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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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Egret 1.6.1 Release Note =============================== Last Updated:27 March, 2015 Welcome to Egret Engine ! Special Thanks to: * Joy of Fish Information Technology Co.,Ltd. * Nanjing Nibaguai Networking Technology Co.,Ltd. * Beijing Smallapple Networking Technology Co.,Ltd. * MiTalk Team, XiaoMi Tech. * Wish Start (Beijing)Technology Co.,Ltd. * Front-end team, games business department, Huanju Time Inc. * Beijing Duo Fang Lajiao Networking Technology Co.,Ltd. * Kaiteng Workshop,Kaixin Networking Technology Co.,Ltd. ## Overview Egret 1.6.1 Community Experienced Version is the 1th CE version after Egret Engine 1.6 official release.In this version, we've mainly focused on bug fix. Note: Community Trial Version includes all the features in the latest final version and some up-to-date fixes and updates. ## Updated Items: #### Core Display Lists: * Fix bug for POST request * HtmlText supports color's style like #ff0000 * Reduce JS file size #### GUI System * Refactor animation and add GUI Animation library support * Add transitions attribute of Skin, and support state transition animations #### DragonBones * Performance optimization for sin and cos * Fix bug for tween automatic data analysis * Fix bug for switching to flash animation #### Command Line Tools * Fix bug for build command #### Third-party libraries * add socket.io #### Egret Android Support * Add file operation interface * Add text stroke interface * Add log level control interface * Refactor GameManager structure * Improvement of Webview support * Refactor GameEngine interface * Bug fix of mask position error * Several other bug fix #### Known Issues: * Android Graphics API currently only supports simple line-drawing actions. * Android TextField API does not support bold and italic fon. * iOS Support now only supports iOS7+ versions.