dragonbones-runtime
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the tools to build dragonbones file for diffrent framework
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Egret 1.7.0 Release Note
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Last Updated:24 April, 2015
Welcome to Egret Engine!
Special Thanks to:
* Joy of Fish Information Technology Co.,Ltd.
* Nanjing Nibaguai Networking Technology Co.,Ltd.
* Beijing Smallapple Networking Technology Co.,Ltd.
* MiTalk Team, XiaoMi Tech.
* Wish Start (Beijing)Technology Co.,Ltd.
* Front-end team, games business department, Huanju Time Inc.
* Beijing Duo Fang Lajiao Networking Technology Co.,Ltd.
* Kaiteng Workshop,Kaixin Networking Technology Co.,Ltd.
## Overview
Egret 1.7.0 is the 1st official release of Egret 1.7 with big updates. In this version, we merged all the stable function modules updated from 1.6.1 and 1.6.2.
## Release Notes
#### Core Display List
* Fix bug for POST request
* Bug fix for display errors of continuous graphics' drawing
* Bug fix of that the number of draw times was calculated inaccurately
#### GUI System
* Refactor animation and add GUI Animation library support
#### DragonBones
* Performance optimization for sin and cos
* Fix bug for tween automatic data analysis
* Fix bug for switching to flash animation
#### Command line tool
* Fix bug for build command
#### Third-party libraries
* add socket.io
#### Egret Android Support
* Add text stroke interface
* Improvement of WebView support
* Refactor GameEngine interface
* Bug fix of mask position error
* Improve render performance
#### Known Issues:
* Android Graphics API currently only supports simple line-drawing actions.
* Android TextField API does not support bold and italic font.
* iOS Support now only supports iOS7+ versions.