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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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Egret 1.6.2 Release Note =============================== Last Updated:10 April, 2015 Welcome to Egret Engine ! Special Thanks to: * Joy of Fish Information Technology Co.,Ltd. * Nanjing Nibaguai Networking Technology Co.,Ltd. * Beijing Smallapple Networking Technology Co.,Ltd. * MiTalk Team, XiaoMi Tech. * Wish Start (Beijing)Technology Co.,Ltd. * Front-end team, games business department, Huanju Time Inc. * Beijing Duo Fang Lajiao Networking Technology Co.,Ltd. * Kaiteng Workshop,Kaixin Networking Technology Co.,Ltd. ## Overview Egret 1.6.2 Community Experienced Version is the 2nd CE version after Egret Engine 1.6 official release.In this version, we've mainly focused on bug fix. Note: Community Trial Version includes all the features in the latest final version and some up-to-date fixes and updates. ## Updated Items: #### Core Display Lists: * Bug fix for display errors of continuous graphics' drawing * Bug fix of that the number of draw times was calculated inaccurately * Bug fix for ByteArray * Bug fix of that the property of event data could not be set to 0. * Adding the property of background backgroundColor border borderColor to TextField Class * Bug fix of return value error of EventDispatcher.hasEventListener #### GUI System * Fix bug for PopUpAnchor animation * Add UIEvent.VALUE_COMMIT event to Range class #### Egret Android Support * Improve render performance * Bug fix for stability improvements #### Known Issues: * Android Graphics API currently only supports simple line-drawing actions. * Android TextField API does not support bold and italic fon. * iOS Support now only supports iOS7+ versions.