dragonbones-runtime
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the tools to build dragonbones file for diffrent framework
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Egret 2.5.2 Release Note
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Updated on: October, 16th, 2015
Welcome to Egret!
## Overview
In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description.
## Updated items
This update aggregates all the changes from 2.5.1 to 2.5.2.
* [Fix] Native localStorage storing failure.
* [Fix] RenderTexture drawing error.
* [Add] Native supports loading binary file.
* [Fix] Incorrect drawing resulted from picture drawing offset.
* [Fix] Exml compiling anomaly.
* [Fix] Bitmap drawing anomaly that appears after setting scale9grid.
* [Add] ByteArray added writeUnsignedShort method.
#### Roadmap
* Add support for WebGL.
* Add filter function.