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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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Egret 2.5.6 Release Note =============================== Updated on: November, 27th, 2015 Welcome to Egret! ## Overview In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description. ## Updated items This update aggregates all the changes from 2.5.5 to 2.5.6. * egret.updateAllScreens() was realized under native mode. * Fixed the calculating error in touch area that happens when screen matching mode is changed in RESIZE event. * Editing bug caused by renaming or deleting file. * Fixed a bug of EditableText’s prompt property. * Fixed the problem that error info stack fails to clean up when executing build. * Fixed Rect component’s drawing anomaly. * Video playing was optimized. * Fixed the problem that FPS flickers when program returns to game page from backstage. * Third party library p2 upgraded to 7.0. * BitmapText added alignment property.  * Fixed the drawing bug caused by setting the alpha property of display object. * HttpRequest supports binary loading under native mode. * Fixed hitTestPoint’s occasional inaccurate test. * Added new screen matching modes-- fixedNarrow and fixedWide. #### Roadmap * Add support for WebGL. * Add filter function.