dragonbones-runtime
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the tools to build dragonbones file for diffrent framework
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Egret 3.1.3 Release Note
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Updated on: June, 27th, 2016
Welcome to Egret!
## Overview
Developed by Egret Technology, Egret Engine 3.0 includes a newly built 3D engine and a 2D engine created based on HTML5. With its robust cross-platform operability and commitment to solving the performance and fragmentation problems of HTML5 APP and games, Egret Engine 3.0 will perfectly meet developers’ needs. We appreciate every suggestion and please send it to Egret team if you have any.
## Updated items
This update aggregates all the changes from 3.1.2 to 3.1.3.
* Native support for remote video.
* Fixed WebGL dirty region drawn exception.
* Setting cacheAsBitmap under repair WebGL rendering mode-induced abnormalities.
* Publish EUI before remediation project will modify the release directory theme file bug.
* Fixed scroller scrolling bug.
* Fixed refresh bug in DataGroup.
* Fixed bug progressBar internal object localization.
* The repair pc video full-screen playback can not be repeated loading bug.
* Fixed exception bug drawEllipse draw.
* When the command line publish abnormal increase in error message.
#### Roadmap
* Filters can be optimized.
* Add Filters.