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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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Egret 2.5.7 Release Note =============================== Updated on: December, 11th, 2015 Welcome to Egret! ## Overview In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description. ## Updated items This update aggregates all the changes from 2.5.6 to 2.5.7. * Fixed the problem that DisplayObject.hitTest abnormal. * Fixed a bug of DisplayObject.hitTestPoint abnormal. * Optimized EditableText.prompt property. * Fixed RenderTexture render abnormal. * Added Exml support version controller. * Fixed the bug that open show-paint-rect in RELEASE mode. * Fixed the bug that Graphics set lineStyle with default property. * Fixed a bug of can not use build command when offline. * eui added TextInput. * ImageLoader added static property crossOrigin. * The third-party libraries of jszip support ArrayBuffer in native. #### Roadmap * Add support for WebGL. * Add filter function.