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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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Egret 2.5.5 Release Note =============================== Updated on: November, 13th, 2015 Welcome to Egret! ## Overview In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description. ## Updated items This update aggregates all the changes from 2.5.4 to 2.5.5. * Stage added the property to switch dirty rectangle on and off. * Stage added the dynamic modification of design resolution. * Added EUI component Rect. * Capabilities added system and version number property under native mode. * FPS info display included time consumption info of Ticker and EnterFrame. * Added fault-tolerance for scale9grid setting. * Supports multi-touch on Winphone.  * Fixed the bug that when scale equals 0, hitTest triggers click.   * Fixed the bug that get, the property of skew, can not get accurate unit. * Fixed the implementation error of RenderTexture.drawToTexture’s third parameter. * TSC upgraded to Version 1.7. #### Roadmap * Add support for WebGL. * Add filter function.