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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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Egret 1.7.3 Release Note =============================== Last Updated:4 June, 2015 Welcome to Egret Engine ! Special Thanks to: * Joy of Fish Information Technology Co.,Ltd. * Nanjing Nibaguai Networking Technology Co.,Ltd. * Beijing Smallapple Networking Technology Co.,Ltd. * MiTalk Team, XiaoMi Tech. * Wish Start (Beijing)Technology Co.,Ltd. * Front-end team, games business department, Huanju Time Inc. * Beijing Duo Fang Lajiao Networking Technology Co.,Ltd. * Kaiteng Workshop,Kaixin Networking Technology Co.,Ltd. ## Overview Egret 1.7.3 Community Experienced Version is the 3rd CE version after Egret Engine 1.7 official release.In this version, we've mainly focused on Graphics和热更新机制. Note: Community Trial Version includes all the features in the latest final version and some up-to-date fixes and updates. ## Updated Items: #### Core Display List * Fixed the bug that RES module’s loading gets stuck sometimes. * Fixed TextField link bug. * Fixed the bug in loading pictures on Windows Phone * native support Graphics drawing. * Brand-new hot-update mechanism. * Fixed DisplayObjectContainer.removeChild bug. #### GUI System * Fixed List.allowMultipleSelection * Added StateChangeEvent.STATE_CHANGE_COMPLETE in Skin #### Command line tool * Reduced the publishing volume of GUI module. * Accelerated compilation in Engine and third-party library. #### Egret Android Support * Game resource management. * Texture asynchronous loading * Abnormal display of scale9Grid. * Crash caused by texture release. * Crash caused by EgretNativeUI. #### Known Issues * Android TextField API does not support bold and italic font. * iOS Support now only supports iOS7+ versions.