dragonbones-runtime
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the tools to build dragonbones file for diffrent framework
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Egret 1.7.3 Release Note
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Last Updated:4 June, 2015
Welcome to Egret Engine !
Special Thanks to:
* Joy of Fish Information Technology Co.,Ltd.
* Nanjing Nibaguai Networking Technology Co.,Ltd.
* Beijing Smallapple Networking Technology Co.,Ltd.
* MiTalk Team, XiaoMi Tech.
* Wish Start (Beijing)Technology Co.,Ltd.
* Front-end team, games business department, Huanju Time Inc.
* Beijing Duo Fang Lajiao Networking Technology Co.,Ltd.
* Kaiteng Workshop,Kaixin Networking Technology Co.,Ltd.
## Overview
Egret 1.7.3 Community Experienced Version is the 3rd CE version after Egret Engine 1.7 official release.In this version, we've mainly focused on Graphics和热更新机制.
Note: Community Trial Version includes all the features in the latest final version and some up-to-date fixes and updates.
## Updated Items:
#### Core Display List
* Fixed the bug that RES module’s loading gets stuck sometimes.
* Fixed TextField link bug.
* Fixed the bug in loading pictures on Windows Phone
* native support Graphics drawing.
* Brand-new hot-update mechanism.
* Fixed DisplayObjectContainer.removeChild bug.
#### GUI System
* Fixed List.allowMultipleSelection
* Added StateChangeEvent.STATE_CHANGE_COMPLETE in Skin
#### Command line tool
* Reduced the publishing volume of GUI module.
* Accelerated compilation in Engine and third-party library.
#### Egret Android Support
* Game resource management.
* Texture asynchronous loading
* Abnormal display of scale9Grid.
* Crash caused by texture release.
* Crash caused by EgretNativeUI.
#### Known Issues
* Android TextField API does not support bold and italic font.
* iOS Support now only supports iOS7+ versions.