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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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Egret 2.5.1 Release Note =============================== Updated on: October, 10th, 2015 Welcome to Egret! ## Overview In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description. ## Updated items This update aggregates all the changes from 2.5 to 2.5.1. * Fixed bug: Native sound volume error alert * Fixed bug: RenderTexture drawing error * Fixed bug: SkinnableComponent setEnabled is invalid. * Fixed bug: Bitmap drawing error when repeat fill mode is used. * Fixed bug: Graphics render. * Added: BitmapFillMode CLIP mode. * Added: UIAsset smoothing property. * Added: GUI and EUI ThemeAdapter. * Added: XML Native support. * Fixed bug: RES Module does not support sheet.image format * Fixed bug : XML upgrade parse error * Fixed bug : Resource files are copied to the wrong path when upgrading project to 2.5.0 #### Roadmap * Add support for WebGL. * Add filter function.