dragonbones-runtime
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the tools to build dragonbones file for diffrent framework
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Egret 1.6.1 Release Note
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Last Updated:27 March, 2015
Welcome to Egret Engine !
Special Thanks to:
* Joy of Fish Information Technology Co.,Ltd.
* Nanjing Nibaguai Networking Technology Co.,Ltd.
* Beijing Smallapple Networking Technology Co.,Ltd.
* MiTalk Team, XiaoMi Tech.
* Wish Start (Beijing)Technology Co.,Ltd.
* Front-end team, games business department, Huanju Time Inc.
* Beijing Duo Fang Lajiao Networking Technology Co.,Ltd.
* Kaiteng Workshop,Kaixin Networking Technology Co.,Ltd.
## Overview
Egret 1.6.1 Community Experienced Version is the 1th CE version after Egret Engine 1.6 official release.In this version, we've mainly focused on bug fix.
Note: Community Trial Version includes all the features in the latest final version and some up-to-date fixes and updates.
## Updated Items:
#### Core Display Lists:
* Fix bug for POST request
* HtmlText supports color's style like #ff0000
* Reduce JS file size
#### GUI System
* Refactor animation and add GUI Animation library support
* Add transitions attribute of Skin, and support state transition animations
#### DragonBones
* Performance optimization for sin and cos
* Fix bug for tween automatic data analysis
* Fix bug for switching to flash animation
#### Command Line Tools
* Fix bug for build command
#### Third-party libraries
* add socket.io
#### Egret Android Support
* Add file operation interface
* Add text stroke interface
* Add log level control interface
* Refactor GameManager structure
* Improvement of Webview support
* Refactor GameEngine interface
* Bug fix of mask position error
* Several other bug fix
#### Known Issues:
* Android Graphics API currently only supports simple line-drawing actions.
* Android TextField API does not support bold and italic fon.
* iOS Support now only supports iOS7+ versions.