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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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Egret 2.5.3 Release Note =============================== Updated on: October, 23th, 2015 Welcome to Egret! ## Overview In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description. ## Updated items This update aggregates all the changes from 2.5.2 to 2.5.3. * Added wxLocalResource. * Fixed DataGroup.itemRenderSkinName bug * Fixed GUI&EUI default log error alert. * Text input display anomaly under certain circumstances. * EUI added BitmapLabel. * Published project can display fps panel. * Dirty rectangle’s drawing disorder caused by the inaccurate measurement of Bitmap and Graphics . * Fixed the measuring problem of BitmapText. * EUI can set null and use default skin. #### Roadmap * Add support for WebGL. * Add filter function.