dragonbones-runtime
Version:
the tools to build dragonbones file for diffrent framework
141 lines (129 loc) • 5.5 kB
text/typescript
//////////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014-present, Egret Technology.
// All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the Egret nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////
namespace egret {
/**
* RenderTexture is a dynamic texture
* @extends egret.Texture
* @version Egret 2.4
* @platform Web,Native
* @includeExample egret/display/RenderTexture.ts
* @language en_US
*/
/**
* RenderTexture 是动态纹理类,他实现了将显示对象及其子对象绘制成为一个纹理的功能
* @extends egret.Texture
* @version Egret 2.4
* @platform Web,Native
* @includeExample egret/display/RenderTexture.ts
* @language zh_CN
*/
export class RenderTexture extends egret.Texture {
constructor() {
super();
this.$renderBuffer = new sys.RenderBuffer();
let bitmapData = new egret.BitmapData(this.$renderBuffer.surface);
bitmapData.$deleteSource = false;
this._setBitmapData(bitmapData);
}
public $renderBuffer:sys.RenderBuffer;
/**
* The specified display object is drawn as a texture
* @param displayObject {egret.DisplayObject} the display to draw
* @param clipBounds {egret.Rectangle} clip rect
* @param scale {number} scale factor
* @version Egret 2.4
* @platform Web,Native
* @language en_US
*/
/**
* 将指定显示对象绘制为一个纹理
* @param displayObject {egret.DisplayObject} 需要绘制的显示对象
* @param clipBounds {egret.Rectangle} 绘制矩形区域
* @param scale {number} 缩放比例
* @version Egret 2.4
* @platform Web,Native
* @language zh_CN
*/
public drawToTexture(displayObject:egret.DisplayObject, clipBounds?:Rectangle, scale:number = 1):boolean {
if (clipBounds && (clipBounds.width == 0 || clipBounds.height == 0)) {
return false;
}
let bounds = clipBounds || displayObject.$getOriginalBounds();
if (bounds.width == 0 || bounds.height == 0) {
return false;
}
scale /= $TextureScaleFactor;
let width = (bounds.x + bounds.width) * scale;
let height = (bounds.y + bounds.height) * scale;
if (clipBounds) {
width = bounds.width * scale;
height = bounds.height * scale;
}
let renderBuffer = this.$renderBuffer;
if (!renderBuffer) {
return false;
}
renderBuffer.resize(width, height);
this.$bitmapData.width = width;
this.$bitmapData.height = height;
let matrix = Matrix.create();
matrix.identity();
//应用裁切
if (clipBounds) {
matrix.translate(-clipBounds.x, -clipBounds.y);
}
matrix.scale(scale, scale);
sys.systemRenderer.render(displayObject, renderBuffer, matrix, true);
Matrix.release(matrix);
//设置纹理参数
this.$initData(0, 0, width, height, 0, 0, width, height, width, height);
return true;
}
/**
* @inheritDoc
*/
public getPixel32(x:number, y:number):number[] {
let data:number[];
if (this.$renderBuffer) {
let scale = $TextureScaleFactor;
x = Math.round(x / scale);
y = Math.round(y / scale);
data = this.$renderBuffer.getPixels(x, y, 1, 1);
}
return data;
}
/**
* @inheritDoc
*/
public dispose():void {
super.dispose();
this.$renderBuffer = null;
}
}
}