dragonbones-runtime
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the tools to build dragonbones file for diffrent framework
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Egret 2.5.3 Release Note
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Updated on: October, 23th, 2015
Welcome to Egret!
## Overview
In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description.
## Updated items
This update aggregates all the changes from 2.5.2 to 2.5.3.
* Added wxLocalResource.
* Fixed DataGroup.itemRenderSkinName bug
* Fixed GUI&EUI default log error alert.
* Text input display anomaly under certain circumstances.
* EUI added BitmapLabel.
* Published project can display fps panel.
* Dirty rectangle’s drawing disorder caused by the inaccurate measurement of Bitmap and Graphics .
* Fixed the measuring problem of BitmapText.
* EUI can set null and use default skin.
#### Roadmap
* Add support for WebGL.
* Add filter function.