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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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Egret 1.7.1 Release Note =============================== Last Updated:8 May, 2015 Welcome to Egret Engine ! Special Thanks to: * Joy of Fish Information Technology Co.,Ltd. * Nanjing Nibaguai Networking Technology Co.,Ltd. * Beijing Smallapple Networking Technology Co.,Ltd. * MiTalk Team, XiaoMi Tech. * Wish Start (Beijing)Technology Co.,Ltd. * Front-end team, games business department, Huanju Time Inc. * Beijing Duo Fang Lajiao Networking Technology Co.,Ltd. * Kaiteng Workshop,Kaixin Networking Technology Co.,Ltd. ## Overview Egret 1.7.1 Community Experienced Version is the 1st CE version after Egret Engine 1.7 official release.In this version, we've mainly focused on bug fix. Note: Community Trial Version includes all the features in the latest final version and some up-to-date fixes and updates. ## Updated Items: #### Core Display Lists: * Fix the bug that RenderTexture cannot draw in some browsers * Adding texture release function, Textures can be released by RES.destroyRes * Solved frame rate decrease resulted from too much IOS texture #### Command line tool #### Third-party libraries * Adjusts the directory structure #### Egret Android Support * Reduced text module's usage of memory * Optimized game downloading and unzipping * Optimized texture memory management * Fixed the bug of multiple memory leaks * Fixed a thread lock bug * Downloading failure on some types of devices * RenderTexture cannot be created on some types of devices. #### Known Issues: * Android Graphics API currently only supports simple line-drawing actions. * Android TextField API does not support bold and italic font. * iOS Support now only supports iOS7+ versions.