dragonbones-runtime
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the tools to build dragonbones file for diffrent framework
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Egret 2.5.1 Release Note
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Updated on: October, 10th, 2015
Welcome to Egret!
## Overview
In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description.
## Updated items
This update aggregates all the changes from 2.5 to 2.5.1.
* Fixed bug: Native sound volume error alert
* Fixed bug: RenderTexture drawing error
* Fixed bug: SkinnableComponent setEnabled is invalid.
* Fixed bug: Bitmap drawing error when repeat fill mode is used.
* Fixed bug: Graphics render.
* Added: BitmapFillMode CLIP mode.
* Added: UIAsset smoothing property.
* Added: GUI and EUI ThemeAdapter.
* Added: XML Native support.
* Fixed bug: RES Module does not support sheet.image format
* Fixed bug : XML upgrade parse error
* Fixed bug : Resource files are copied to the wrong path when upgrading project to 2.5.0
#### Roadmap
* Add support for WebGL.
* Add filter function.