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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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Egret 2.5.2 Release Note =============================== Updated on: October, 16th, 2015 Welcome to Egret! ## Overview In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description. ## Updated items This update aggregates all the changes from 2.5.1 to 2.5.2. * [Fix] Native localStorage storing failure. * [Fix] RenderTexture drawing error. * [Add] Native supports loading binary file. * [Fix] Incorrect drawing resulted from picture drawing offset. * [Fix] Exml compiling anomaly.  * [Fix] Bitmap drawing anomaly that appears after setting scale9grid. * [Add] ByteArray added writeUnsignedShort method. #### Roadmap * Add support for WebGL. * Add filter function.