egret/media/Sound.ts * @language en_US */ /** * Sound 允许您在应用程序中使用声音。使用 Sound 类可以创建 Sound 对象、将外部音频文件加载到该对象并播放该文件。 * 可通过 SoundChannel 对声音执行更精细的控制,如控制音量和监控播放进度。 * @see http://edn.egret.com/cn/docs/page/156 音频系统 * * @event egret.Event.COMPLETE 音频加载完成时抛出 * @event egret.IOErrorEvent.IO_ERROR 音频加载失败时抛出 * @version Egret 2.4 * @platform Web,Native * @includeExample egret/media/Sound.ts * @language zh_CN */ export interface Sound extends EventDispatcher { /** * Initiates loading of an external audio file from the specified URL. * @param url Audio file URL * @version Egret 2.4 * @platform Web,Native * @language en_US */ /** * 启动从指定 URL 加载外部音频文件的过程。 * @param url 需要加载的音频文件URL * @version Egret 2.4 * @platform Web,Native * @language zh_CN */ load(url:string):void; /** * Generates a new SoundChannel object to play back the sound. * @param startTime The initial position in seconds at which playback should start, (default = 0) * @param loops Plays, the default value is 0. Greater than 0 to the number of plays, such as 1 to play 1, less than or equal to 0, to loop. * @version Egret 2.4 * @platform Web,Native * @language en_US */ /** * 生成一个新的 SoundChannel 对象来播放该声音。此方法返回 SoundChannel 对象,访问该对象可停止声音调整音量。 * @param startTime 应开始播放的初始位置(以秒为单位),默认值是 0 * @param loops 播放次数,默认值是 0,循环播放。 大于 0 为播放次数,如 1 为播放 1 次;小于等于 0,为循环播放。 * @version Egret 2.4 * @platform Web,Native * @language zh_CN */ play(startTime?:number, loops?:number):SoundChannel; /** * Closes the stream, causing any download of data to cease * @version Egret 2.4 * @platform Web,Native * @language en_US */ /** * 关闭该流,从而停止所有数据的下载。 * @version Egret 2.4 * @platform Web,Native * @language zh_CN */ close():void; /** * Type, default is egret.Sound.EFFECT. * In the native and runtime environment, while only play a background music, sound length so as not to be too long. * @version Egret 2.4 * @platform Web,Native * @language en_US */ /** * 类型,默认为 egret.Sound.EFFECT。 * 在 native 和 runtime 环境下,背景音乐同时只能播放一个,音效长度尽量不要太长。 * @version Egret 2.4 * @platform Web,Native * @language zh_CN */ type:string; /** * Length of the current sound (in seconds). * @version Egret 2.4 * @platform Web,Native * @readOnly * @language en_US */ /** * 当前声音的长度(以秒为单位)。 * @version Egret 2.4 * @platform Web,Native * @readOnly * @language zh_CN */ length:number; } /** * @copy egret.Sound */ export let Sound:{ /** * Create Sound object, load an external audio file and play * @param url Audio file URL, Sound will start to load the media if url is not empty * @version Egret 2.4 * @platform Web,Native * @language en_US */ /** * 创建 Sound 对象、将外部音频文件加载到该对象并播放该文件 * @param url 需要加载的音频文件URL,如果指定了 url, Sound会立即开始加载指定的媒体文件 * @version Egret 2.4 * @platform Web,Native * @language zh_CN */ new():Sound; /** * Background music * @default "music" * @version Egret 2.4 * @platform Web,Native * @language en_US */ /** * 背景音乐 * @default "music" * @version Egret 2.4 * @platform Web,Native * @language zh_CN */ MUSIC:string; /** * EFFECT * @default "effect" * @version Egret 2.4 * @platform Web,Native * @language en_US */ /** * 音效 * @default "effect" * @version Egret 2.4 * @platform Web,Native * @language zh_CN */ EFFECT:string; }; }