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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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Egret 1.7.0 Release Note =============================== Last Updated:24 April, 2015 Welcome to Egret Engine! Special Thanks to: * Joy of Fish Information Technology Co.,Ltd. * Nanjing Nibaguai Networking Technology Co.,Ltd. * Beijing Smallapple Networking Technology Co.,Ltd. * MiTalk Team, XiaoMi Tech. * Wish Start (Beijing)Technology Co.,Ltd. * Front-end team, games business department, Huanju Time Inc. * Beijing Duo Fang Lajiao Networking Technology Co.,Ltd. * Kaiteng Workshop,Kaixin Networking Technology Co.,Ltd. ## Overview Egret 1.7.0 is the 1st official release of Egret 1.7 with big updates. In this version, we merged all the stable function modules updated from 1.6.1 and 1.6.2. ## Release Notes #### Core Display List * Fix bug for POST request * Bug fix for display errors of continuous graphics' drawing * Bug fix of that the number of draw times was calculated inaccurately #### GUI System * Refactor animation and add GUI Animation library support #### DragonBones * Performance optimization for sin and cos * Fix bug for tween automatic data analysis * Fix bug for switching to flash animation #### Command line tool * Fix bug for build command #### Third-party libraries * add socket.io #### Egret Android Support * Add text stroke interface * Improvement of WebView support * Refactor GameEngine interface * Bug fix of mask position error * Improve render performance #### Known Issues: * Android Graphics API currently only supports simple line-drawing actions. * Android TextField API does not support bold and italic font. * iOS Support now only supports iOS7+ versions.